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Anyone else make their carry weight super low for realism?


CherryBelle

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Yeah, there's at least one mod on here that changes the weight so 1 septim = 1 carryweight. But I hadn't thought of that. It's very true. Skyrim has no paper money, you're literally carrying around a ton of metal. lol.

 

I like playing real life-ish in the game somtimes. It's a fun challenge. The game world is so freaking huge though. I mean it's awesome.. but I seriously get lost. If it was real life I would be found starved to death in the woods somewhere.

You would starve to death? You're tougher than me, I would be mauled by a bear or a troll long before I had time to even get hungry. :blush:

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For each new game I generally set my carryweight from anywhere between 90 to 120, depending on what type of character I'm playing. I've set it as low as 75 but that is pretty tough. I don't have a tough time leaving junk behind after looting. It's kind of challenging too, do I take the heavier mace or enchanted dagger.

 

However, there is a great mod called, Stash Sacks, which allows portable sacks that can be set on the ground as permanent storage. I usually set them up at my campsite when I am just starting out. You can't carry stuff in them like the backpack mod but if you are looking for storage cache's across the map they are quite good.

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If we are talking about realism, I say 50-60kg is max weight you can carry, and still to be mobile in situations such as combat, running, traveling. Normally, as a man, and every other you can lift 100-150kg, but can you carry it for miles without taking a break every few minutes or so?
50 kg sounds more reasonable.

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Well, if RPG games took realism to the next level, what an adventurer would actually have, would be a small retinue of , squires and support staff(, with pack horses and or wagons even,NOT followers-those would be retainers or vassals) and so on, accompanying them everywhere they went. Their roles of course, would be to support the adventurer in any and all required capacity. Make camps, cook, assist with armor and weapons-and yes, they were sworn to carry your burdens, ie those 120 potions, hundreds of kilos of raw ore, that stack of goat pelts, those 2000+ arrows and so on. They way I like to think of it is, when the game assigns me 300 carry weight, its actually my 'retinue' packing all that crap, because there is no remotely realistic way I could pack all those treasures I keep vacuuming up. :laugh:. RPG games, seldom if ever go to that level of simulating this aspect of adventuring, but really its 'there'(even if its never actually shown). And if they did, it would further make sense tht such a retinue would be an expense in itself. All those squires, horses and other gear don't fall out trees for free either.If I set to weight to realistic,what Im saying in effect is, its just me and NO one else-period. Which means travel light-and live off the land. Most treasure would need to be buried or hidden somewhere for later retrieval, IF someone else doesn't come along and find it before you get back that is.

 

In reality, the weight of all but the lightest gear would fatigue anyone to the point of exhaustion in no time. You'd need to travel light-think Aragorn in the LOTR. He wore leather armor, had his sword his bow, his bedroll, and a few sundry items-and that was it. The fellowship itself traveled that way. They had their gear-and minimal baggage, and if you notice, they could barely loot anything at all beyond some small items here and there-even when you could tell they wanted to.

 

Best to just handwave it as your retinue is lugging all that crap on your behalf and not 'you' as such :ermm: Realism can be a %$tch sometimes, easier to handwave it away!

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Well, if RPG games took realism to the next level, what an adventurer would actually have, would be a small retinue of , squires and support staff(, with pack horses and or wagons even,NOT followers-those would be retainers or vassals) and so on, accompanying them everywhere they went. Their roles of course, would be to support the adventurer in any and all required capacity. Make camps, cook, assist with armor and weapons-and yes, they were sworn to carry your burdens, ie those 120 potions, hundreds of kilos of raw ore, that stack of goat pelts, those 2000+ arrows and so on. They way I like to think of it is, when the game assigns me 300 carry weight, its actually my 'retinue' packing all that crap, because there is no remotely realistic way I could pack all those treasures I keep vacuuming up. :laugh:. RPG games, seldom if ever go to that level of simulating this aspect of adventuring, but really its 'there'(even if its never actually shown). And if they did, it would further make sense tht such a retinue would be an expense in itself. All those squires, horses and other gear don't fall out trees for free either.If I set to weight to realistic,what Im saying in effect is, its just me and NO one else-period. Which means travel light-and live off the land. Most treasure would need to be buried or hidden somewhere for later retrieval, IF someone else doesn't come along and find it before you get back that is.

 

In reality, the weight of all but the lightest gear would fatigue anyone to the point of exhaustion in no time. You'd need to travel light-think Aragorn in the LOTR. He wore leather armor, had his sword his bow, his bedroll, and a few sundry items-and that was it. The fellowship itself traveled that way. They had their gear-and minimal baggage, and if you notice, they could barely loot anything at all beyond some small items here and there-even when you could tell they wanted to.

 

Best to just handwave it as your retinue is lugging all that crap on your behalf and not 'you' as such :ermm: Realism can be a %$tch sometimes, easier to handwave it away!

