Glowcat Posted March 2, 2011 Share Posted March 2, 2011 Are there plans to update GetValue or include a new function that allows for "potion" items such as Stimpacks or Doctor Bags to have their values obtained, as well as a SetValue version? Looking at the source code and comparing to OBSE's it looks as though you guys have only included the default item type (using TESValueForm) whereas the OBSE version of both has a switch that checks the passed form's type ID and modifies alchemical and ingredient forms differently. If you guys won't get to it in a while, is there a good NVSE/FOSE plug-in creation tutorial that could let me do this for FNV on my own until you guys decide to tackle this particular problem? Link to comment Share on other sites More sharing options...
PaladinRider Posted March 2, 2011 Share Posted March 2, 2011 I am just wondering if there is or if there are plans to be a script function that allows us to access a Casino payout data (through scripts). Such as Max Winnings and Blackjack Payout Ratio. Excellent work regardless. Link to comment Share on other sites More sharing options...
Callmedeagle Posted March 2, 2011 Share Posted March 2, 2011 (edited) I added beta 7 to my Fallout NV directory, all of it, not just the dll and exe ( just in case) but when i hit new game i get a error message saying Project Nevada has an error with NVSE not being installed, and then i proceed to get more mods telling me that NVSE isnt installed correctly. Ive tried this several times, uninstalled Fallout: New Vegas, reinstalled, reinstalled FOMM and resinstalled NVSE beta 7 (nvse ive reinstalled at least 5 or 6 times) but i just cant get it to work. I feel like im missing something, being a 13 y/o kid im guessing im just stupidly missing a step to the installment. Thanks in advance! :thumbsup: Oh and by the way, UAC is off and i have full permissions and no security on my steam folder what-so-ever. Edit: It works. All of a sudden. For no reason. Confused face activate Edited March 7, 2011 by Callmedeagle Link to comment Share on other sites More sharing options...
terciperix Posted March 9, 2011 Share Posted March 9, 2011 (edited) After NVSE have been extracted to my FNV folder, the game launcher crash and I can't launch my game. Need help, please. Edit : this is just the game launcher :s. Sorry. Edited March 9, 2011 by terciperix Link to comment Share on other sites More sharing options...
trilith Posted March 29, 2011 Share Posted March 29, 2011 (edited) i dont have any problems with it, but i have the ddl version, nvse has always worked, but last install, it kept crashing, no matter what i didso i uninstalled fallout new vegas, resinstalled, did the patch for dead money, installed dead money, them fomm, then nvse, then BoE, Dimonized Type 3, etc, eventually i got my build back...i wont give it here, cuz this aint a epeen contest, but after i resintalled, i just payed very close attention to what i installed, because certain things actually crash NVSE. so i just didnt' install certain mods, and it works just fine.bear in mind i have the DDL version of fallout new vegas. someone told me build order isn't acting douchbaggery, so here's my buildCaliber.esmMo'.esmMercenaryPack.esmTribalPack.esmClassicPack.esmCaravanPack.esmFalloutNV.esmDeadMoney.esmMo'IPP.espMo'Guns.espMo'Suite.espMax Followers 12.espUnlimitedCompanions.espThe Box of Wonders.espRNVExtended[100]v3b1.espDragonskinTacticalOutfit.espDragonskinBonusPack.espDragonskinNCRPersonnelWearingOutfits.espYangtzeBunkerPlayerHomeV1_5.espXFO - 4bb - Perks - Two per level.esp Total active plugins: 20Total plugins: 22 Edited March 29, 2011 by trilith Link to comment Share on other sites More sharing options...
ita Posted March 29, 2011 Share Posted March 29, 2011 bear in mind i have the DDL version of fallout new vegas. MercenaryPack.esmTribalPack.esmClassicPack.esmCaravanPack.esm Is "DDL version" a euphemism for "torrented version"? Link to comment Share on other sites More sharing options...
luthienanarion Posted March 30, 2011 Share Posted March 30, 2011 bear in mind i have the DDL version of fallout new vegas. MercenaryPack.esmTribalPack.esmClassicPack.esmCaravanPack.esm Is "DDL version" a euphemism for "torrented version"? If you're going to bluff your way into getting help on a forum where piracy is absolutely not tolerated, don't list a load order with a combination of plugins that cannot be legally obtained. Link to comment Share on other sites More sharing options...
