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Dungeons & Draugr Roleplaying Mod Poll  

16 members have voted

  1. 1. Balancing Vote: What should imperials get? You decide!

    • 10% Magic Resistance
      0
    • 15% Boost to speech
      5
    • 15% Chance to slowtime in battle
      0


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Thread Name Updated!

 

Updated Race Section of thread here

 

Sure why not, Most of that stuff Is actually quite easy to do and does not require scripting at all

 

- For the feeding, Simply alter the 4 Weakness to Sunlight Spells and make stage 1 give the most positive benefit and have 4 bring a lot of negatives

 

- To add waterbreathing simply add the effect to the vampirsm spell.

 

- To make vampires immune to all healing substances, you may need a bit of scripting for this otherwise you willl have to go through every Healing, Food and Drink and put a condition so these objects don't effect Undead.

 

- For the coffin Quite simple, Find the resting bonus effect and put a keyword condition that blocks a vampire from receiving them.

 

- For the amulet damage simply find the amulets enchantments and add a second spell that is only applied to characters with the "UndeadKeyword" and use a keyword to block the vampire from receiving the bklessing itself in the same manner that is done for the resting bonus that I mentioned above, I say use the Undead keyword instead of the vampire keyword because this would add compatibility with mods such as "Undeath" that adds a Lich transformation to Skyrim.

 

- For Blessings take a look at this in the Creation Kit...http://steamcommunity.com/sharedfiles/filedetails/?id=282653037 Don't require scripting only ingenious use of Keywords

 

- To make Vampire's Immune to certain Objects you will have to use Keywords and set the Incoming Damage of every hit made with weapons of a certain material to 0 and apply these perks to the VampireRaces, All in all I would suggest adding them to The Vampire Falmer race as well.

 

- For the weakness to Fire and Frost resistance, this is simple just change the corresponding spells to all be the same, In my ascension Mod I set it to 50% frost resistance and 150% fire weakness and it works well

 

- To make Vampires immune to soul trap add the Keyword them to the 10 Vampire Races, Also add them to the Falmer Race Vampire for consistency, to figure out which keyword it is, I cant tell you off the top of my head but Dragons have that keyword and so do Dwemer automatons so just look at those races.

 

- To return the being attacked at stage 4 you will need to delete several lines from a particular script if I'm right, for which script that is I am unsure

 

- As for the things for the Vampire Lord, I'm sure you can figure it out when your Scripting skills increase beyond what they currently are, for the vampire awakening from death at a hall of the dead or Castle Volkihar I suggest you look at mods like Undeath which has a fully functioning Lich Phylactery Regeneration or various mods that deal with dying such as Death Alternative.

 

Good Luck with your Mod and If you need any Ideas Just ask.

Thank you tx! I will have to play with all of these.

Edited by SnippyChris
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Update 9/29/14 -

  • Changed how much bounty crimes cost to make Skyrim much more rewarding for criminals, and keep honest players honest.
  • Made a few balance changes to High Elves have 15% weakness to magic, changed Nords frost resistance from 50% to 25%
  • Changed a few more abilities for immersion purposes
  • Poison will now kill you over time if you don't cure it, but will also kill NPC's as well.
  • Lowered Khajiit Swimming Speed
  • Raised Khajiit on land and sprint speed
  • Raised Argonians Swimming speed

​Play test Available for Friday, Who wants in?

Edited by SnippyChris
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Ahhh Man! Sorry to hear about being sick I hate that crap. No need to appologize, we all get sick some time lol. You will be happy to know I have another play test version available for you to play. Btw Elder Scrolls Online is very lacking :( Let me know if you want to play the updated Mod, and I will send it to you in PM.

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Thanks chris! I actually liked the idea of ESO (even if it's lacklustre compared to the rpgs) My only major problem is you have to pay... MONTHLY!!! Surely purchasing the game is enough. I'm unemployed and my household is quite poor, their are no jobs in my area as well. So I hate it the fact that you have to pay in order to play!! Aarrghh! *Raging over* Lol

 

I'd love to play the updated mod! I can't wait.

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