Eru Posted October 2, 2003 Share Posted October 2, 2003 I am now working on re-texturing the whole Orthanc model, using UV-Mapping with a high-res picture of Orthanc. I find it to be a very difficult task which is appearently (and sadly) the ONLY way to efficiantly texture the very-complex model. Here is what I've compleated so far:OrthancModel InProgress9.jpg Link to comment Share on other sites More sharing options...
Peregrine Posted October 2, 2003 Share Posted October 2, 2003 That's looking really good so far... what are you using to render that? Link to comment Share on other sites More sharing options...
Lethmoraa Posted October 2, 2003 Share Posted October 2, 2003 When will the Orthanc Tower be put into the mod, and what version do you suppose that will be? Link to comment Share on other sites More sharing options...
Eru Posted October 3, 2003 Author Share Posted October 3, 2003 I suppose you two are newbies, cause I've said it on the "old" forums like a 100 times... The program is of course Maya 4.5. I plan on releasing v1.5, as soon as I finish the tower (which can take a while...), and that will include all things as they are in v1.3, but only the exterior of orthanc will be the new model, instead of just existing 'static' objects of morrowind. Later on, say somehwere around Januar, I'll release v2.0 which will include all of Isengard built in Maya (walls, chained fenses, roads etc.). Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted October 3, 2003 Share Posted October 3, 2003 I suppose you two are newbies, cause I've said it on the "old" forums like a 100 times... Just a quick note of explanation - these forums are not simply the new version of Morrowind Chronicles. Morrowind Source - or Morrowind Mod Library as it was previously known as - was not part of Morrowind Chronicles or vice versa. However, Morrowind Chronicles was later merged with Morrowind Source. So, to be precise, it is the members of the former Morrowind Chronicles forums who are the newbies here. Link to comment Share on other sites More sharing options...
Eru Posted October 4, 2003 Author Share Posted October 4, 2003 And the texturing prosses continues:OrthancInProgress10.jpg Link to comment Share on other sites More sharing options...
dr.10w30 Posted October 5, 2003 Share Posted October 5, 2003 Those models look amazing was wondering if you're going to make a new staff and face and clothing to look like Saruman Link to comment Share on other sites More sharing options...
thanateros Posted October 5, 2003 Share Posted October 5, 2003 ok you should have warned us to get the drool towels ready before looking at those screens...Now I have to mop up the puddle that's accumulated around my desk. Extremely impressive work. :D Link to comment Share on other sites More sharing options...
Peregrine Posted October 5, 2003 Share Posted October 5, 2003 Excellent work again. One small question... how much of that appearance will transfer over into the game engine? I know I've produced some nice 3dsmax renders, but ingame the quality's not so good. Are those bump maps or just really good textures? Link to comment Share on other sites More sharing options...
Rynos Posted October 6, 2003 Share Posted October 6, 2003 For the mod can you please try to make the grass a less bright green. :D Otherwise great mod keep up the good work. Link to comment Share on other sites More sharing options...
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