Veraskul Posted April 1, 2011 Share Posted April 1, 2011 kthxlol Link to comment Share on other sites More sharing options...
Skellington666 Posted April 6, 2011 Share Posted April 6, 2011 i dont have any problems with it, but i have the ddl version, nvse has always worked, but last install, it kept crashing, no matter what i didso i uninstalled fallout new vegas, resinstalled, did the patch for dead money, installed dead money, them fomm, then nvse, then BoE, Dimonized Type 3, etc, eventually i got my build back...i wont give it here, cuz this aint a epeen contest, but after i resintalled, i just payed very close attention to what i installed, because certain things actually crash NVSE. so i just didnt' install certain mods, and it works just fine.bear in mind i have the DDL version of fallout new vegas. someone told me build order isn't acting douchbaggery, so here's my buildCaliber.esmMo'.esmMercenaryPack.esmTribalPack.esmClassicPack.esmCaravanPack.esmFalloutNV.esmDeadMoney.esmMo'IPP.espMo'Guns.espMo'Suite.espMax Followers 12.espUnlimitedCompanions.espThe Box of Wonders.espRNVExtended[100]v3b1.espDragonskinTacticalOutfit.espDragonskinBonusPack.espDragonskinNCRPersonnelWearingOutfits.espYangtzeBunkerPlayerHomeV1_5.espXFO - 4bb - Perks - Two per level.esp Total active plugins: 20Total plugins: 22 Isn´t FalloutNV.esm supposed to be on ther very top as it masters every other file? Link to comment Share on other sites More sharing options...
NomadicAI7 Posted May 1, 2011 Share Posted May 1, 2011 Can someone tell me if my load order is ok? It seems to work, but then NVSE crashes.FalloutNV.esmDeadMoney.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmAmbient Temperature.esmAWorldOfPain(Preview).esmProject Nevada - Core.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmCINEMATECH.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmLings.esmmonsterranch.espCentered 3rd Person Camera - Unraised.espVyntageCass02.espVyntageVeronica02.espUHNV.espUHNV-Dead Money.espFOOK - New Vegas.espFOOK - Weapon Balance Hotfix.espFOOK - No Loose Files.espFOOK - New Vegas DLCs.espFOOK - Lings.espProject Nevada - Cyberware.espCONELRAD 640-1240.espNewVegasBounties.espNewVegasBountiesII.espAnimated Prostitution.espFalloutNVCheatTerminal.espweight50000.espdressup.espRCSS.espVaultTecPowerArmor.espheadgearfix.espModified Combat Values v2.espFNVEnhancedShaders - AA-DOF Enable.espAWOP-MoMod.espVurt's WFO.espLUMENARIUM - Working Sunglasses ONLY.espNevada Skies - URWLified.espAmbient Temperature - URWLified Nevada Skies.espLUMENARIUM - Bright Clear Days.espInterior Lighting Overhaul-Realistic Interiors-Full.espILO-RI-Dead Money.espDYNAVISION 2 - Dynamic Lens Effect.espELECTRO-CITY - Imaginator.esp Total active plugins: 49Total plugins: 49 Even though GetNVSEVersion returns Version 1 and everything is dandy, but then it crashes anyways on loading a save or entering a new area. What's up with that? How to make NVSE not crash? I figure that my load order screws it up... for some reason my NVSE never did update. Same with FOMM, when I press Update from Help, it crashdumps a txt file below:Fomm 0.13.21OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at System.Version..ctor(String version) at Fomm.MainForm.checkForUpdateToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Any fixes to these two issues? Thanks a bunch! Link to comment Share on other sites More sharing options...
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