That's a good way of looking at it. This is why I've never been able to get into realism mods like Frostfall, and Realistic needs, I found that I always spent more time looking for food and shelter than I did adventuring, which really defeats the whole purpose of playing the game in the first place. I want a break from reality, not a reminder of it.

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Yea, thanks, the way adventuring would actually be, is only leather classes or mage-types would be able to move about the land with any degree of what we'd consider freedom and mobility, and even that would be situational.Once you put any kind of metal armor on-you 'need' support. Unless of course, you plan on doing all your adventuring in your backyard because w/o retainers and squires to support you, even getting to the edge of town to fight in full metal would be no small chore itself. The so-called 'stamina penalty' for heavy armor is tbh, a joke. And thats only 'penalty' you pay for trudging all over Skyrim in Ebony and swimming in ice-cold water like it was the carribean or something. Truth be told, I wouldn't find it that off-putting if Skyrim had a mechanism (requirement)for hiring squires and camp support. The expense of that alone would keep mudflation manageable, if you had to pay expenses out of your loot. I can rationalize the current systems abstraction and shortcuts like I mention above, but I do value realism and immersion as well.

 

Maybe the next iteration of TES and a new upgraded creation kit with all sorts of new game mechanics? Who knows....

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I play more or less realism in terms of trying to get immersive gameplay just right. Frostfall, realistic needs, etc. But I learned my lesson from Oblivion when I used to go from the dungeon to Imperial City, like, 50 times in a row because I had to haul EVERY last piece of armor and weaponry that dropped.

 

So I've decided to abandon realism for carry weight and actually it's the one thing I cheat on because I use a mod that increases my carry weight 100x. I find it's more annoying to realize I threw something away that I really really needed later. Which I've done way too many times. Plus if you play alchemy and blacksmithing you're constantly overburdened from ingredients and ingots anyway.

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I have too much fun hording everything I find to the point I actually increased my carry weight and then got mods like haven bag and the backpack mod. Cheating I suppose, but it's my game and it's the one thing I am ok skipping out on is carry weight.

 

Yeah lets just say I don't really care if I have made the carry weight in my playthroughs obsolete. I enjoy collecting stuff more than having to micro-manage what I must leave behind or miss out on lol

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yeah but the thing you are ignoring (somehow) is that if you are serious about this so called "realism" then you HAVE to get rid of any sort of magic, potions, enchanting, smithing, infinite containers, dragons, shouts, trolls, draugr, falmer, swimming in the frozen ocean, any reference to dwarves and....the elder scrolls!, so what kind of game does that leave? a nice looking nature sim?

 

face it, you ARE playing an unrealistic game! with laws different from this reality, therefore trying to apply the laws of this reality to the TES world doesn't work so well. you cannot rave about how "unrealistic" it is to carry a few hundred pounds of loot and then throw a fireball at a dragon, absorb it's soul and go back to full health instantly with a potion! puhleeze

 

now if you talk about believability, that a totally different tuna. and in a reality where magic exist, it's perfectly believable that someone might have a pocket dimension to store their loot... or that all trousers come with a powerful feather effect. (forget about Viagra, this is the thing! ha!)

 

edit: by the way, how realistic or believable it is that people's hair and clothes are stiff as a rock so they are unaffected by gravity? or that when you equip a helmet you become completely bald and sometimes even loose your ears? or that chicken and horses can report your crimes to the guard?

 

edit2: and another one: tell me, when was the last time you saw a toilet in the game? i mean...there must be some right? where do people go when they really need to? isn't that the ultimate inmersion breaker? funny thing is it only hits you long after playing, as you open the fridge door

Edited by VileTouch
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I don't use mods to enforce a physical carry weight, mostly because I've yet to find one that feels appropriately balanced. Most of them feel constraining just for the sake of it. I use a set of roleplaying rules instead.

 

I use Equipping Overhaul to favourite every single weapon I'm carrying, so that it appears on my person through the Armed to the Teeth module. And I don't pick up a weapon that I can't physically see my character carrying through this method. So if I have an iron axe at my hip and find an ebony one that I'd rather carry to sell, melt down, or use then I drop the iron one and replace it with ebony.

 

I also use Functional Bags, and will only carry ten "pounds" of any type of item I don't have a bag equipped for. So for example, if I have a miner's bag equipped then I'll carry as many ingots or as much ore as my carry weight allows; but I'll only carry ten "pounds" of leather/pelts, or of ingredients, because I can't wear two of these satchels at once. But if my companion has an ingredients satchel, I'll borrow that from them, fill it up, then pass it back and continue on.

 

For armour pieces, I figure that one can carry one extra piece of armour in addition to what they're wearing. So if I find a pair of glass boots, I'll carry them back to town with me to sell or melt down. But if I find a pair of boots and a pair of gauntlets, I have to decide which is worth carrying. My follower can also carry an extra piece.

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