brockman404 Posted July 25, 2014 Share Posted July 25, 2014 I have always thought it would be cool to do a scenario for what might happen if the bad guys won. Basically, a post-apocalyptic world to run around in. Maybe Molag Bal's Coldharbour or just a ruined and desolate world where the enemies are in charge, and your character and the humans/elves/beasts were forced to go into hiding. Perhaps the questline could be joining a resistance and restoring Skyrim to what it used to be.Just an idea that had been in my head for a while. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted July 25, 2014 Share Posted July 25, 2014 sounds fun and in no way do able... saddly... just not enough highly skilled modders willing to form a team at the moment, but dont let that daunt you! write this idea down, and even think it through a lot more with more details, and save it for ES VI. odds are there will be a team more than willing to give it a o for that game. actually once FO 4 comes out its possible modders might come back to Skyrim as well. Link to comment Share on other sites More sharing options...
iXenite Posted September 3, 2014 Share Posted September 3, 2014 It sounds like you're saying the Stormcloacks are the "bad guys" and the Empire are the "good guys". I'm not saying I exactly disagree, but it's fairly bold to make them seem like very outward villains, considering the game attempts (somewhat poorly) to not "pick a side" by not favouring anybody in particular, and let you choose. At least I think so - either way, I'd be careful as it could offend people. Either way, like qwertyzeldar said, it's probably not doable. P.S. Also, I don't think "Post-Apocalyptic" is a great term. Skyrim didn't really fall to an Apocalypse. It suffered from a Civil War, and the return of Alduin, that tore the entire country apart, it's more like a Post-War scenario than a Post-Apocalyptic one. Plus, I think many people link that term (Apocalypse) with things like Zombie outbreak or Fallout. Just my thoughts. Link to comment Share on other sites More sharing options...
Valkasha Posted September 3, 2014 Share Posted September 3, 2014 He never said that the bad guys were the stormcloacks. *restore Skyrim to what it once was* could mean many things. Skyrim has been many things. It also wasn't always part of the empire, contrary to what some imperial captain will tell you. Link to comment Share on other sites More sharing options...
iXenite Posted September 3, 2014 Share Posted September 3, 2014 (edited) He never said that the bad guys were the stormcloacks. *restore Skyrim to what it once was* could mean many things. Skyrim has been many things. It also wasn't always part of the empire, contrary to what some imperial captain will tell you.I got the Stormcloaks vibe from the part where Elves and Beast races were forced into hiding, it seems like a Pro-Nord Skyrim to me, which is what the Stormcloaks were more or less striving for. The OP could have been saying the opposite, but that's what I got from it. I could be dead wrong on what the OP was trying to say by that. It just seemed like that is what they were implying to me. Edited September 3, 2014 by DaddyDirection Link to comment Share on other sites More sharing options...
haiUnder Posted September 3, 2014 Share Posted September 3, 2014 Not a bad idea but the setting would have to change into an old or darkness feel to pull people into it if you get what I mean. A really deep storyline with a couple of plot twists can make it a really good mod. You need a big and talented team for the job for that to happen. Link to comment Share on other sites More sharing options...
Dieselpunker Posted September 3, 2014 Share Posted September 3, 2014 (edited) This thread title is misleading lol. Apocalypse makes people think of huge disasters and nuclear weapons, I almost replied to this thread with a link to Fallout 3 haha. I think what you should call it is Barbaric Skyrim or Fallen Empire or something, it would be similar to the fall of the roman empire in real life. This is a fantastic idea for a questline, just "delete" most NPCs from cities and replace them with orcs or bandits or whatever and make the cities ruined. You could have some cities completely destroyed and abandoned, and others taken over by diifferent races/monsters. For example a city where a spider queen has taken over and its filled with spiders. The cities could essentially become sprawling "dungeons" with loot and monsters. And because the cities are already in the game you would just have to "ruin" them by changing some textures/models and adding others/deleting buildings and replacing with rubble etc. It actually wouldn't take a colossal amount of effort to achieve the first part. But moving city NPCs to wilderness camps and writing quests to restore the Nordic empire would be where a lot of content would be necessary. Assuming you just wanted a collapsed civilization skyrim without the NPCs and quests involving restoring it, this idea would actually be relatively easy and fun to make. Fantastic idea, if I start to get into modding I will definitely do this because it doesn't require scripting. Edited September 3, 2014 by Dieselpunker Link to comment Share on other sites More sharing options...
