mogambo Posted August 17, 2006 Share Posted August 17, 2006 I think 1.4 will be last patch for BF2, they are tieing up the loose ends making it somewhat shipshape before DICE Canada jump ship to 2142 beta testing. BF1942 went to 1.6BFV went to 1.2 (what a joke)BF2 will prob go to 1.4 The fix list more or less demonstrates this, although the BH guns remain as pea shooters. 1.4 Patch - New content · New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)· New Server Option: No Vehicles mode 1.4 Patch - Fix List Front End: · Front end - Fixed server browser issues with updating info· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players· Multiplayer Server filter "maps size" will now work· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box Game Server · Increased server stability· All levels - Co-op - Fixed a crash after reviving player without a kit- 1st attempt· Server - Linux 32 Dedicated - Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.· Unlocks are once available on unranked servers.· Ranked server have to have unlocks activated.· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.· Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.· Fixed a Vehicle drop crash related bug (missing icon).· Co-Op bot console commands do not function on local servers. Client / Gameplay: · Increased client stability· Red/Blue nametag bug - Fix to the issue where players would show up with the wrong color name tag· Introduced a delay from proning to standing to help reduce exploiting· Adjusted C4 to make throwing more difficult· Fixed the issue where a red distance marker appears on the ground· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items· Made adjustments to reduce the damage taken by vehicles when driving· Commander options will no longer available whilst dead.· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round· Fixed the issue that would cause infantry players to be revived with no kit.· Fixed several rare graphics crashes.· Fixed issue with players crashing while clicking "Join Game" in the front end· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu· Transport Helicopters - Increased the armor of all transport helicopters Link to comment Share on other sites More sharing options...
BrightAsh Posted August 17, 2006 Share Posted August 17, 2006 well... at least it sounds promissing, but so did the other patches Link to comment Share on other sites More sharing options...
MadAntUK Posted August 17, 2006 Share Posted August 17, 2006 1.3 sounded like it would be the patch from god, but look how it screwed everything up. I can not play now with out a crash to desktop or sever crash. Sooooo frustrating >:( Link to comment Share on other sites More sharing options...
BrightAsh Posted August 24, 2006 Share Posted August 24, 2006 I hate delays. Getting a miniLAN with SmidsY today, tomorrow... and the day after, so it would have been nice to play a GS server any ideas on when the patch WILL be released? Link to comment Share on other sites More sharing options...
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