jaosals42 Posted December 23, 2009 Share Posted December 23, 2009 26: There are practically two whole cities under the Imperial City. One is the series of sewers which you can visit from the start of the main game, another is a series of tunnels and catacombs that were once part of the Ayleid city once located where the Imperial City is now. However, that city is not available until the end of a particular questline. Link to comment Share on other sites More sharing options...
AncientSpaceAeon Posted December 28, 2009 Share Posted December 28, 2009 You can complete the game in 10 minutes by paintbrushing up the templeOr using tcl to "enter" the temple. Much quicker. Link to comment Share on other sites More sharing options...
Pronam Posted December 28, 2009 Share Posted December 28, 2009 Yes, but it's a necessity to use paintbrushes when using the console versions. Link to comment Share on other sites More sharing options...
QQuix Posted December 29, 2009 Share Posted December 29, 2009 27. Mirabelle Monet, the owner of The Fo'c's'le, a boarding house for sailors at the Anvil docks, sleeps with her customers. A different one every night!! No wonder people start talking:Things like "Mirabelle Monet runs quite a boarding house. I understand all of the sailors leave very satisfied." (And I am about to release a mod to expand her activities. Hmmm !?!!!) Link to comment Share on other sites More sharing options...
L33Nexus Posted December 30, 2009 Share Posted December 30, 2009 I don't know if any of these have been mentioned ---------------------------------Drunken---------Goblins---------  1) Horn cave: south of the Imperial City waterfront, in here you will find the first drunken goblin. 2) Lost Boy Cavern: east of peryite's shrine, you can find the lost boy cavern, which is usually guarded by a minotaur. Aside from having a very impressive entrance, this place contains the second drunken goblin. 3) Toadstool Hollow: You must drop down a hole to find this goblin, but you will need to use the paint brush glitch in order to climb back up. 4) Crayfish Cave   5) Northeast of the northern gate of Chorrol is Fort Rayels. inside is a drunken goblin. When you first enter, there are 2 statues and 2 locked gates. On the foreheads of the 2 statues are pads/buttons you have to hit with an arrow for the gate to open. inside is a drunkin goblin. He aperantly got drunk and fell down a hole. How ironic. 6) Just outside of Infested Mine. Face the entrance to the mine and turn left toward a ridge, climb it to find the goblin and a chest. A drunk with a bit of change left over!  ------------------------Uber------Rat------------------- To find this unique, and very powerful rat, hit the ol' dusty trailand make your way to Skingrad. Once there, check your handy map and find the house of "LazareMilvan". Head to this house, dispose of the pompous git who owns it(for me, please...) and then proceed to the basement. This is the home of the super rat, and he can give you a prettyhard time if you underestimate him.... ---------------------Vamire-----------Plant------------------- On the first thieves guild quest, as you probably know, you have to steal ajournal from Amatus Allectus. Well, if you check out his basement, you willfind numerous flowers, and a considerable amount of blood. a quick read ofhis journal shows that he was trying to make a strain of "vampire plant." Crazy guy :P ----------------NPC----Melting---------Glitch---------------------------  Now I know that a glitch doesnt really belong in here, but this is justtoo cool to leave out :P To perform this glitch, you must have some means of paralyzing people,whether it be a staff, spell, whatever. Now, get to a door which NPC'scommonly use, and wait for somebody to come along. You have to wait untilthe last second, and cast paralysis on the person once they start fadingaway, after they use the door. For the next part, you have to be quick, and i highly advise that youput the game on the easiest difficulty. Once you have cast the spell onthem and they have gone through the door, follow. As fast as you can, killthe person while they are paralysed just outside the door, they will simplymelt.... You can now pick up the person's bodyparts, even the head, and drag andstretch them around all over the place. Hours of fun! Enjoy this, guys and gals!  ------------------------------------Other----Stuff-------------------- "The sword leads the way. Half a mile. It's just past the big rock." Just by the chest is a fine steel longsword. Go in the direction it points 'til you reach a large rock on your right. I t should be at a gorg in the hill side. Near thebase of the large rock is a locked chest. Open it to recieve a leveled dagger and a note that says: "Blessed are those who explore the unbeaten path..."  After completing the quest in which you kill the grave-diggers in the ImperialCity, there should be a book of the deceased on the Nord's body. Thefinal entry has a great reference to Frodo Baggins from The Lord of theRings. The name is jumbled up, but can be re-worded to spell Frodo Baggins. The items the book lists for him are a magic cloak with a leaf broche, a short sword with engravings, a gold ring (which was cursed).  In the Radiant AI trailer for Oblivion the devs show a the book store owner inChorrol interacting with her dog, at the end of the movie she gets annoyed withthe dog and fireballs it to death. In the game, on the store's second floor where the dog died is a dog skin rug. If you complete the Shivering Isles main questline without having firstcompleted the Shrine of Sheogorath Daedric quest in the world of Cyrodiil,you are still able to complete it. However, this time around Haskil willbe the one informing you of the quest, and how "your predecessor" didn'tdo it before. Sounding bored as usual, he gives you the Wabbajack afterthe quest is finished, wondering why he "didn't give it to you earlier."He also has a few other humorous lines to say, such as "Talking toyourself, my lord?" Link to comment Share on other sites More sharing options...
jaosals42 Posted December 30, 2009 Share Posted December 30, 2009 34: In the mountains west of Chorrol, and in the mountains north of the Ayleid ruin Malada, are two shrines that can't be activated, but are in their own interesting locations. Link to comment Share on other sites More sharing options...
MrSeptim Posted January 3, 2010 Share Posted January 3, 2010 4: After the Nenalata quest, if you used the helmet of Lindai, you can never repair it (unless maybe you are really patient). 5: There is a house in the middle of the West Weald woods (near the priory of the Knights of the Nine if you have the expansion installed) that has been taken over by bandits, is not marked with a map marker, and gets destroyed by an Oblivion gate after the main quest portion of Kvatch where you rescue Martin. Haha, i actually played there about a week ago. Went in, met some bandits and when i walked out of the house it was completely destroyed and there was an Oblivion gate right in the middle of it. :thumbsup: I also just noticed now that Raven Camoran's name is written down in the Waterfront Tax Records. :D Link to comment Share on other sites More sharing options...
zprospero Posted January 13, 2010 Share Posted January 13, 2010 35: Roderic Pierrane (guy that watches in the arena balcony) is having an affair with Irene Metrick. He sleeps in her bed every Sundas from midnight to 4:00 AM. (He also has a shrine to Sithis in the basement of his house) Link to comment Share on other sites More sharing options...
SaijaRii Posted January 13, 2010 Share Posted January 13, 2010 36.) Supposedly, the only children in the game are dead babies found in the Night Mother's crypt. (They are there, just dunno whether the person who told me they were the only ones was right or not). Link to comment Share on other sites More sharing options...
zprospero Posted January 14, 2010 Share Posted January 14, 2010 Actually, there are several skeletons of children in some necromancer lairs too. Link to comment Share on other sites More sharing options...
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