Nudedragon Posted September 4, 2014 Share Posted September 4, 2014 It sounds like you're saying the Stormcloacks are the "bad guys" and the Empire are the "good guys". I'm not saying I exactly disagree, but it's fairly bold to make them seem like very outward villains, considering the game attempts (somewhat poorly) to not "pick a side" by not favouring anybody in particular, and let you choose. At least I think so - either way, I'd be careful as it could offend people. Either way, like qwertyzeldar said, it's probably not doable. P.S. Also, I don't think "Post-Apocalyptic" is a great term. Skyrim didn't really fall to an Apocalypse. It suffered from a Civil War, and the return of Alduin, that tore the entire country apart, it's more like a Post-War scenario than a Post-Apocalyptic one. Plus, I think many people link that term (Apocalypse) with things like Zombie outbreak or Fallout. Just my thoughts.I wouldn't say it does a poor job. You have to choose between the bigots that fight for freedom, and the fair minded people who serve a different group of bigots. The empire feels like it has a moral high ground, until you remember that they bow to the thalmor, which are just the elven edition of the stormcloaks. Link to comment Share on other sites More sharing options...
RalinDrakus Posted September 4, 2014 Share Posted September 4, 2014 Not sure how the outcome of the Civil War one way or the other was even considered as to what you were talking about. Especially considering you suggested a Daedric overthrow of society as your example. To be done right obviously this mod will take an entire team of creators and a whole lot of time to develop: new textures, new behavior system, destroyed cities that replace all the existing structures, an adjusted quest line to account for the changes, and all new locations where society has taken refuge. However, this mod could easily be done in segments, and the first entry might not even be that hard. All you really have to do is move the essential and PCs that are needed for all the questions in the game to an abandoned bandit fort or cave and place leveled bandits, dremora, monsters, dragons, whatever inside all the cities. BAM, you have installment I of your post apocalyptic Skyrim mod. The rest can be implemented over time Link to comment Share on other sites More sharing options...
iXenite Posted September 4, 2014 Share Posted September 4, 2014 @Nudedragon The reason why I think Bethesda did a poor job is because they generally aren't very good at hiding what their choice would be if they were playing the game. Granted, Skyrim does a better job at masking their intentions better than any other game they've done, but right off the bat it does seem (the game) to try very hard and convince you that the Stormcloaks are the best choice. I mean, the player gets a chance to side with the Imperials too during the intro, but the Imperials don't make a really good case for themselves until after you permanently ditch Ralof and go with Hadvar. That's just my opinion on it though. But, I'll say that when it comes to the Thalmor - I don't link them and the Imperials together as if they were true allies. I always have gotten the feeling that the Thalmor were using both sides of the Civil War so they could beat each other into submission and then roll in after the war is over and just enslave all of Skyrim because the victor of the Civil War would be too weak to anything about it anyway. Also, and I'm not talking about you specifically, but the Imperial decision to bow to the Thalmor and ban Talos worship usually is brought up to demean the Empire. I've always looked at it as an act of benevolence to the people of Skyrim. It was either that or die. I also see it as a strategic plan from the Thalmor to destroy the Empires image in Skyrim. The Imperials bow to the Thalmor in hopes of keeping the peace between the Empire and Aldmeri Dominion. But, by requiring the Empire to ban Talos worship they've encourage men like Ulfric Stormcloak to rebel against the Empire, thus dividing the province of Skyrim. I mean, the Empire is already weakened in this period, the war in Skyrim wasn't cheap I'm sure, so no they're even weaker, and no matter who wins the Emperor will lose face (unless you favor the Dark Brotherhood I guess, then it gets worse for the Empire). Anyway, hate to go so far off topic. Just wanted to get that out there as it was on my mind while reading the thread. End of my rant I guess. Link to comment Share on other sites More sharing options...
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