kat1004 Posted October 10, 2014 Share Posted October 10, 2014 Like it says in the title, I'm considering making a space-themed mod for New Vegas, and using resources from a stock/royalty-free 3D model site such as Turbosquid. I am curious as to how the accreditation would work, and if there would be any issues with my uploading a mod that has royalty-free models in it. If anyone has gone through this issue before and has any information, I would greatly appreciate any knowledge you could give me. This is one of the files I would be considering for usage in the mod. Link to comment Share on other sites More sharing options...
ZeroKing Posted October 10, 2014 Share Posted October 10, 2014 Did you get a chance to read their Terms and Conditions? There seems to be a FAQ section on that page. Usually sites that distribute RFL (royalty-free license) products have a limited licensing requirement, as in products can only be used for non-commercial purposes. NB: There's a section in the FAQ that mentions you can use RFL models from that website to create game mods. Link to comment Share on other sites More sharing options...
kat1004 Posted October 10, 2014 Author Share Posted October 10, 2014 Did you get a chance to read their Terms and Conditions? There seems to be a FAQ section on that page. Usually sites that distribute RFL (royalty-free license) products have a limited licensing requirement, as in products can only be used for non-commercial purposes. NB: There's a section in the FAQ that mentions you can use RFL models from that website to create game mods....Oh. I read the FAQ and didn't see that section... >.> Well, as long as I'm not making money off of it, it can be used? Alright, fine by me :D I did read their terms/conditions, but as I am unfamiliar with legal jargon, I didn't know what was meant. Link to comment Share on other sites More sharing options...
bben46 Posted October 10, 2014 Share Posted October 10, 2014 AND as long as the copyright allows for free use. Everything on the internet is copyrighted. :rolleyes: And many people have no clue as to what copyright really is. Here is a pinned excerpt from our rules clarification section: http://forums.nexusmods.com/index.php?/topic/771842-copyright-and-you/ And a link to a good simple plain English explanation from a lawyer site: http://publishlawyer.com/top-10-copyright-myths/ Why do we care? Because we are the ones that will be sued by the copyright owners if we allow their work to be distributed here. :pinch: Link to comment Share on other sites More sharing options...
DizzasterJuice Posted October 10, 2014 Share Posted October 10, 2014 Every model site agreement I've ever seen, including TurboSquid, does NOT let you redistribute the mesh. Your agreement only lets you use your "imagery" of their mesh. Read sections 6 & 7 of the agreement. Link to comment Share on other sites More sharing options...
dragbody Posted October 10, 2014 Share Posted October 10, 2014 I will jump in and say something here. This is a matter in which I am personally invested since I have spent a large amount of money on models for use in Willhaven. Let's be clear about one thing: Sites like Turbosquid exist to sell 3d assets to people for use in things like games. That's why you see many products advertised as "game-ready." What is prohibited is buying something from turbosquid, then turning around and making the assets freely available in unedited format. This means I couldn't buy a product--let's say a rar containing fbx and tga files--and then post this same rar on the nexus calling it a "modder's resource." However, as is made clear from reading the full royalty free license, you are indeed allowed to convert the files into a proprietary format (packaging dds and nif into a bsa archive for example) and use the files in your game or mod. The notion of "royalty free" actually assumes redistribution will occur and frees the purchaser from paying later percentages of revenue to the seller of the models. I hope this makes sense. Turbosquid exists to sell things for people to use in their projects. This could even include professional game developers. The restrictions that are in place exist to protect turbosquid's ability to continue to sell the products after they have been purchased and used by others. If someone downloads my Chakan mod, for example, then uses the predator model I purchased from Faraz Mobin in a project of theirs, then THAT person has violated the copyright and their creation could be subject to legal action. However, it is still the case that my use of the product is protected and in alignment with the rights accompanying my purchase. Does this make sense? Link to comment Share on other sites More sharing options...
madmongo Posted October 10, 2014 Share Posted October 10, 2014 There are a lot of free blender models out there that you can use as long as you give credit to the original author. For example, the populat Neeloo robot model came from a blend swap model that has such a license. If you actually sold your mod then you wouldn't be able to use these resources (has anyone ever sold a mod?) but as long as you give your mod away for free you can use them. Link to comment Share on other sites More sharing options...
dragbody Posted October 10, 2014 Share Posted October 10, 2014 Selling of mods is, among other things, a violation of GECK licensing. You would get shut down by Bethesda real fast and probably sued. Link to comment Share on other sites More sharing options...
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