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BLOG PIECE: Modding as a hobby versus modding as a career, and the position of the Nexus


Dark0ne

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It's a slippery slope. I don't claim to be a great modder, not even a good one, but I do it because it's an outlet. It keeps me focused and is something that keeps me sharp. I do have hopes and aspirations of creating and releasing something that people would be willing or even eager to pay for. I have released several mods, some broken, some decent, and the ones that were most popular were very simple and basic tweaks to what I feel were broken mechanics in Skyrim. No matter how "worthy" I felt a mod I made was or wasn't to the community, the metric I used to determine whether or not I would do it again if placed back in time is this:

 

If I get just one endorsement, if there is just one person in the world whose gaming experience is in some way enhanced by what I did, then it was a success, and I would do it again. That's it.

 

I feel that if there was just one person who couldn't get access to or couldn't download a mod that I made, no matter how good or bad, that would have otherwise enhanced their gaming experience, because the mod had a price tag attached to it, it would be a failure - using the exact same logic as above.

 

Granted, I would love to quit my job, hone my skills as a modder, and proceed to drink beer and work on mods all day, relying on a steady residual income stream to sustain me during the inevitable periods of "modder's block," which can last for months on end. And that's kind of the pitch here. And there are definitely mod authors that contribute to this site that could and perhaps should be monetarily compensated in some way. At the very least it would encourage them to continue. Maybe we would have better quality mods in the long run. But in reality the whole curated workshop would, in my opinion, kill the modding community a lot faster than give it any benefit.

 

Maybe, since modders are able to monetize their work, bethesda should start to charge a small amount for the creation kit. Maybe charge a small fee to submit their work for voting. It makes sense, right? Hopefully some small developer teams looking to make a name for themselves start to release mods for other games to create a buzz about an indie game they're working on. Let's make submission of mods to any site without this voting and monetizing process against the EULA. Why let these rogue modders essentially steal money from hard working, paying individuals and developers? Maybe Bethesda is looking for a particular type of mod, and they can put out a special offer where the modder who gets the job done right gets 50% instead of 25%? Maybe they can also have a hand in what exactly does and doesn't go into the mod, to make sure that it fits their "vision." Maybe a mod has to meet certain criteria before being considered for submission. Let's forbid any nude mods. Let's make sure we only have mods that are "politically correct." And let's not forget that any assets within the mod become the property of the the game's owner - voices, 3d art, everything. Anything that can be used from another game can't be submitted because it already belongs to someone else, The Witcher, anyone? Want to include your work from a Skyrim mod into a new mod for TESVI? Nope. Chances are, they already incorporated it and don't owe you a dime.

 

Ugly stuff. Ugly ugly slippery slimy stuff, make no mistake. I know you don't want to be skeptical, well don't mind if I do. Nobody can tell the future of the path you're on, but if you're heading west, then you can be sure to land in the west, and this is pointing down my friend.

 

The only way, in my opinion, to ethically monetize a mod, is to put a little donate link in the mod's description and keep your mouth shut. If people are so inclined, they'll donate. I only wish there was some way to encourage people who are "better off" to donate something to mod authors that really deserve it. Then people might not become enchanted by this kind of thing, like I almost did.

 

Welp, that's my two cents. How did I get here, anyway?

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Up until this point modding has been a hobby. As a modder, starting on your first mod, you know you're doing it because you have some spare time and you want to give it a go. You enjoy doing it. You want to do it more. You're not doing it for money, you're doing it for the fun of it. You join communities and share your thoughts and ideas with others, you contact and converse with other mod authors on forums to see how they've done things, ask them for permission to use their work in your work, you begin to become part of a like-minded community of people who are all enjoying the things you're doing or enjoy doing the same things you're doing. That's how I've seen modding for the past 20 years.
. . .
We get lots of drama now, without any money changing hands, over permissions and credits, I don't even want to think how horrible it would be to try and sort out such issues when money is involved. That's a lawsuit waiting to happen.

