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1.4 Out on Tuesday


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I think 1.4 will be last patch for BF2, they are tieing up the loose ends making it somewhat shipshape before DICE Canada jump ship to 2142 beta testing.


BF1942 went to 1.6

BFV went to 1.2 (what a joke)

BF2 will prob go to 1.4


The fix list more or less demonstrates this, although the BH guns remain as pea shooters.


1.4 Patch - New content


· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)

· New Server Option: No Vehicles mode


1.4 Patch - Fix List


Front End:


· Front end - Fixed server browser issues with updating info

· Front End - Multiplayer & Co-op - Players on server list can include Bots

instead of human players

· Multiplayer Server filter "maps size" will now work

· Fixed an issue in the front end where pressing tab twice in the IP window

would cause the cursor to skip to wrong box


Game Server


· Increased server stability

· All levels - Co-op - Fixed a crash after reviving player without a kit-

1st attempt

· Server - Linux 32 Dedicated - Fixed the server crash when trying to rotate

maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red

Hat and Fedora)

· Adjusted the minimum number of players to start the round. The new values

for 16, 32 and 64 players are 6, 6 and 8 respectively.

· Unlocks are once available on unranked servers.

· Ranked server have to have unlocks activated.

· Fixed Issue with the local coop server - If Server Host is kicked and

banned although they do not actually get kicked, no other players may join

the server after that point.

· Fixed a dedicated server crash which was occurring when the user held

"CTRL" and "SHIFT" while selecting a map.

· Fixed a crash which would occur when c4 was placed on a flag pole and the

server rotated maps.

· Fixed a Vehicle drop crash related bug (missing icon).

· Co-Op bot console commands do not function on local servers.


Client / Gameplay:


· Increased client stability

· Red/Blue nametag bug - Fix to the issue where players would show up with

the wrong color name tag

· Introduced a delay from proning to standing to help reduce exploiting

· Adjusted C4 to make throwing more difficult

· Fixed the issue where a red distance marker appears on the ground

· Fixed the issue that caused players arms to become invisible after

switching weapons when using throwable items

· Made adjustments to reduce the damage taken by vehicles when driving

· Commander options will no longer available whilst dead.

· Fixed the issue with a spawn point showing up as selected when a player

has spawned in during preview round

· Fixed the issue that would cause infantry players to be revived with no


· Fixed several rare graphics crashes.

· Fixed issue with players crashing while clicking "Join Game" in the front


· Car-Drop: Made adjustments to the car drop feature to help prevent players

from exploiting into buildings.

· Fixed an issue tied to projectiles which would sometimes allow tanks to

fire two shells, support to fire multiple rounds, and other issues (all


· Fixed bug where after 2 rounds on the same map, the top player stars are

awarded to the wrong people in the menu

· Transport Helicopters - Increased the armor of all transport helicopters

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1.3 sounded like it would be the patch from god, but look how it screwed everything up. I can not play now with out a crash to desktop or sever crash. Sooooo frustrating >:(
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