Jump to content

SandsOfTime404

Members
  • Posts

    235
  • Joined

  • Last visited

Everything posted by SandsOfTime404

  1. Ahh, I can't help you much for mage/thief clothing I don't think. I have a few things I use but it's mostly all armor. Not really clothing. I can check my mods later and get back to you though if I find anything I think you might be interested in. I haven't been playing too much lately though.
  2. I can't say I know what that is. Do either of you have a picture or something for reference?
  3. I don't know what you mean by symmetrical, but the Apachii Goddess Store offers a wide selection of clothing for female characters. Look around for a bit and you'll find a few others too. I can't recall the other stuff I have, but if the Goddess Store doesn't keep you covered then I don't know how to help you.
  4. You should be able to modify the attributes of the equipment in the Construction Set. I can't offer you any more than that, sadly. I don't mod myself and can't find the time to learn how anymore. Someone else should be able to offer you more though.
  5. Yeah, the necrophilia thing definitely caught me off guard. I can never forget Sir Dion though. He's so strikingly orange. It bothers me.
  6. As far as Vampirism goes, I've become fond of this mod ever since I started using it. Just makes some subtle changes, but I enjoy them. It's a great way to play as a Vampire without suffering through the aesthetic abomination your character becomes. I'm especially happy with it for my custom race characters, since those seemed to suffer the worst disfigurement, even in the earliest stages of Vampirism. It's not as involved as Nature of the Beast, but it makes enough small changes for the "casual Vampire" I guess we'll call it, to still enjoy the experience. Nice for gameplay too, as I soon discovered that if I fed regularly I could go outside during the day without Sun Damage. The sun is still a problem if you don't keep up with that, but it keeps Vamprirism from crippling you when you're trying to do a quest, especially one that would require you to break into someone's house at night just to talk to an NPC.
  7. 910. The magical flames in the braziers in/around the Arcane University won't burn you, but a small campfire is enough to set your entire body ablaze.
  8. For me, at least, when it comes to characters I find myself typically playing a female role. It's all a matter of preference. I used to stick mainly with males, but I like being imaginative with my characters. For me, it seems easier to do that with a female character. When I'm role playing a male, the hacking and slashing doesn't feel like anything more than that. The Thieves Guild quests felt like petty burglaries, etc. With a female character, the role changes. It's not just hacking, slashing, and stealing cheap virtual junk. There's an actual person there; a role I'm cast in. I've always enjoyed games and television shows that have a strong, independent female protagonist, or antagonist for that matter. I think that's why I'm more drawn to a female character in these types of games. The male characters are stereotypically expected to be strong and independent, and that bores me. As far as faces and looks go, I try to limit how picky I am. I enjoy 3rd-person over 1st-person. While it's difficult to cast spells or volley arrows into enemies, I don't wonder why looking down at my feet gives me a view of nothing. The 3rd-person view is nice and cinematic. It gives that nice combination of being in control of the story but at the same time allowing you to watch it unfold. Because of the camera controls, the clothing is something more important to me than a face I'll rarely see. I aim for visually attractive, but also practical. When I use "visually attractive" I don't mean that the PC has her buttocks bared for the world to see. I mean, simply, that the armor or clothing currently being worn looks "nice". Not so fancy that it's gaudy, but not so plain that it takes away from my character as an individual. I've especially liked the awesome work the modding community has done it that respect. There's plenty out there that gives your character more individuality, but doesn't involve becoming a sideshow attraction. Overall, the choices I make in character development, from the beginning even, depend entirely on my vision of where I want them to go. What's their story? How would they react to this situation? How would they improve on a weakness? a strength? It may seem kinda strange, but the only thing that gets me through hundreds of hours on these games is treating it like a story. Generating a genuine interest in your character makes for a much better experience, in my opinion, than viewing it as another grinding session. So yes, I suppose Oblivion does encourage transvestism.
  9. 1) No, do it the whole way if you don't mind spending the time to do so. 2) Make whichever enchantments you feel are necessary, but just avoid making "god" equipment. With enough enchantments you can make a set of equipment give you above 100% Chameleon, meaning you can attack, pick objects up, etc. but none of the NPCs will be able to detect you. Things like that are what I'd avoid, as they typically make the game boring. As far as difficulty, toy with it a bit. In the lower levels I typically keep the meter relatively low. As my character develops throughout the course of my playthrough, however, I raise it gradually. This is all dependent on your preference. If you don't find the enemies challenging, turn the difficulty up. If you discover that you're getting pummeled, lower it. It's hard to gauge which difficulty is "ideal". Character development plays a large role. For example: You set up a character with Major Skills and Attributes, Birthsign, and Race for a Mage-type play. If you primarily focus on your Major Skills you will most likely not be the best melee combatant. Therefore, it'd be no surprise that melee combat would be tough or impossible on a high difficulty. Sorry for the wall of text. I just tried to explain what I meant as thoroughly as I could. A lot of this game is preference. 3) Along the same lines as 2, do what you think is best. I found that when I played Oblivion on the 360 that my idea of "fun" was farming armor. Having some decent money is nice, so my advice is to be dragging as much as you can with you to sell to the merchants. Buying houses in the cities, and the upgrades for DLC buildings, can become costly. Of course, when you say "complete the game", I don't think you mean a completionist playthrough. Simply doing the Main Quest and the Faction Quests doesn't require much. All you really need is one good setup and decent Arnorer or cash to keep it in good shape. I definitely advise branching out and doing a lot of the side quests. The main quests are such a small piece of the pie. You can honestly play and love this game without ever finishing the main story.