 

 

Every modder deserve praise and i am sure that many people would agree with that. But they do deserve it not only because they spend hundreds or thousands hours of modding but mostly for doing that without being paid for it.

And every single one of them can be sure that whenever they visit Nexus they will find some other mods from other authors with absolutely different content. Even some small tiny little mod which change gameplay drastically.

That is what i understand by :

 

"part of a like-minded community of people who are all enjoying the things you're doing or enjoy doing the same things you're doing"

 

Trust me or not if i were a rich guy i would pay them hard. I wish we all could be rich guys :D Yes many modders deserve (yes they do "deserve") something more than appreciation. That is for sure.

Question is what will happen soon as "community of people who are all enjoying the things you're doing" will turn in to "business"

 

You should not forget that average player of Skyrim for example is using let's say 150 - 200 mods.

 

Now can you imagine how much money you would have to spend ?

How many people would rather share all those mods donwloaded in their PC with other friends so they could save money ?

And how many times you found mod in Nexus and you was not sure if you even want to use it until you tried it ? (yes some mods are aboslute "must-have" mods from seeing first screenshot but some of them are not)

I can't and i don't even want to imagine how many misunderstandings and how much hatred money could bring to this "modding family"

 

It is only my opinion and if some of those "changes" will come i hope i was wrong. But for now it seems to me like "Tree of Souls" from Avatar movie is going to be shot down by $ :(

 

 

 

 

 




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Paid mods will ruin modding. Think about it. Right now, if you don't know how to do something, you ask the community and get a myriad of answers, all correct, that reveal methods for doing that thing, or theories on how it could be accomplished. if mods were monetized, would you even ask for help from your peers, knowing that they will then know what you're working on and take the idea for their own? And if you did, who would offer help for you rather than just do the work themselves to get that dime? Or worse, who would offer tainted solutions, solutions that seem to work but have complicated intentionally included bugs?

 

I'd rather not see the modding community go down that road. Especially if that means that free modding won't be allowed.

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In response to post #24410744.


Also on your point, how many people will break mods out into pieces (all technically complete) that will have excellent interactivity just to make some more money? The days of mod dependency is over too, meaning that no one mod will ever be able to require another mod to work. You will see a lot more independent mods that don't enhance another mod, and that are of poorer quality for it.

Also, Modding tools may only publish to the site, never giving you proper access to the raw files so that you won't even be able to make mods for your own personal use. I'm not saying that this will certainly happen, but it is an option (and a somewhat likely one seeing how companies view piracy today) and it will ruin modding communities as a whole.
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In response to post #23836199. #23839154, #23845829, #23853369, #23858174, #23858619, #23868714, #23869794, #23870749, #23874494, #23889664, #23897239, #23907889, #23916764, #23947279, #23954734, #23963714, #23965734, #23966599, #23968049, #23982619, #23991979, #23996044, #23996969, #24003409, #24065404, #24074259, #24098119, #24324999, #24346394, #24358294, #24364774, #24365749 are all replies on the same post.


MrPandaCommando wrote: I think that this quote from John Green suits this situation perfectly.

"Don't make stuff because you want to make money, it will never make you enough money. Don't make stuff because you want to get famous, because you will never feel famous enough. Make gifts for people and work hard on making those gifts in the hopes that those people will notice. Maybe they will notice how hard you worked, and maybe they won't. And if they don't notice, I know it's frustrating. But ultimately, that doesn't change anything because your responsibility is not to the people the gift is for, but to the gift itself."

I honestly do feel that modders should be rewarded for their work. However, that reward should not be to satisfy monetary greed. Modders make mods because they want to make mods, and that passion and energy is what makes mods (and the modding community) amazing. The introduction of monetary reward for any kind of hobby is a double edged sword, or rather a flail mace wielded by an untrained 12 year old with ADHD. It's going to have major repercussions. True, modders would be able to make money from what they're good at, but at what cost? Mods for games like Dragon Age Inquisition won't likely have many mods (if any) because it's hard to mod the game and even harder to make mods for it, and people will be scrawling for an easy paycheck. The only reason DAI has mods is because some 'Gods of Modding' decided that they wanted mods and knew others wanted them too. There always will be modders that won't sell their mods, Gopher, being one of the most well known of them, because they are making the mod for the mod, not money.

