currentlemon Posted October 30, 2014 Share Posted October 30, 2014 I have downloaded many mods for my Skyrim game and after hearing about Wrye Batch Patches I was wondering if I should use them. Here are my mods. Update.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmETaC - RESOURCES.esmWeapons & Armor Fixes_Remade.espChesko_Frostfall.espAOS.espAOS_DGDB Patch.espTradeBarter.espWetandCold.espCharacter Creation Overhaul.espChesko_LoreBasedLoadingScreens.espDragon Soul Relinquishment.espRaceMenu.espRaceMenuPlugin.espSkyUI.espiHUD.espBlack Mage Armor.espCloaks.esp1nivWICCloaksNoGuards.esp1nivWICSkyCloaksPatch-NoGuards.espDaedric Dawnbreaker.espDragonbornArmorFix.espHothtrooper44_Armor_Ecksstra.espHothtrooper44_ArmorCompilation.espImmersive Weapons.espBook Covers Skyrim.espLeftHandRings.espLeftHandRings - Dawnguard.espTribunal Robes by Zairaam.espHarvestOverhaul.espmm_BeluaSanguinareRevisitedVampireRace.espMM_BeluaSangunaireRevisited.espmm_BeluaSanguinareRevisitedDialogueFixes.espmm_BeluaSanguinareRevisitedLootTables.espmm_BeluaSanguinareRevisitedRefuge.espDeadlyDragons.espSkyRe_Main.espSkyRe_CraftingFix.espSkyRe_EnemyAI.espRebirth Monster.espSkyRe_EnemyScaling.espSkyRe_StandingStones.espSkyRe_Survivalism.espDDB_Skyre_Patch.espAOS_SkyRe Patch.espAOS_SkyRe-AFTER Patch.espBCS_Skyre_Patch.espCollegeOfWinterholdImmersive.espHassildor.espHearthfireMultiKid.espHearthfireMultiKid_LastName.espImmersive Orc Strongholds.espImmersive Solstheim.espInconsequential NPCs.espMy Home Is Your Home.espOBIS.espOBISDB.espBandit Patrols.espRun For Your Lives.espWhen Vampires Attack.espSleepingDangers-SandsofTime.espThe Paarthurnax Dilemma.espthroneroom.espThunderchild - Epic Shout Package.espThunderchild - SkyRe Compatibility Patch.espUndeath.espAchieveThat.espCCO - Permanent Birthsigns.espCivil War Overhaul.espAOS_CWO Patch.espGuard Dialogue Overhaul.espConvenient Horses.espdD - Enhanced Blood Main.espAOS_EBT Patch.espTheChoiceIsYours.espTimingIsEverything.espETaC - Complete.espBreezehome_Fully_Upgradable.espHelgen Reborn.espPredator Vision.espApocalypse - The Spell Package.espPhenderix's Magic Evolved No Perks.espssapbwk.espForgottenMagic_Redone.espForgottenMagic_Redone_SkyRePatch.espEnchanting Freedom.espBetter Stealth AI for Followers.espDuel - Combat Realism.espDragonCombatOverhaulDragonborn.espThe Dance of Death - Ultimate Edition.espCCO - Dynamic Skill Progression.espSneak Tools.espSneak Tools Vanilla Hoods.espSneak Tools Vanilla Masks.espAcquisitive Soul Gems.espVampirelordroyal.espdD-No Spinning Death Animation.espInigo.espCerwidenCompanion.espAmazingFollowerTweaks.espAlternate Start - Live Another Life.espCCO - Diverse Races And Genders.espSkyRe_Races.espTTYM - Think to Yourself Messages.espRealShelter.espPurewaters.espFollowerCompatibility.espAOS_WetandCold Patch.espWintermyst - Enchantments of Skyrim.espPureweather.espPureweather_AOS2 Patch.espImmersive Patrols II.espEpic Gauldur Talos Amulet.espDragon Stalking Fix.espImmersive NPC in the dark.espAOS2_EBT Patch.espAOS2_GDO Patch.espAOS2_SkyRe Patch.espAOS2_WAF Patch.espAOS2_WetandCold Patch.espHarvestOverhaul_SkyRe_Patch.espOBISCloaks&IA7.espBCS - SkyRe Patch EN.espTCIY-BCS Patch.espSoT_Inigo.espSOT8.3andConvHorses4.9.espSoT_Cerwiden_Essential.espCWINPCApachiiSkyHair.espCWIDawnDragonPatch.espApocalypse - SkyRe Compatibility Patch.espWintermyst - SkyRe Compatibility Patch.espWintermystPatcher.espPre ReProccer WAFR IA7 IW Patch.espReProccer.espReProccerDragonborn.espReProccerNONPLAYERfix.espPost ReProccer Fixes IA7 IW Patch.esp Link to comment Share on other sites More sharing options...
