ShoshinUK Posted January 14, 2015 Share Posted January 14, 2015 Im sure this has been requested before, but hey why not ask? I have used skyrim unleashed for several months, its really great. But.......... All I would like, and looking around so would many others is a mod that descales the skyrim world, but keeps everything else vanilla. (character levelling, loot, quests etc). i.e so we can then apply other mods easily to make the game exactly how we want it, maybe more gold in chests, but less carry weight, and gold has weight, scarse loot or indeed plentiful loot mod's, add duel combat in etc etc. If the mod could have 3 settings, all enemies at their lowest level, mid level and highest level in theory we can dynamically change the difficulty as we level, if required. This may go someway to help the early game difficulty, and end game easiness with a fixed descaled level bad guy world. (Im not sure what the game difficulty settings do anyhow, but this needs to be considered of course, currently I play unleashed at expert level). Clearly theres a bunch of other things to consider, Please can someone help with this! Link to comment Share on other sites More sharing options...
albe0345 Posted January 14, 2015 Share Posted January 14, 2015 Have you looked at reqiuem? It is a mod that basicly descales Skyrim so the mobs don't level with you, this of course close of areas for your character to begin with, but a very popular mod. Link to comment Share on other sites More sharing options...
ShoshinUK Posted January 14, 2015 Author Share Posted January 14, 2015 re requiem, I have looked and it seems fab. Not what I'm after mind, but I will give it a play to experience it. It seems too good to ignore. What I'm after I'm pretty certain, does not exist just now, hence the request. Link to comment Share on other sites More sharing options...
lofgren Posted January 14, 2015 Share Posted January 14, 2015 The scaling world is such an integral part of Skyrim that I have no idea what it means to "keep everything else vanilla." This mod woild change so much about the game that it would be largely incompatible with most other mods that affect enemies anyway, and I don't even want to think about how much it would mess up otherwise inncuous mods like immersive armors. There is a reason that deleveling mods usually come bundled with other changes as well. Link to comment Share on other sites More sharing options...
Boombro Posted January 14, 2015 Share Posted January 14, 2015 The scaling world is such an integral part of Skyrim that I have no idea what it means to "keep everything else vanilla." This mod woild change so much about the game that it would be largely incompatible with most other mods that affect enemies anyway, and I don't even want to think about how much it would mess up otherwise inncuous mods like immersive armors. There is a reason that deleveling mods usually come bundled with other changes as well.I was playing this mod. The modder is active and nice too :D It will make everything hard, so hard. Money, crafting, sneaking and monsters!Most mods have patches. Link to comment Share on other sites More sharing options...
ShoshinUK Posted January 14, 2015 Author Share Posted January 14, 2015 (edited) HI There, 'but keeps everything else vanilla.' i.e your character levels up as it normally would, loot is spawned and found where it normally does and in the amounts it normally would be, unique items spawn, and if enchantment power are linked to your character levels they happen as they normally do, if quests are started at certain character levels then they continue todo so etc. I would like to then apply simple, specific mods to, for example increase the gold found, change my carry capacity, bolt in duel combat realism - I don't think these kind of mods will be effected. Of course there is much I do not understand technically, so thanks for raising this as its an area, hopefully via this thread I can begin to understand better. Edited January 14, 2015 by ShoshinUK Link to comment Share on other sites More sharing options...
lofgren Posted January 14, 2015 Share Posted January 14, 2015 So to clarify: Loot always scales.Enemies never scale. Link to comment Share on other sites More sharing options...
