TenderHooligan Posted December 3, 2014 Share Posted December 3, 2014 Kind of a silly question to ask on a modding forum. Modding is beyond worth it. To equal all the joy and replayability I've gotten out of modding Skyrim (which is 100% free), I would've had to purchase 3-4 new games, costing me $100-$200 dollars. Hell, just finding, researching, and tinkering with mods is fun to a lot of people. Link to comment Share on other sites More sharing options...
AlexZander40 Posted December 4, 2014 Share Posted December 4, 2014 Definitely worth it for me. The first time I modded a game was Morrowind. First by installing Bethesda's official Plugins, and then giving some of the mod creators creative works a try. Anytime there is a modding community for a game, I will always look to add some of that content to my game. It allows for a great personalized single player gaming experience. And many mistakes are fixed by the unofficial patches. Even games like Baldur's Gate I and II are much better with the extensive Tweak and Fix Packs installed. Link to comment Share on other sites More sharing options...
rattica Posted December 4, 2014 Share Posted December 4, 2014 I'm a beginning modder. I'm trying to change the soul cairn crystal into an npc. Can I use creationkit without scripts to do this or do I need scripts. Link to comment Share on other sites More sharing options...
Amyr Posted December 4, 2014 Share Posted December 4, 2014 I think the vanilla game is pretty empty and feels dull. I wouldn't even buy the games if there wasn't a modding community. A lot of people I see says that modding community is just there to fix the parts that Bethesda didn't but I guess they just don't get making skyrim unique to yourself wouldn't be possible that way. Link to comment Share on other sites More sharing options...
SkepticalJoker Posted December 4, 2014 Share Posted December 4, 2014 (edited) There's nothing better than modding games. The developers do a decent job of pushing out a complete game at launch (most of the time, at least), but there's only so much they can do within their budget and time constraints. Modders have none of those restrictions, so the creativity of modders is only limited by the modding tools they have access to. Bethesda has earned my repeated business by making their own development tools available to modders, allowing us to mod their titles into gaming experiences that can't be matched. Yes, people who don't read instructions or seem to think modding requires no effort on the part of the user might end up with a negative view of it. As stated earlier in the thread, modding used to be a total chore compared to today. I blame the schools that don't properly prepare young people for problem solving and basic technical knowledge. You need to be at least somewhat computer savvy to mod games, and it's the people who lack that basic computer knowledge and problem solving skills that you see bashing modding and generally being negative toward modders. Be grateful for the modding Golden Age we're currently in, because Dragon Age Inquisition and its DRM that makes modding a lot more difficult (perhaps even impossible) is a worrying sign of the future. Edited December 4, 2014 by SkepticalJoker Link to comment Share on other sites More sharing options...
TheObstinateNoviceSmith Posted December 5, 2014 Share Posted December 5, 2014 I came from consoles and enjoyed Skyrim on that for a little while. Then after seeing the modding scene, decided to get a decent computer and Skyrim for PC and I will never go back to console with games. Just the ability to start new games without to do all the mundane crap (like crafting eleventy thousand daggers just to make armor again or swing a sword 2 and a half million times) every single time I start a new game when I just want to see different aspects of the story makes it worth it in my opinion. So in my opinion, it is always worth it to the consumer (long as you don't go broke trying to make it happen) as there are simple mods that are easy to install and are low risk to your game that will make it more enjoyable and or add to replayability just as there are complex ones that will require more effort so you are catered to regardless as to the effort you wish to put in. But thanks to mods, Skyrim is a game that I am not likely to stop dealing with any time soon and how can it not be worth it to make something truly your own? People spend thousands of dollars and more to make their homes their own (changing countertops, adding rooms, adding pools, mudrooms, etc), their automobiles (turbo/super chargers, lowered, raising, rims, etc), and other things... so how can it not be worth it to make your game truly your own and be able to do that for free? The only people that have justification for "hating" mods in my opinion are those that thing it is an insult to the original work, but the fact that the people who made the original work gave us the tool to alter it in this case kind of dampens that argument as well. Even if you think your game is perfect in every way the way that it is (which is virtually impossible in my opinion since nothing is ever perfect) there is probably a mod or two that will add to that perfection. In Skyrim's case, with 35+ thousand mods, there is at least one mod for everyone. Link to comment Share on other sites More sharing options...
N7R Posted December 5, 2014 Share Posted December 5, 2014 I don't recall the last time my Skyrim crashed and I have over 150+ mods. I now use Mod Organizer and it's never been so easy and fun to mod Skyrim. With the memory mods that came out a few months ago that chaged Skyrim performance forever it makes playing this game so much more stable and easier to mod than ever before. I couldn't play this game vanilla after having it modded. I went from Vanilla Xbox 360 version to modded pc, no turning back now lol Link to comment Share on other sites More sharing options...
MKSaibot Posted December 5, 2014 Share Posted December 5, 2014 (edited) Their is more to modding then adding Batman and a giant purple banana to your Skyrim. Just saying Edit: banana really? Has anyone seen the mods that are on the Nexus? And they filter that? Hahah. I don't know whatever. Edited December 5, 2014 by MKSaibot Link to comment Share on other sites More sharing options...
Moksha8088 Posted December 5, 2014 Share Posted December 5, 2014 (edited) Mods that add quests are essential to extend the life of the game. Mods that alter the appearance of characters and mods that give better textures make the game look much better if not over done. Mods that provide fun companions increase game enjoyment. Mods that radically alter game play might indeed cause more problems than they are worth. Edited December 5, 2014 by Moksha8088 Link to comment Share on other sites More sharing options...
KanesGhost Posted December 6, 2014 Share Posted December 6, 2014 I wouldn't have played Skyrim for as long as I have if not for Mods, to be able to create your own unique experience, a world hand crafted in such a way that hours of enjoyment and exploration can be found, in ways that can suit all individual tastes.I am not computer savvy by a long shot, have tried Modding in the CK a few times, but always a dismal failure in that regard, though I do find common sense, connecting dots and some creative thinking most often allows me to troubleshoot any problems I may encounter with my game, has been a steep learning curve with a lot of help from friends along the way, but once you get the hang of it and learn the signs and symptoms in a problematic game you will find that you begin to know what's going on and the why's and where their coming from pretty much straight away and what to do about them...you get to know your own game performance so well, you can see signs of problems coming often before they even manifest.I have found the best way to achieve a stable and happily running crash free game is to keep scripted Mods down to a dull roar, always be aware of potential Mod conflicts, reading carefully all that a Mod your interested in does inside your game, what it adds, how it functions, what the Mod Author says about it, etc...plus read at least the last 10 pages of posts by users, take note of their experiences and feedback... I also found choosing a very small handful of Mods you consider absolutely essential to your game, making sure they play nice together of course :)...and then from that baseline start slowly adding Mods that compliment your chosen Core Mods, basically building a game around your essential Mods, not trying to cram every experience or way of playing into one game. I generally end up with between 80-90 Mods active in my game, running very stable with no CTD's, Stutters, Freezes, etc...and can run for too many hours without a hitch :) Link to comment Share on other sites More sharing options...
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