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Dungeons & Draugr Roleplaying Mod Poll  

16 members have voted

  1. 1. Balancing Vote: What should imperials get? You decide!

    • 10% Magic Resistance
      0
    • 15% Boost to speech
      5
    • 15% Chance to slowtime in battle
      0


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that was an amazing contribution! It is in the lore section now! I also put a little something at the top for you;) Looking forward to your ideas tomorrow. Also I see the polls are getting votes! Thanks Nexus!

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http://i.imgur.com/o69cwccl.png

This is one of our many classes The Paladin almost completely finished. Will be ready for Fridays Playtest Along with Ranger and Cleric! Make sure you have set up a username with the Dungeons & Draugr Wiki, check out our discussions so that we can keep this thread organized. Will have Ranger Class finished tomorrow, and I want to say thank you to Sarus31 for all of his contributions:) Don't forget to vote in the polls on this thread as you the community are shaping the Redguard Race, we need at least 10 votes to close it and see which one got the most votes. See you tomorrow Nexus!

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Okay, this is my Redguard build... Hope you like it.

 

The Redguards are a race of tall, lean men with gaunt frames and finely tone physiques. The Redguards are amongst the hardiest of all human races, with only the Nords resistance to cold and lightning surpassing them. The Redguards are blessed with hardy constitutions and high endurance, a healthy resistance to disease, an ability to shrug off all but the most potent poisions. The lean Redguards are also some of the quickest of all human races and have good stamina for Redguards can keep running, even in the scorching deserts and plains of Hammerfell for hours at a time.

 

Although the Redguards are fluent and proficient in a number in many armor styles, weapons and martial art styles, the Redguards tend to forsake heavy armor for light armor, for ease of movement and to stay cool in their native Hammerfell. Redguard children in Hammerfell, are taught from childhood to be proficient in many armor and weapon styles. This is very useful, as aside from a few knightly orders and some semi-organised militias, Hammerfell has no standing army. So by making sure the Redguard peasantry can look after themselves is a good thing, it has kept their race alive since their exodus from Yokuda and for settling the frontiers of ancient Hammerfell. Redguards born in Hammerfell are also raised at birth to be free spirited, individualistic, self disciplined and to make their own choices in life. By contrast, Redguards that settle other parts of Tamriel, tend to adapt to the estabilished culture, religion, customs, accents and even languages, of their host nations.

 

Most Redguards in Hammerfell have a deep distrust of magic, although magic is controversial to say the Nords, most Redguards in Hammerfell despise magic. This is understandable seeing as their homeland Yokuda, was destroyed by some very powerful magics. The Redguards have also been plagued by the horrors that the magic wielding, necromantic, grotesque slug-like Sload have terrorised the islands and shores of Hammerfell for generations, any Sload sighted must be destroyed before it can spread it's wickedness. The schools that are hated most are Conjuration, Which has the ability to raise the honoured Yokudan dead and to summon horrific creatures from the planes of Oblivion. Illusion is second most hated form of magic, because it tampers with the mind and can turn brother against brother. Many Redguards say magic is for the "wicked" and the "weak" and best left to warlocks and savages. This puts them at odds with the Bretons. Reachmen, Orcs (who use some shamanic magics) but particularly with the various Elven races of Tamriel. However despite their prejudice for magic and it's wielders, Redguards do make an exception for the healing arts of Restoration and the devastating powers of Destruction (which suits the fiery personalities of the Redguards greatly)

 

A lot of Redguards value stealth, which is great for hunters, scouts, the nomadic Dunedwellers and for warriors planning strategy and ambushes. However this opens the door for Bandits, Pirates, cut throats and marauders. Redguards can also make decent thieves, though theft is greatly frowned upon for mist Redguards regard thieves as little better than animals. Redguards however make much better Assassins than thieves, due to the Redguards martial and combative nature, make them quite formidable as Assassins. Though Assassins earn a degree of respect (seeing as they can be formidable fighters) A lot of Redguards regard thieves, bandits and any shadowy figures as nothing but cowards skulking about in the shadows.

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I would propose making the Redguards into formidable one-handed, light armored warriors, with enough room to make decent offensive mages, thieves, rouges and formidable Assassins.

 

I would also think the Redguards should be faster than other humans and start with a small stamina boost. Also they could have a reistance to disease and poison, but to stop the Redguards being to overpowered, perhaps they could have a weakness to magic (as opposed to the Orc resistance to magic)

 

But I'm just throwing ideas out their, what do you think?

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I think you have some real writing talent Sarus! This is very good content. I am going to sort through this and shorten the description a tad for the manual page and in - game description...really great stuff Sarus
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Thank you this and the other Redguard material I posted yesterday, was my first real effort to write something big. I'm glad you liked it.

 

Yeah, feel free to cut down on anything (I tend to get carried away with my imaginings and creativity lol)

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Nonsense. Your imaginings can go as far as you want them, which makes your writing unique. I am glad you are enjoying the writing aspect of this project! I would love to keep you on as head writer of this project if you would like. Then you would have unlimited resources to keep your creativity flowing and a platform to share it with the world.
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