Saaya Posted September 8, 2010 Share Posted September 8, 2010 Hi Hi, I just started to modelize a sword inspired by Luis Royo. Nothing special, for now I just want to see if I can do something good. Here is the base mesh : http://fc08.deviantart.net/fs70/f/2010/250/b/b/sword01_wip01_by_julienjulien-d2y9u41.jpg I will sculpt the details in Zbrush to do the normal map and an Ambiant Occlusion map for the base texture, and then paint the texture in toshop. At the end my goal is to do a little quest mod, telling the story of Luis the Blacksmith who disappeared and left some notes to find his creations in Tamriel... Hope it will work ^^. I know there already are a lot of weapons mods, but I just want to do some 3D meshes, and I don't like when I modelize things which are not used, so I will put them in Oblivion. Link to comment Share on other sites More sharing options...
TodaY Posted September 8, 2010 Share Posted September 8, 2010 Nice to see you doing something else than weighting boobs - you get a kudo from me for that :P Link to comment Share on other sites More sharing options...
Saaya Posted September 9, 2010 Author Share Posted September 9, 2010 Haha ^^. Well, I did a test ingame with a basic gray texture before starting the normal map sculpting, but the texture appears dark purple, but not the "missing texture" purple. I think I did everything as explained in the tutorial... Another question : may I use non-square textures ? I can do a 1024x256 texture overlaping the front and back UV's, but I don't know if I can use this size... Link to comment Share on other sites More sharing options...
TodaY Posted September 9, 2010 Share Posted September 9, 2010 Haha ^^. Well, I did a test ingame with a basic gray texture before starting the normal map sculpting, but the texture appears dark purple, but not the "missing texture" purple. I think I did everything as explained in the tutorial... Another question : may I use non-square textures ? I can do a 1024x256 texture overlaping the front and back UV's, but I don't know if I can use this size... I dont think any size other than square is allowed - also be sure to make it a power fo 2 (128, 256, 512, 1024, 2048, 4096)I dont know what caused the purple texture thing - a missing normalmap would be simple black, but i suggest you test fully texturedIf the texturing doesnt work out, im willing to check out your files and see if there are any problems Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 9, 2010 Share Posted September 9, 2010 You can use nonsquare textures, but the sides have to be powers of 2. Did you include the normal map properly? Oblivion freaks out on objects if they lack a normal map. Link to comment Share on other sites More sharing options...
Saaya Posted September 9, 2010 Author Share Posted September 9, 2010 I just tested with the diffuse map, no normal map... just to see if the size and the shape of the sword are correct ^^. Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 9, 2010 Share Posted September 9, 2010 Ah. I don't think you'll be able to properly test it without a normal map. Could just retexture it with a simple texture, like Black01.dds from the dungeon misc section. Link to comment Share on other sites More sharing options...
Saaya Posted September 10, 2010 Author Share Posted September 10, 2010 Ok I will try with a normal map. Currently i'm sculpting the sword details in ZBrush... for the 8 or 9th time... was a real pain at the beginning and I did a stupid mistake : impossible to extract a good normal map with overlaped UV's ( looks logical now I know it, but I thought I was able to change the UV's after sculpting... and I failed. ) And I forgot to activate the Y axis symmetry, so I only sculpted one side of the sword... -_- I did a new version of the mesh with less than 700 tris, and I just found a good brush to sculpt solid-looking objects : the layer-constant. Link to comment Share on other sites More sharing options...
Saaya Posted September 10, 2010 Author Share Posted September 10, 2010 Here is a preview of the details sculpted on the blade... http://fc08.deviantart.net/fs71/i/2010/253/5/9/sword01_wip02_by_julienjulien-d2yf3y9.jpg The harder part was to find a brush able to do something else than "mud sculpting". ^^ Link to comment Share on other sites More sharing options...
TodaY Posted September 10, 2010 Share Posted September 10, 2010 Looks very nice Link to comment Share on other sites More sharing options...
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