Could these potential changes kill modding? No. Will it hurt modding? Yes. By monetizing something you limit your audience. An example of this is that people don't go to the movie theatre as often as they would have 10 years ago, because now they can just wait for it to pop up on Netflix and pay next to nothing. Another is that piracy is so prevalent in the PC gaming community, because games are so damned expensive and people don't want to hash out $80 on a game and season pass.

People undervalue everything, we have for thousands of years, that won't change. People will always undervalue the work a modder puts into a mod, but modders shouldn't be creating mods for the masses, the money or even the pride of having a popular mod, but rather the modding experience and the end result. The modding community is one of the tightest knit communities I have seen on the Internet, despite it's inherent flaws. When someone decides to make a mod for the sole purpose of selling it, they will have alienated a large portion of their community. This community is built around a hobby, just like a book club, a backyard baseball team or even a crochet club. When that hobby becomes a business, the community will dissipate and be rebuilt around aforementioned business. That community will be vastly different from this current one, and far less enjoyable. The modder's community as a whole would become something that people would despise as people so detest micro-transactions now. I would hate to see that happen to my most beloved Internet community, but it's up to the modders if they so choose to make a business out of this community, or have it remain their hobby.
Arthmoor wrote: One question, not necessarily directed at you, but you're handy :P

Why is it considered greedy for a modder to want to get paid? This is something I don't quite get, because it only seems to apply to TES/Fallout for some reason. Nobody seems to be holding this view for hat makers in TF2 and they've made tons of money at it. Or Sims modders for that matter.
RGMage2 wrote: Agree with Arthmoor, that was my question too.

If someone works 60 hours a week at a regular job and they expect to be paid for it, I doubt too many people would say they are being greedy in asking for their money. But if you put 60 hours of work into a mod and want something back for your time you're being greedy?

Most people don't work for greed, they work for need. Your time is the most valuable thing that anyone has (other than friends and family). Throughout our lives we trade our time for other things of value. Food on the table, a roof over our heads. Yet when we spend our time modding we are expected to give it away for free otherwise we are greedy.

I am quite sure there are many great mods that were never made because the potential author figured it would take up too much valuable time with nothing in return for it (time wasted).

Of course everyone loves the modding community, everyone loves you when you give away things for free. Who says you can't buy love?
Shezrie wrote:
Why is it considered greedy for a modder to want to get paid?

I was wondering about that as well. I think RGMage2 covered it absolutely perfectly. :)
SoMteam wrote: Its greedy since modding is no job, its a hobby and supposed to be fun. When you want to make money out of something get a job. Full time modder here, just saying
hippiebill wrote: I'm glad you mentioned the Sims. Soon after the original Sims debuted (15 years ago), there developed a small internet war between free sites and pay sites that still reverberates to this day. Unlike Valve and Bathesda, EA kept out of the fray. The innovation went to the free sites, primarily because of their openness.

Looking for approbation from a corporate site? With only "authorized" mods?
requested wrote: Panda didn't say that a modder is greedy for wanting to get paid, he said: "I honestly do feel that modders should be rewarded for their work. However, that reward should not be to satisfy monetary greed."

For me this means the monetary part should not be the first or (god forbid!) the only purpose of modding.

Like he said, "...modders shouldn't be creating mods for the masses, the money or even the pride of having a popular mod, but rather the modding experience and the end result."

Greed is antisocial and will affect the modding community. It will lower the willingness to share and/or permit usage of assets. And it will lead to endless discussions over who did what first and if somebody stole an idea / a line of code / whatever. There will be drama, mark my words.

