Dbrock1980 Posted November 24, 2014 Share Posted November 24, 2014 Ive been working on adding scripts to activators and npcs but when i want to create a new script, i name it, hit OK and it compiles automatically with out letting me actually add the script. I have verified the creation kit though steam and everything was fine. I dont understand what the problem is. I have Uninstalled and reinstalled the kit Link to comment Share on other sites More sharing options...
simsim899 Posted November 24, 2014 Share Posted November 24, 2014 I'm not quite sure what you mean, so sorry if this isn't helpful. When you create a new script, you have to close the papyrus script manager and then reopen it, and then you can search for what you named your new script, double click on it and it will open up and then you can start writing it. It doesn't show up straight away though that's why you have to reopen the manager. Hope that answered your question, sorry if it didn't and I just didn't understand! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 24, 2014 Share Posted November 24, 2014 When you add a script to an object, you get a dialog box where you can choose an existing script or create a new script. If you select a new script you get another dialog box where you enter the name of the script and what other script it extends as well as a section to describe what the contents of the script will be. Press OK and this box goes away and the bare-bones script is attached to the object. The next step is to highlight the script in the papyrus section of the object, right click and choose to edit. A new window appears that has a single line of text which is as follows: Scriptname TheNameYouGaveTheScript Extends TheExistingGameScriptYouChoseToExtendIt is in this window that you write the actual script code that you want to have processed for the object in question. Link to comment Share on other sites More sharing options...
Dbrock1980 Posted November 24, 2014 Author Share Posted November 24, 2014 All good I'll reiterate. Okay I click on a activator and go to the scripts tab. Click on add and the script window shows. I'll double click on [new script] give it a title and hit okay. Then it will compile instead of giving me a chance to edit the code. This is inside the creation kit fyi not using notepad. Sorry if it dosent make sense I'm tired as hell and bout to go into work lol. Link to comment Share on other sites More sharing options...
Terra Nova Posted November 24, 2014 Share Posted November 24, 2014 That's what it's supposed to do. Now you can edit the script. Link to comment Share on other sites More sharing options...
Dbrock1980 Posted November 24, 2014 Author Share Posted November 24, 2014 Okay well i guess I'll have to look better at it. Pretty sure after it gave me this error i did a search for the script and it wasn't there. I'll upload a SS later for verification Link to comment Share on other sites More sharing options...
Dbrock1980 Posted November 25, 2014 Author Share Posted November 25, 2014 this is what i get when i hit okay after giving the new script a title Starting 1 compile threads for 1 files... Compiling "newscript1"... <unknown>(0,0): unable to locate script newscript1 No output generated for newscript1, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on newscript1 Link to comment Share on other sites More sharing options...
bitterchip Posted December 30, 2017 Share Posted December 30, 2017 I know I'm 3 years late, but on the off chance you read this I'd love to know if you ever figured out this problem because I'm having it right now Link to comment Share on other sites More sharing options...
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