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100 things nobody knows about The Elder Scrolls IV *POTENTIAL SPOILERS


dkamm65

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26: There are practically two whole cities under the Imperial City. One is the series of sewers which you can visit from the start of the main game, another is a series of tunnels and catacombs that were once part of the Ayleid city once located where the Imperial City is now. However, that city is not available until the end of a particular questline.
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27. Mirabelle Monet, the owner of The Fo'c's'le, a boarding house for sailors at the Anvil docks, sleeps with her customers.

A different one every night!!

 

No wonder people start talking:

Things like "Mirabelle Monet runs quite a boarding house. I understand all of the sailors leave very satisfied."

 

(And I am about to release a mod to expand her activities. Hmmm !?!!!)

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I don't know if any of these have been mentioned

 

---------------------------------Drunken---------Goblins---------

 

 

1) Horn cave: south of the Imperial City waterfront, in here you

will find the first drunken goblin.

 

2) Lost Boy Cavern: east of peryite's shrine, you can find the

lost boy cavern, which is usually guarded by a minotaur.

Aside from having a very impressive entrance, this place

contains the second drunken goblin.

 

3) Toadstool Hollow: You must drop down a hole to find this

goblin, but you will need to use the paint brush glitch in

order to climb back up.

 

4) Crayfish Cave

 

 

5) Northeast of the northern gate of Chorrol is Fort Rayels.

inside is a drunken goblin. When you first enter, there are

2 statues and 2 locked gates. On the foreheads of the 2 statues

are pads/buttons you have to hit with an arrow for the gate to

open. inside is a drunkin goblin. He aperantly got drunk and

fell down a hole. How ironic.

 

6) Just outside of Infested Mine. Face the entrance to the mine

and turn left toward a ridge, climb it to find the goblin and

a chest. A drunk with a bit of change left over!

 

 

------------------------Uber------Rat-------------------

 

To find this unique, and very powerful rat, hit the ol' dusty trail

and make your way to Skingrad.

 

Once there, check your handy map and find the house of "Lazare

Milvan". Head to this house, dispose of the pompous git who owns it

(for me, please...) and then proceed to the basement.

 

This is the home of the super rat, and he can give you a pretty

hard time if you underestimate him....

 

---------------------Vamire-----------Plant-------------------

 

On the first thieves guild quest, as you probably know, you have to steal a

journal from Amatus Allectus. Well, if you check out his basement, you will

find numerous flowers, and a considerable amount of blood. a quick read of

his journal shows that he was trying to make a strain of "vampire plant."

 

Crazy guy :P

 

----------------NPC----Melting---------Glitch---------------------------

 

 

Now I know that a glitch doesnt really belong in here, but this is just

too cool to leave out :P

 

To perform this glitch, you must have some means of paralyzing people,

whether it be a staff, spell, whatever. Now, get to a door which NPC's

commonly use, and wait for somebody to come along. You have to wait until

the last second, and cast paralysis on the person once they start fading

away, after they use the door.

 

For the next part, you have to be quick, and i highly advise that you

put the game on the easiest difficulty. Once you have cast the spell on

them and they have gone through the door, follow. As fast as you can, kill

the person while they are paralysed just outside the door, they will simply

melt....

 

You can now pick up the person's bodyparts, even the head, and drag and

stretch them around all over the place. Hours of fun!

 

Enjoy this, guys and gals!

 

 

------------------------------------Other----Stuff--------------------

 

"The sword leads the way.

Half a mile.

It's just past the big rock."

 

Just by the chest is a fine steel longsword. Go in the direction it points 'til

you reach a large rock on your right. I t should be at a gorg in the hill side.

Near thebase of the large rock is a locked chest. Open it to recieve a leveled

dagger and a note that says:

 

"Blessed are those who explore the unbeaten

path..."

 

 

After completing the quest in which you kill the grave-diggers in the Imperial

City, there should be a book of the deceased on the Nord's body. The

final entry has a great reference to Frodo Baggins from The Lord of the

Rings. The name is jumbled up, but can be re-worded to spell Frodo Baggins.

The items the book lists for him are a magic cloak with a leaf broche, a short

sword with engravings, a gold ring (which was cursed).

 

 

In the Radiant AI trailer for Oblivion the devs show a the book store owner in

Chorrol interacting with her dog, at the end of the movie she gets annoyed with

the dog and fireballs it to death.

 

In the game, on the store's second floor where the dog died is a dog skin rug.

 

If you complete the Shivering Isles main questline without having first

completed the Shrine of Sheogorath Daedric quest in the world of Cyrodiil,

you are still able to complete it. However, this time around Haskil will

be the one informing you of the quest, and how "your predecessor" didn't

do it before. Sounding bored as usual, he gives you the Wabbajack after

the quest is finished, wondering why he "didn't give it to you earlier."

He also has a few other humorous lines to say, such as "Talking to

yourself, my lord?"

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4: After the Nenalata quest, if you used the helmet of Lindai, you can never repair it (unless maybe you are really patient).

 

5: There is a house in the middle of the West Weald woods (near the priory of the Knights of the Nine if you have the expansion installed) that has been taken over by bandits, is not marked with a map marker, and gets destroyed by an Oblivion gate after the main quest portion of Kvatch where you rescue Martin.

 

Haha, i actually played there about a week ago. Went in, met some bandits and when i walked out of the house it was completely destroyed and there was an Oblivion gate right in the middle of it. :thumbsup:

 

I also just noticed now that Raven Camoran's name is written down in the Waterfront Tax Records. :D

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  • 2 weeks later...
36.) Supposedly, the only children in the game are dead babies found in the Night Mother's crypt. (They are there, just dunno whether the person who told me they were the only ones was right or not).
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