That said, there's nothing wrong getting some money for a mod if it is a work of love :D
Shezrie wrote: People mod for their own reasons and I don't think that anyone else has a right to tell others what reasons they 'should' or 'shouldn't' mod for.
requested wrote: We're just sharing opinions here.
RGMage2 wrote: Some people are of the opinion that the best job you can get is the one that pays you for doing something that you love to do. A modder hoping for financial reward for their efforts doesn’t mean they don’t love modding, or they chose a project based solely on whether they could make money from it. Love of modding, imagination and creativity, artistic expression, and being paid for what you do, none of these are mutually exclusive.

We obviously have a divide here in the community that breaks down in what appears to be an ideological and political way. On the right we have the advocates of the Free Market model, who believe that modders should have the option of letting the market decide the true value of what they have to offer. On the left we have the socialists who believe we should all be working together for the common good

Normally the socialist argument works well on me, ’cause there really are some things that can’t be done well if we don’t all work together, but I am also a strong believer in the right of the individual to pursue their own path, as long as exorcising that right doesn’t infringe on the rights of others, and that is where I see a flaw in the socialist - almost communist approach of the left.

The right-wing vision isn’t advocating that anyone be prevented from releasing free mods, they are just saying they want to exorcise basic rights over their work and let the market decide it’s value. Where as the left-wing is saying that everyone should be denied their rights and forced to conform to a communal way of thinking, and failing that, they should move on, get a job (as if we don’t already have jobs) if they want money, ’cause money has no role to play in a community, being the root of all evil as it is. To which I can’t help but say that if anything is the root of evil it would be “the lack of money”. If having money causes problems then you should be so lucky as to have those types of problems. For most people in the world money is what solves problems.

All we’ve really got going on here is speculation, no one here really knows how any of this is going to play out. But as I see it, worst case scenario is no more free mods. If that happened then I agree it would kill the community. It would effectively be No More Modding, just unofficial DLC’s, a disaster for mod makers and mod users.

Best case scenario for modders (though not for mod users) would be modders having the right to sell their mods on Bethesda officially sanctioned site, or release for free if that is their wish. I think what we would see is that only the best and most polished mods would sell, and those of us who couldn’t produce mods of such a high standard would continue to release for free. As long as future SDK's (game editors) are similar to what we have now then the nature of our mods will not change.

As for how it would change the community, I think that some people here have a utopian ideal that they apply to this community that verges on delusional. Everyone here has their own way of thinking and their own perception of what the modding community is. We don’t all move in lock-step, we are a community of individuals. One of the moderators here said it best when she said “trying to control the modding community is like trying to herd cats”. We can only be who we are. Modders who like to hoard knowledge will continue to do so, as they already do. Modders who like to teach and write tutorials will continue to do that because that is who they are. Some resource makers will demand payment, while others will release for free with the stipulation that they never be used in paid mods. Some very good modders will make money from modding, while some other very good modders will release for free because doing so fits in with their own personal ideology. As for myself, I will probably continue to obsessively work on my mods to near completion, only to abandon them because something else becomes more interesting, rarely releasing anything of value, because that is my nature… and money wont change it. :)
Arthmoor wrote:
However, that reward should not be to satisfy monetary greed.

And yet nobody has been able to articulate how getting paid to mod somehow means satisfying monetary greed.

I could say the same about all these guys who post Youtube stuff and monetize the videos. Especially since they are arguably making money off of things OTHER people made. Yet nobody seems to be directing their righteous anger at them for it either.

It doesn't make much sense to me, in the same way people who call Origin and uPlay evil but embrace Steam when all 3 do all of the same things to their customers.
requested wrote: I can only speak for myself, but I never said it was wrong OR greedy to charge money for your work. There's nobody stopping you from doing this right now without Valve or Beth or anybody else sanctioning it.