  10. Seems reasonable. It's gotta look bad visiting someone in their sleep to begin with, let alone being caught in the act by the guards, and whilst creeping on a person whom there's a bounty for no less... Of course, prison is probably the safest place in that game. I've never had anyone (save the guards) or anything try to kill me in there. Safe for you, at least. Later on in the questline we see just how unsafe a prison can be. :thumbsup:
  11. I only care for Night-Eye in vanilla water, because even in a shallow stream it's like entering a cloud of black smoke. Kinda wish it wasn't all purple though. I sometimes would rather run around in the dark than have all the color distorted.
  12. Yes, it is that boring lol. I know that I'll still be playing Oblivion long after Skyrim is released. Heck, just the other day I was playing some Super Mario 64. New games being released doesn't suddenly make old titles not good anymore. Also, not all gamers like change, and more than a few people stick with older games because it's something they're used to and fond of. I'm certain that Oblivion still has a long life ahead of it.
  13. Penniless Olvus. I enjoy giving him a coin so that his name is no longer accurate.
  14. Yeah, sending things off of cliffs is fun. I made a god spell with lightning and it catapulted a bear quite some distance in the air before it gracefully floated down the cliff we were on. I didn't attempt to locate the corpse.
  15. I found it while screwing around looking for Nirnroots. Was by water anyhow so I had swam most of the waterways already. Was a matter of chance that I saw the body and went to investigate. Sadly I don't make much use of it and haven't gone back for it on other saves.
  16. I don't often use console commands, mostly tcl to get out of a stuck spot or tgm when I really just can't bother with making ten trips to carry loot. I also admittedly used the additem command to finish the Vampire Cure quest, because it was really frustrating the hell out of me trying to get some of it while practically bursting into flames from the sun. I also looked ugly as sin and that needed remedied as quickly as possible lol.
  17. Make sure you installed the mod properly, and that it does not conflict with any current mods you have.
  18. I don't have any interesting thoughts
  19. what kinda thought? :o
  20. I say no. Coming off of Fable it's safe for me to say that having a family loses its novelty after a while. I lied, it loses its novelty fairly quickly. In a game so heavily reliant on the PC running around completing quests, stopping back to make sure your family doesn't hate you would be a massive nuisance. Perhaps some would enjoy it. More power to them. I just don't think it fits in well with the whole adventuring aspect I've come to like in the TES series. The only way I'd even use it were it to be included would be if I didn't have to constantly run home and babysit. I wouldn't mind having a family, but at the same time I want to play the game how I want with a minimum of pointless obligations.
  21. I don't think we'll turn into a dragon. It just sounds to me like a lore-loaded way of telling the players that they're going to be playing as an individual that's supposed to be pretty powerful.
  22. Also keep in mind that while imagination is a limitation, deadlines are easily a bigger one. Yeah, travelling somewhere with a caravan or sailing with some chums across the frigid waters would be intensely helpful for immersion. At the same time the effort put into those and adding in all this little side stuff with villains and the like isn't a small task by any measurements. I'm also willing to bet that many people couldn't be bothered to utilize these when they can so easily select a location on the map and be there in no time. If most players are fast travelling, that's a lot of effort put into something very few are making use of. Of course, I'm all for revamping fast travel. Perhaps not entirely removing it, but it definitely could use some work. I enjoy fast travel. I would, however, not mind seeing the scope of its usefulness narrowed. Perhaps limiting fast travel to certain locations; cities, towns, and major landmarks. Is it really important to be able to teleport right to every little nook and cranny in Skyrim? There's well over a hundred spots in Oblivion that I've never fast traveled to once. By placing limitations on where a person can fast travel, it would make sense to develop things like boat travel, etc. There'd be a real, necessary purpose. I suppose we'll see though. If any of the ideas in this post make it into the final release I'll eat all of your hats.
  23. Perhaps for a hardcore mode, or something to that effect, but I don't think I'd enjoy that as something you're compelled to do no matter what. Realism doesn't always equal fun. I don't want to get caught in a snow storm and then repeatedly notice that the same crap is happening with my corpse being piled under 100 feet of snow. Just the same I don't want to have some ridiculous blizzard that I need to sit out in an inn for a week. Skyrim isn't a winter wonderland, but it's also not a frozen hell.
×
×
  • Create New...