SnippyChris Posted October 8, 2014 Share Posted October 8, 2014 I have 2 times, and both it is GOD AWFULLY SLOW!!! Were are you getting it? I use the Steam one.I use steam version. and mine takes only a few minutes. Link to comment Share on other sites More sharing options...
LordStoic Posted October 8, 2014 Author Share Posted October 8, 2014 I tried to speed up the process a little bit, and I managed to load vanilla skyrim in less than 15 minutes, but the DLC's take 30 a piece, and they crash if I get more than 1...I can do basic things, which is good, but I most definately will need at least 60% community help on this... I believe it can be done, but I need the help... :blush: Link to comment Share on other sites More sharing options...
LordStoic Posted October 8, 2014 Author Share Posted October 8, 2014 Okay, here is the basic layout I have in mind so far as far as equipment... ¨ Materials:Ø Fine Variant (more damage/cost)Ø Rusted Variants (less damage/less cost)Ø All ‘Fine’ variants are unlocked by the next perk, ie ‘Fine Steel’ can be forged when you learn ‘Dwarven Smithing’.Ø All ‘Rusted’ variants cannot be made, but ‘Rusted’ can be used to craft common versions.¨ Weapon Types:Ø Longswords (1H swords, longer blades, more reach/damage, but less speed)Ø Broadswords (1H swords, wider blades, much less speed/more damage)Ø Halberds (2H, behave like Battleaxes, longer reach/slower speed)Ø Double Axes (2H battleaxes, blades on both sides, less speed/more damage)Ø Clubs/Cudgels (1H maces, simpler, less cost/less damage)Ø Mauls (2H maces, faster than a Warhammer, but does less damage, benefits from Warhammer perks)Ø ??? Any input? Ideas? Critique? Link to comment Share on other sites More sharing options...
SnippyChris Posted October 8, 2014 Share Posted October 8, 2014 I tried to speed up the process a little bit, and I managed to load vanilla skyrim in less than 15 minutes, but the DLC's take 30 a piece, and they crash if I get more than 1...I can do basic things, which is good, but I most definately will need at least 60% community help on this... I believe it can be done, but I need the help... :blush:Glad to hear you got it somewhat up and running. Ok what do you mean it crashes with more than 1 dlc? What is the exact error message you get before it crashes? Okay, here is the basic layout I have in mind so far as far as equipment... ¨ Materials:Ø Fine Variant (more damage/cost)Ø Rusted Variants (less damage/less cost)Ø All ‘Fine’ variants are unlocked by the next perk, ie ‘Fine Steel’ can be forged when you learn ‘Dwarven Smithing’.Ø All ‘Rusted’ variants cannot be made, but ‘Rusted’ can be used to craft common versions.¨ Weapon Types:Ø Longswords (1H swords, longer blades, more reach/damage, but less speed)Ø Broadswords (1H swords, wider blades, much less speed/more damage)Ø Halberds (2H, behave like Battleaxes, longer reach/slower speed)Ø Double Axes (2H battleaxes, blades on both sides, less speed/more damage)Ø Clubs/Cudgels (1H maces, simpler, less cost/less damage)Ø Mauls (2H maces, faster than a Warhammer, but does less damage, benefits from Warhammer perks)Ø ??? Any input? Ideas? Critique?Now that my friend is an outline someone can understand! And it will help others know what they could be getting themselves into. Also tells your followers what they will be getting in your project. Good job Stoic, glad you have learned from feedback as that is super critical to being a true member of the modding community. Just know that Armor modifications will also be in Veritas as we will have a few armor variants from Morrowind and Oblivion make an appearance. Link to comment Share on other sites More sharing options...
reyzark Posted October 8, 2014 Share Posted October 8, 2014 some of this weapon tipes are alredy avaliable by heavy armory, http://www.nexusmods.com/skyrim/mods/21120/?i loved the idea of rusty and fine armors variants, it whould request quite effort from modelers to make it look right. Link to comment Share on other sites More sharing options...
Jigsawjustin Posted October 9, 2014 Share Posted October 9, 2014 how about a morale system? if I go into a bandit camp and kill alot of them really quickly, summon ungodly creatures of lighting and rock from tes version of hell, all while using the power of dragons to call a malevolent lightning storm... shouldn't the remaining bandits run away? should only affect non chief bandits of all types, non-briarheart forsworn, non-master mages, non-master vampires, townspeople, and animals. This should not affect quest npcs as that could be gamebreaking. make it a global effect that when certain conditions are met based on level (yours, theirs, the dead...), creature type, your armor and weapon, and spells cast, and apply it to all of said npcs and no others. Link to comment Share on other sites More sharing options...
SnippyChris Posted October 9, 2014 Share Posted October 9, 2014 great idea that is already in development in our Combat AI plugin for Veritas. Link to comment Share on other sites More sharing options...
LordStoic Posted October 9, 2014 Author Share Posted October 9, 2014 Anybody have suggestions, or ideas? I am writing that thing you told be about, SnippyChris, but most of my ideas impact gear, I need ideas for other aspects of the game. Link to comment Share on other sites More sharing options...
SnippyChris Posted October 9, 2014 Share Posted October 9, 2014 Anybody have suggestions, or ideas? I am writing that thing you told be about, SnippyChris, but most of my ideas impact gear, I need ideas for other aspects of the game.My suggestion for now is to focus on what you have ideas for. That way you can get your project moving, and then once that aspect is finished.. you can move onto say combat, and then potions, and then creatures, and then races, and then perks, and so on. Immersion and Lore require you to edit, create and modify the entire game. Take it one section at a time. Remember you will need a team or you will go insane ;) Link to comment Share on other sites More sharing options...
LordStoic Posted October 9, 2014 Author Share Posted October 9, 2014 Alright. I have like, 2 people who are helping me with ideas, none w/ modding, I think I can get a modelling guy, and thats about it. Does that work? Link to comment Share on other sites More sharing options...
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