I expressed my (idealistic?) viewpoint, that a project shouldn't be done just for the money. (= satisfying the author's greed)

I don't wanna namecall, but I could point you to dozens and dozens of software projects that are just a hoax, and simplifying the distribution of paid content without anybody checking it will result in problems.
We don't know yet how it will work, but I won't pay for any mod just to see if it does what I expected and if it does so in an intelligent way or not.

You can do with your work what you want.
Arthmoor wrote: Well, right now, there very much IS someone stopping people from charging money for their mods. Bethesda's legal team. They'll come down on you like a ton of bricks for it.

Also, folks in various parts of this whole thread keep saying you can go run a Kickstarter. No. You can't. Every last one that Beth has found out about has been shut down due to violating the CK EULA.

There's a certain irony in people who say it's greedy to charge money telling people to use Kickstarter in the same breath. Kickstarter usually involves sums of money that are quite large.

In any case, I can't see it as greedy even if someone specifically mods to make money. It's using your talents to benefit yourself. We all do this (if we're lucky) - it's called having a job. Some people get paid to dig ditches, others get paid to sell cars, some get paid to make the games we play, and yes, there are some who make careers out of posting dumb videos to Youtube. I fail to see how someone being able to turn modding into a career is a bad thing.
JinixElder wrote: It's not so much the getting paid bit - it's the legal crappola that goes along with it.... and the direction that takes. The copyright infringements etc... for instance each 'model' would now be owned and no modifications made without a lawsuit.
No simple retexturing without signing legal forms and getting permission for changes etc...
Eventually the big games will have to deal with modders forming into companies trying to reign in modders for profit.

From love of modding to greed for money.



sesom wrote: Do you take the same responsibility as a commercial company Arthmoor if you are paid for making mods?

If the answer is no, it's greedy.
Arthmoor wrote: Then I guess all Indie Dev studios are greedy too since they don't take on the same level of responsibility as AAA developers.

You realize this logic fails hard, yes?
sesom wrote: Nope it doesn't fail. Because that's actually how the indie studios struggle atm. professionalism (who sold out shortly to MS?). It's the same with youtube where the "big" youtubers suddenly have to realize what business and copyright law means. Responsibility.

All this wonderfull "Kickstarter" projects that promise the customer ...heaven... and can't even deliver a minimal of the promised functionality....

Yeah we need this for mods too ... urgently ... and in thousends. Best with it's own Steam Workshop....

But I am sure all of these "professional" modmakers who sell you their product have payed their licenses for Photoshop, 3DSMax, Substance Painter, .... Sure they have and don't use student licenses or worse.

The commercialisation of mods is a minefield for customer and modmakers. I wouldn't open up this can of worms.

Read about the SIMS 2 modscene and what happend as the "big business" started there. It should open up your eyes why it's a very bad thing and all about greed.

I am not talking about you as person. I am talking about what happpens as soon as this possibility is open.

(Btw. Yes I am working on my own game too and yes it will be a commercial project.)
Shezrie wrote:
But I am sure all of these "professional" modmakers who sell you their product have payed their licenses for Photoshop, 3DSMax, Substance Painter, .....


Why would they need to when they can use Blender, Gimp, Paint.NET, Nifscope, Audacity etc etc....
Arthmoor wrote:
Nope it doesn't fail.

Except it does, because your argument is rooted in the assumption that all modders and Indie game devs are irresponsible children who are borderline software pirates. You may not have noticed, but there are plenty of us right now in the free modding scene who fight hard for proper attribution, permissions, and the rights of our fellow modders. Even when some of them despise us for doing so.

Read about the SIMS 2 modscene and what happend as the "big business" started there. It should open up your eyes why it's a very bad thing and all about greed.


I have. I think the rumors are entirely overblown and are rooted in jealously more than anything else. We don't all see things the same way :P

Shezrie covered the remainder. There are plenty of open source free alternatives to the expensive programs you mentioned. You'd also be surprised just how many modders have donated hard earned money to those projects to keep them alive.
Shezrie wrote:
There always will be modders that won't sell their mods, Gopher, being one of the most well known of them, because they are making the mod for the mod, not money.