Hyacathusarullistad Posted October 30, 2014 Share Posted October 30, 2014 Bashed patch changed my life when I first started using them about a year ago. They're a little more complicated when you're using SkyRe or other SkyProc patches, though. If memory serves you'll want to untick all SkyProc patches, create the bashed patch, then run the SkyProc patchers again. ... or maybe it's the other way around. I don't recall. If someone else corrects me on that, they're most likely right. Link to comment Share on other sites More sharing options...
icecreamassassin Posted October 30, 2014 Share Posted October 30, 2014 With this amount of mods it is almost guaranteed that some of them will alter the same leveled lists, so it would be a good idea. the way the game works is that if more than one mod alters ANY object in the base game, ONLY the last mod loaded which does will have it's changes take effect. So if 5 of your mods all add stuff to the vendor items list, without a Bash patch, only the last one will actually work. So making a Bash Patch will combine all those edits into one new plugin which is applied at the end of your load list. Another thing you may want to look into since your load order is so large is a Tes5edit merge patch, which is like a Bash Patch on steroids. A Bash patch only affects leveled item form lists, but a Tes5Edit will work with ANY form, but it does take a bit more knowledge of how the lists and stuff work because in some cases you have to pick and choose which edits you want. For example if you have a few mods that affect a unique item; say one adds a new keyword for the item, two add a new and different model and another alters the stats and abilities. The merge patch will combine all of them into one edit just like a bash patch would for leveled lists, but you would have to tell it which model from the two mods that change it, you want it to use, otherwise it will just default to the last mod in your list which alters it. There are tutorials out there about it, but I hope this helps give you some idea. Link to comment Share on other sites More sharing options...
icecreamassassin Posted October 30, 2014 Share Posted October 30, 2014 I think that since Bash Patch is at the end of the list, you probably wanna keep the Skyre Reproccer patches loaded up when you make the Bash Patch, but that's just coming from a modder's perspective, I haven't really used SkyRe much, so I could be wrong Link to comment Share on other sites More sharing options...
currentlemon Posted October 30, 2014 Author Share Posted October 30, 2014 (edited) Alright so I created my own Bashed Patch and put it at the end of the load order (after the Post Reproccer Fixes). I ran TES5Edit and it seems to be alright. I experimented with two other load orders before the last one and it seems TES5Edit ran perfectly with this new one. I'll run Skyrim later today and see how it runs. Never heard of TES5Edit merge patch before, but it seems helpful. Can someone explain this to me and how to use it? Edit: By the way I had my SkyReproccers on when I created the patch. Can someone clarify whether or not you need to turn them off first or leave them on when creating the patch? I believe Hyacathus brought this up. Edit2: So I tried a new method and turned off my Proccers. I used Wyre and updated my Bash Patch, turned it on, ran my Proccers and turned them on again. TES5Edit had no problems with the load order which looked like this. (I'm only showing the end of my load order) Bashed Patch, 0.espWintermystPatcher.espPre ReProccer WAFR IA7 IW Patch.espReProccer.espReProccerDragonborn.espReProccerNONPLAYERfix.espPost ReProccer Fixes IA7 IW Patch.esp Edit3: It seems I also mispelled bash patch with "batched" sorry about the confusion. Edited October 30, 2014 by currentlemon Link to comment Share on other sites More sharing options...
lofgren Posted October 30, 2014 Share Posted October 30, 2014 Usually, although not quite always, you want to put your reproccers after your bashed patch and often you'll want to re-run your reproccer each time you create a bashed patch. Link to comment Share on other sites More sharing options...
icecreamassassin Posted October 31, 2014 Share Posted October 31, 2014 The boil down of how a merge patch works is this: -You open your entire load order in TES5Edit-Right click on the mod list and choose "apply filter"-Select the "By conflict status for this particular record"-Check all boxes from "Master" down the list-Apply the filter This shows only records which are in conflict with their masters, eg, changes have been made to the record. Any records which have multiple non-vanilla mods affecting it should be selected for the merge patch -Select all mods that have conflicting records-Right click on one of them-Choose "Other -> Create Merge Patch"-Ignore the message, hit OK and then enter a file name. Next you need to open up the tree of records in this new file you just made and go down them one by one to make sure the records are set up the way you want. if each mod affects some different aspect of the item, then you don't need to do anything, but if they alter the same record of the form ID, then you need to see which you want and change it. Find a record that is red and look at the right columns where it will show each plug in which edits the form. If you scroll down you will find various record entries such as scripts, models, position in the case of references, etc. Lets assume that Dragonbane has been altered by 3 mods in your merge patch. One of them alters the damage stats and that's in your merge patch already, so that's fine, but the other two each affect the models. If you want the one that's shown in the merge patch then it's all good and no work is needed for this record. If you want the models from the first mod loaded up, then you have to go to the model record in the form and drag it over to the merge patch on the same line so it will overwrite the entry it has. Skim through all affected entries to verify that it has everything you wish in place and then close Tes5Edit and save the merge patch ONLY (uncheck any other mod that shows up in the save list) Link to comment Share on other sites More sharing options...
BlackLink16 Posted October 31, 2014 Share Posted October 31, 2014 Thanks icecreamassassin. I had heard about the merged patch but couldn't find any useful information when I was looking. You answered my questions in this post I just stumbled across browsing, Link to comment Share on other sites More sharing options...
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