ShoshinUK Posted January 15, 2015 Author Share Posted January 15, 2015 Yes and yes, unless the loot scaling and enemies not scaling combination is a tech issue etc, then fix the loot as well, i.e so all items at max power ar in game from character level 1. Theory is you worked real hard and played well to earn the loot. Link to comment Share on other sites More sharing options...
lofgren Posted January 15, 2015 Share Posted January 15, 2015 If you turn off enemy scaling without going through and editing leveled lists and/or enemies themselves, then you will kill anything you see just by sneezing after about level 15. In order to turn off scaling in a way that is playable and fun, somebody has to make decisions about what difficulty each enemy should be based on something that makes sense to the players, such as location or type. If loot scaling is not also edited, then the idea that you "worked real hard and played well to earn the loot" pretty much goes out the window, since you'll be fighting level 1 bandits who are conveniently carrying ebony swords around. And since weapons tend to increase in weight as they get better to compensate for the increased stamina (otherwise power attack stamina drain would be a joke), that level 1 bandit won't have the strength to swing that sword more than once or twice. Not that it matters since his attack skills are about 20 and he has no perks and there is a fair chance you could kill him with a shield bash. I understand the allure of an unleveled world but it's not as simple as flipping a switch. That's why if somebody is going to do it, they are also likely to make other changes as well. The spread of enemies also increases as you level. So if you have all enemies pegged to their lowest level then you are fighting level 1 bandits and level 10 dragons. Flip the switch to medium and you are fighting level 12 bandits and level 50 dragons. Flip the switch to hard and you are fighting level 25 bandits and level 100 dragons. Of course this is all a matter of preference. Maybe the idea of walking all over bandits but getting turned into mashed potatoes by draugr appeals to you. Personally I think the game is better when there is interesting content for all levels, which is what most delevelers try to do. Link to comment Share on other sites More sharing options...
ShoshinUK Posted January 15, 2015 Author Share Posted January 15, 2015 (edited) If you turn off enemy scaling without going through and editing leveled lists and/or enemies themselves, then you will kill anything you see just by sneezing after about level 15. In order to turn off scaling in a way that is playable and fun, somebody has to make decisions about what difficulty each enemy should be based on something that makes sense to the players, such as location or type. If loot scaling is not also edited, then the idea that you "worked real hard and played well to earn the loot" pretty much goes out the window, since you'll be fighting level 1 bandits who are conveniently carrying ebony swords around. And since weapons tend to increase in weight as they get better to compensate for the increased stamina (otherwise power attack stamina drain would be a joke), that level 1 bandit won't have the strength to swing that sword more than once or twice. Not that it matters since his attack skills are about 20 and he has no perks and there is a fair chance you could kill him with a shield bash. I understand the allure of an unleveled world but it's not as simple as flipping a switch. That's why if somebody is going to do it, they are also likely to make other changes as well. The spread of enemies also increases as you level. So if you have all enemies pegged to their lowest level then you are fighting level 1 bandits and level 10 dragons. Flip the switch to medium and you are fighting level 12 bandits and level 50 dragons. Flip the switch to hard and you are fighting level 25 bandits and level 100 dragons. Of course this is all a matter of preference. Maybe the idea of walking all over bandits but getting turned into mashed potatoes by draugr appeals to you. Personally I think the game is better when there is interesting content for all levels, which is what most delevelers try to do. Iofgren, thank you so much for your detailed response, it helps me a lot. I don't know the answer, hence the request to the modding community. To be specific then, based on the questions you raise- 1. All levelled list inc enemies would need to be edited, this directly related to my suggestion of say 3 difficulty levels as part of the mod. i.e if a Bandit class has a vanilla level range of say 5-15 then the 3 levels could be 5, 10 and 15. This gives a fixed level world, but with the option to make it tougher, or easier across the board. With say an enchanted sword, that used to give bonus according to your level, and had a range of +5 to +15 fire damage, then again 5,10, 15 could be the points. If all of that is simply not possible then simply fix the world at the mid point or even 3/4 point for everything and give no option to change this- unless its edited by an additional mod. 2. Whilst I understand your point re a high level character walking thru, say bandits easily personally I think to a degree, a high level character should walk through bandits easily, but there is of course some 'balance' to be found in this situation. 3. This is why I would like to edit gameplay by application of other simple mods, to the descaled mod. But still keep the vanilla locations, npc's, quests etc in terms of their spawn locations, detail and general mechanics etc. (This also allows wiki research to be reality if people wish to use that tool, i.e where is and how do I get that rare ebony sword of death and destruction etc, LOL). Thanks for any further input you wish to give, Edited January 15, 2015 by ShoshinUK Link to comment Share on other sites More sharing options...
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