Not sure how I missed this before. You do know that Gopher is one of the lucky ones making a full living from making videos about mods, right?

It baffles the mind....how is it that it is okay for others to make money from modders work, yet not okay for modders too. Just thought I would throw that out for folks to think about.
phellen wrote: To add onto Shezrie's and Arthmoors points, why couldn't modders make money exactly the same way that Gopher makes money reviewing mods? Through advertising sponsors and page views.

One can assume most people watching Gopher's videos are going to be also viewing the mod pages to access the download. There's your coinage right there and users still get access to mods for free.
Zaldiir wrote: This would probably be the best solution. Some sort of NexusMods Partnership - for every penny earned from ads on your mod page, you get a cut from NexusMods.

This could be an opt-in thing, and could be only available to those who have access to the Authors Forum.

And to take it further, a subscription model like what Twitch has, if you want to support a mod author more (could basically be an expansion to the donation system - allowing monthly automatic donations).


There are a lot of things that can be done without making the actual mods cost money, and I think ad revenue is the best alternative to it.
surge914 wrote: It's not. It's greedy to make mods for the Main Purpose of getting paid. Take EA and Ubisoft vs. Indie games. Both get paid but recently there have been much better rated indie games than triple AAA games from EA and Ubisoft. Why? because these companies don't care about making games they care about taking your money and is evident with every broken, half-finished game they keep pushing out knowing full well it hasn't properly gone through QA. Indie games on the other hand(and i'm not speaking for all) make these games because they enjoy it and don't expect to get rich of selling a game half the price of a triple AAA game. That's where the expression, "Do what you love and the money will come" comes in. I think games that fit that quote are Angry birds, Clash of clans, divinity original sin, plus the new cities skylines is getting really good ratings by many and these games were made by small groups of people.
phellen wrote: For those arguing for there to be absolutely no change to modding at all, I think there is a problem with that argument and that is the underlying assumption that all modding can remain at the status quo forever. I doubt that's the case as companies like Valve have already realized the earning potential that's there, and are likely chomping at the bit to take hold of it.

How the modding landscape changes will depend upon who is the first to act, and what the response of the entire gaming community will be. I think it's better to be pro-active and adapt if not be the ones to set a precedent/direction, rather than to just sit back and watch it all play out from the sidelines, because if you don't guess who might end up being left out of the equation at the end of the day?

(In response to Zaldiir)
I think if the Nexus were to one day adopt a model similar to what you described, it could only serve to help grow the modding community. The "opt in" feature you mentioned is a great idea in that that it leaves the choice in the hands of the modder(s) for whether or not they want to take advantage of potential advertising income.
Zaldiir wrote: @Surge: I don't think anyone make mods with the main goal of getting rich. But is it really greedy to want to get at least a little bit out of the hours (often hundreds or thousands) spent making the mod(s)?
Ironman5000 wrote: This won't be a debate settled any time soon regardless of how many threads or posts made, like politics there's always gonna be two sides of the fence who will want to challenge each other. Lets just try not to get too riled up ONLY because money MIGHT enter into our world, believe it or not it's not the be-all and end-all of everything, if an individual seeks to gain some for through a hobby it's none of your business. If there ever is a future mandatory change you nay sayers will eventually learn to live with it anyway especially when you see the full picture instead of the singular idea of "greed".
khmp wrote: An assumption for an assumption? I believe what you are basically trying to state is the following: Introducing money into a hobby is intrinsically corrupting to the hobby and the hobbyist. If this is your deduction then I strongly advise you to reconsider your position. There is far too much gray area in that statement to wholly believe it.

There are so many unique circumstances that you and I cannot begin to fathom spurring on their creative works. It may be money. It may be prestige. It may be love. It may be to learn. It might just be a lark. I think you're precluding your ability to see any other motivation than personal betterment as misguided. When in fact any one of those reasons can result in another person's gaming experience becoming enriched.

