Mercbird Posted August 18, 2006 Share Posted August 18, 2006 I started replaying Oblivion with a new character, and promised myself that unlike the first time, I will not rush to do any quests. That I would pay attention to what happens to actors in the game and investigate all the interesting places I didn't look at before, because ... you know, you had to save the world.Or at least just get rid of those damn gates. Most of the stuff I read that got me playing again were the non-scripted quests, like the drug dealing in the waterfront and people describing funny stuff. So I thought a collection of useless information and did you knows would be interesting, but try not to post just spoilers or quest descriptions, rather the stories behind it. Here's one. Talked to Claudius Arcadia languishing in the Imperial prison about how he prayed to the Night Mother and the guards even took his house. I decided to go 'clean' his house, upstanding citizen that I am. Standing outside reading the notice, after I couldn't pick the lock, Adamus Philida ( Watchman investigating the DB, whom you get sent to kill on his retirement-DB quest) shows up and goes inside. I reload and pickpocket the key from him (he still enters with no problem!) I went inside and after a bit of bother with a guard and knocking Adamus unconscious, I find in the basement the site of the ritual, candles blood and nightshade and so on. Upstairs in a chest in the bedroom is Claudius's dairy with the name of whom he wants dead. And it is ... Rufio! Better known as the dude in the Inn of Ill Omen, that you have to kill if you want to enter the Dark Brotherhood. Go figure :ph34r: Link to comment Share on other sites More sharing options...
Povuholo Posted August 18, 2006 Share Posted August 18, 2006 And it is ... Rufio! Better known as the dude in the Inn of Ill Omen, that you have to kill if you want to enter the Dark Brotherhood. Go figure :ph34r: Nice... Didn't see that coming... About the night mother... When you get the name of someone who prayed to the night mother, quite some people prayed from Morrowind. I don't remember the names, but were these characters you could see walking around in Morrowind? Too bad the story in Oblivion happens later than that of Morrowind, or a hundred requests would be about the assassination of the Nerevarine :D (that's the player in Morrowind, for those who haven't played it. Often when you slept, Dark Brotherhood assassins would attack you, until you completed a certain quest.) Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted August 22, 2006 Share Posted August 22, 2006 I only noticed in the after-the-fact, but take a quick look at the appearance of the Dead Drop Orders. Not the contents— the orders themselves. Especially when comparing 1 and 2 against all the others... That should have been my first clue that things weren't quite on the level. Link to comment Share on other sites More sharing options...
Mercbird Posted August 22, 2006 Author Share Posted August 22, 2006 Mmm, I'll have to load that game and have a look at them again. In the cs the font changes after the first note that you get under the tree in Chorrol "Dead drop orders # 2", and the tone of the notes up to then seems more ... er... profesional? And I did stumble on something else, I would love to know if anyone can confirm this in game. It seems that the guy that was guarding Adamus Philida, had a dad that told him he was useless, so after he fails at guarding him (from you) he commits suicide. Here's his note <br> This was my big break! Finally I'm given something important to do, and what happens? I blow it! All I had to do was keep Phillida alive! That's it! But no! I couldn't even accomplish that! Father was right -- I'm an idiot, and I haven't amounted to anything!<br><br>I let everyone down, so this is it. Goodbye cruel Empire! I'm ending it all!<br><br> Ps Pov I'll look into those MW names, I wondered about that too. Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted August 22, 2006 Share Posted August 22, 2006 Mmm, I'll have to load that game and have a look at them again. In the cs the font changes after the first note that you get under the tree in Chorrol "Dead drop orders # 2", and the tone of the notes up to then seems more ... er... profesional?Well, that and the fact that the orders given after "Next of Kin" show up in your inventory as parchment sheets, whereas the previous two orders (and the order to attend Fort Farragut) manifest themselves as envelopes bearing a wax seal. Anyone savvy with the ways of the world of yesteryear has to appreciate the importance of wax seals. They let you know the contents are legit. Link to comment Share on other sites More sharing options...
Switch Posted August 22, 2006 Share Posted August 22, 2006 cryocry's post deleted... we do have rules against making pointless one liners. I trust you have read them by now, yes? ;) Link to comment Share on other sites More sharing options...
chrisdragon425 Posted August 23, 2006 Share Posted August 23, 2006 Is there anything actually "shady" at the Oak & Crosier besides that thieves guild fence Dunmer? Link to comment Share on other sites More sharing options...
Malchik Posted August 23, 2006 Share Posted August 23, 2006 No. Oh dear. A one liner. It will upset the moderators. Wait. I am a moderator. That's okay then. There are several things in game that were probably meant to lead on to quests that got dropped. Droshanji in Bravil for example is supposed to hear strange noises but you can't ask him about them. Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted August 25, 2006 Share Posted August 25, 2006 In most regards, the "Two Sides of the Coin" quest in Bruma ends when you recover the loot and/or discover the body. There's one last bit that can be fleshed out, though— you can revisit Jorundr in the dungeon and hear what he has to say about the aftermath. Only with my latest character, Casandra, did I try this, though (and on that note, it seems weird to put a young Imperial woman in the same cell as a burly Nordic man). Oddly enough for my cold-blooded assassin, she played the 'honourable' path in the questline by simply faking Arnora's death. The corrupt guard took care of the rest. When Casandra spoke to Jorundr again after all this had played out, he sneered at the knowledge that both Arnora and Casandra deceived him, but he was glad that she and the crooked guard both got theirs in the end. And if you're wondering why Cassie repaid Jorundr a visit: I reinterate the fact that a young Imperial woman was forced to share a cell with a burly Nord man. And I'll reveal that she'd snuck back into the dungeon— there was no Jailer standing behind her saying "No touching the locks!" I have to imagine that during their 1-day stint in jail together, Jorundr gave Cassie a night she'd never forget. Cassie returned to make sure he hadn't forgotten— and neither did she. Right after their talk together, Casandra picked opened the cell door and promptly cut off Jorundr's— ahh, :unsure: route of escape... The corrupt guard mentioned "loose ends" and making sure no witnesses could complicate things later. Cassie heeded the same advice— Jorundr knew too much. Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted September 8, 2006 Share Posted September 8, 2006 Did you know that you can dislodge the silverware from the upside-down dining room in Arkved's tower with a simple area-effect blast spell (like Fireball)? Just be sure to duck when it all comes raining down. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.