mackinz92 Posted May 5, 2015 Share Posted May 5, 2015 Given that stealth mages are underpowered as is, and Zap isn't effective after the first hit, I disagree with mindw0rk2 about the effectiveness of Zap. Link to comment Share on other sites More sharing options...
steelfeathers Posted May 9, 2015 Author Share Posted May 9, 2015 Lost Grimoire will be released later today! Get excited! Link to comment Share on other sites More sharing options...
Mattiewagg Posted May 9, 2015 Share Posted May 9, 2015 Lost Grimoire will be released later today! Get excited!:celebration: Link to comment Share on other sites More sharing options...
steelfeathers Posted May 9, 2015 Author Share Posted May 9, 2015 It's here! Download, comment, endorse, and help me get on the hot files list! :D http://www.nexusmods.com/skyrim/mods/60796/? Link to comment Share on other sites More sharing options...
Mattiewagg Posted May 9, 2015 Share Posted May 9, 2015 Posted on reddit for you. Link to comment Share on other sites More sharing options...
steelfeathers Posted May 10, 2015 Author Share Posted May 10, 2015 Thanks! Link to comment Share on other sites More sharing options...
mindw0rk2 Posted May 10, 2015 Share Posted May 10, 2015 (edited) Grats with release. But why as separate mod and not update of old version? Will it work if I rename it to Grimoire.esp? (so that I didnt need to remake my tweaked bashed patch). Edited May 10, 2015 by mindw0rk2 Link to comment Share on other sites More sharing options...
steelfeathers Posted May 10, 2015 Author Share Posted May 10, 2015 Grats with release. But why as separate mod and not update of old version? Will it work if I rename it to Grimoire.esp? (so that I didnt need to remake my tweaked bashed patch).No, it won't work if you do that. And I posted it as a new mod because it IS a new mod. Link to comment Share on other sites More sharing options...
Elfen9 Posted May 15, 2015 Share Posted May 15, 2015 quick question... how does store corpse work? Link to comment Share on other sites More sharing options...
FiendishJZA Posted May 16, 2015 Share Posted May 16, 2015 (edited) This is a really really cool looking spell mod! I think it would be awesome if you could add an immersive armor style mcm menu. It would also help resolve the issue with duplicate spells if feasible. I disagree with pelopida regarding stone golem. As far as I know there is no rule that says only conjurgation can give you followers and the golem spell feels natural. The poison/death type spells as restoration make sense in the same way that permas aura type spells do though spells like black swarm may be a bit more questionable. Speaking of perma that corpse store spell looks like a godsend for conjurgation mage who don't want to use perma. On a similar note, that dwemer automaton spell was the only option outside of perma, the not necessarily lore friendly dwemertech, and the old unsupported dwemer certified for dwemer automaton summoning. Although I would say that using a spell would perhaps feel a little less natural than via smithing or the like, it would still make sense. Stuff like rewire would probably be a little harder to complain about though. Even so it may be better to keep it out with perma and dwemertech around unless you implement an mcm menu. Regarding the medusa spell, I think the insta death type alteration spell thing could have been more tastefully done. To me a spell named Medusa's Stare sounds almost lazy. Like, Medusa is a spell and sword type thing let's just make an alteration spell based on that! It wouldnt be such a thing if elder scrolls wasnt a game series with such an established fleshed out lore. What I think would be really cool is if you had a spell where using your alteration based mastery over matter you could just rend your enemies to dirt tearing apart the forces that make them material. it could be called dematerialize or rend matter, or something like that. Such a spell would make me feel like a mighty reality bending alteration mage indeed. I'd love it if such a thing could exist whether or not it replaced the medusa one. I would be hella immersive to be able to do such a thing as an alteration mage. I'd love it if someone made such a thing. After looking into there was an enemy in Arena named medusa that had a paralyzing ability. One with the shadows sounds a bit overpowered and like it may make sneaking useless without some kind of nerf. Maybe its effectiveness could somehow be tied to your sneak skill? Or it could passively drain Magicka until you run out or manually deactivate the spell. I'd say it could drain life, but you would have to find a way to make that feel natural. In general this mod has tons of amazing stuff, great ideas, and it isn't tied to stuff I don't want like with perkus maximus. Great job! Edited May 16, 2015 by FiendishJZA Link to comment Share on other sites More sharing options...
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