If I am misconstruing or otherwise projecting, please correct me.

My personal concerns IF modding were to become monetized:
Permissions.
Copyright.
Content Sharing.
Creator/Consumer Interaction/Responsibility.
Stability.
Patching.
Refunding.
DRM.
Anasctazia wrote: deleted
phellen wrote: (Expanding upon my previous point)

One easy way to implement advertising would be to in a sense, follow the example of what google has done with youtube. The Nexus could have an option for modders to attach a video Ad that instantly streams upon someone opening the "files" page of a mod. At the end of the video, or after a few seconds, options can appear for for the user to download the mod via NMM or manually.
dasgones wrote: a big issue I'm seeing here, and i believe the most worrisome, is going to be the limiting of modding in a game to only those selling the the approved marketplace. I would only slightly mind paying for a few mods but would hate to have to pay for all mods. and if the developers start to incorporate the selling of mods (especially at a 75% profit margin) in this direction I fear that is exactly what will happen. Unless the entire modding community united to stop them, there would be nothing to stop developers from monopolizing on the work of volunteers. I'm especially worried about bethesda doing so after seeing their attempt to market TES:O at $60 a month. I respect the hours of effort that goes into modding. I've done a little myself but after realizing how much I suck at it my respect doubled as well as commitment to testing and seeing the wonder created in the modding community. I wouldn't mind buying many of you lunch every now and then for your amazing artwork. But that principle changes drastically when I have to pay someone else for your art. My expectations for something I buy increase with the price. I feel that would be a massive shame towards the community to move from a collective team experiencing something awesome into a community of people fighting over copyrights and royalties from the tablecloth of a developer. As much as I agree you deserve a tangible reward I would despise seeing the developer of the game forcing you to sell yourself. And they will if we let them. it isn't the modder's greed that will destroy the community but the developer's.
treota wrote: The simple truth:
It is in no way greedy to expect 'reward' (could be money) for your effort.

However, when the product you are creating relies almost entirely on something that another person or entity has made (in this case Skyrim) and that product could be argued to be taking potential opportunities away from the creators of the base software then you can not reasonably ask for money as a reward without being 'greedy'.

A good 50-60% of the reason people would consider your mod is due to the base software that it was created for, not to mention the other 40% could easily be from another IP aswell (such as a star wars/star trek mod etc). So at the most you could claim around 20% of the input value. Not to mention that if you ask for money then your quality standards rocket upwards and you will have to put far more effort into said mod.

(Total conversion type mods are a little different but still follow the same kind of rules)

It would be something like standing next to a hotdog vendor with a bottle of mustard, then asking $2 for a squirt of mustard on peoples hotdogs. Now lets say that the mustard you are offering is of poor quality, then that customer develops a poor opinion of the hotdog vendor even though they did not authorize you to give out mustard and to put extra sting on it you are taking potential profit away from their business.

Modding itself has been under fire from birth, many companies will flat out ban any mod of their game under the reasoning of profit theft, others will intentionally make it next to impossible to mod their game. We as modders should be thankful to more enlightened companies that are willing to embrace the benefits of having a modding community.

Bonus:
Also, ask this question: A team of potentially hundreds made this software and are asking $40-60, how much is your mod really worth?
Shezrie wrote:
It would be something like standing next to a hotdog vendor with a bottle of mustard, then asking $2 for a squirt of mustard on peoples hotdogs


Following this logic....

- A painter cannot place the value of his/her painting above the value of the canvas/paints/paintbrushes and multitude of other tools artists use.

Lets take that further....that 'cityscape' that artist is painting was designed and created by a multitude of designers, laborers using a multitude of resources built by others. Consequently the artist is building off something that so many others created. Frankly that artist should be paying THEM all to even pick up his paintbrush, never mind thinking to make money from selling his painting!

It doesn't work that way. Just because something is built on something else doesn't devalue the time, effort and unique creativity put into it.

PS...where I come from sauces cost extra. lol
DrakeTheDragon wrote:
It would be something like standing next to a hotdog vendor with a bottle of mustard, then asking $2 for a squirt of mustard on peoples hotdogs. Now lets say that the mustard you are offering is of poor quality, then that customer develops a poor opinion of the hotdog vendor even though they did not authorize you to give out mustard and to put extra sting on it you are taking potential profit away from their business.


Except, let's not forget, this is about "Bethesda" planning to introduce a paid mods scheme via curated workshops or something on the Steam Workshop. It is the hotdog vendor literally "inviting" you to sell your mustard here!

I'm convinced, if Bethesda were in any way worried about your mods devaluing their products, they'd sure as hell never loosen the restriction that mods cannot be sold ever as it is now. But they're going to, or at least that's what this whole article is about, so they must have good reason to and disagree with the issues you brought up in their place.

Like I said a long, long way down the comments in here already, I personally don't see this coming anytime soon, yet. They're by far not even remotely compared for it, yet, and if they rush it, it will put an end to the attempt before it started.

Not that not being prepared for something and being warned about the fact from multiple sources previously has ever stopped them from rushing right ahead into disaster anyways, but... yeah. It takes a multitude of things to be done first, before they can even think of introducing a curated workshop for any of their existing games.

But that's besides the point. I'm in a "Do what you want, I don't care anymore. Unless you force me to put a price on my work as well, then I'm gone" state of mind about it currently. So that is that. I'll sit back and watch things develop, and I won't get involved into this too much, until I see a development that warrants it.

But calling artists (and yes, mod authors == artists) "greedy" for wishing for a little financial gain for sharing their work with the public, in my eyes, is pretty much stretching it here.

Don't get me wrong. I'm still convinced the introduction of paid modding will put an end to the community as we know it. But those artists have all damn right to wish for a little compensation at any time and do not deserve being called "greedy" over it! This relation does not compute.


Good point. I pay for huge amount of DLCs (er, expansions) for Sims and then I also pay for mods.

NOT.

I abandoned the franchise after Sims 1 and I guess I will give up video games entirely in favor of, perhaps, writing stories. It'll be a pain not to watch mods like Vilja evolve across new iterations of Elder Scrolls (assuming ESO isn't the end of single player Elder Scrolls) but c'est la vie. Being microgouged for games is not for me.
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MrPandaCommando wrote: I think that this quote from John Green suits this situation perfectly.

"Don't make stuff because you want to make money, it will never make you enough money. Don't make stuff because you want to get famous, because you will never feel famous enough. Make gifts for people and work hard on making those gifts in the hopes that those people will notice. Maybe they will notice how hard you worked, and maybe they won't. And if they don't notice, I know it's frustrating. But ultimately, that doesn't change anything because your responsibility is not to the people the gift is for, but to the gift itself."

I honestly do feel that modders should be rewarded for their work. However, that reward should not be to satisfy monetary greed. Modders make mods because they want to make mods, and that passion and energy is what makes mods (and the modding community) amazing. The introduction of monetary reward for any kind of hobby is a double edged sword, or rather a flail mace wielded by an untrained 12 year old with ADHD. It's going to have major repercussions. True, modders would be able to make money from what they're good at, but at what cost? Mods for games like Dragon Age Inquisition won't likely have many mods (if any) because it's hard to mod the game and even harder to make mods for it, and people will be scrawling for an easy paycheck. The only reason DAI has mods is because some 'Gods of Modding' decided that they wanted mods and knew others wanted them too. There always will be modders that won't sell their mods, Gopher, being one of the most well known of them, because they are making the mod for the mod, not money.

Could these potential changes kill modding? No. Will it hurt modding? Yes. By monetizing something you limit your audience. An example of this is that people don't go to the movie theatre as often as they would have 10 years ago, because now they can just wait for it to pop up on Netflix and pay next to nothing. Another is that piracy is so prevalent in the PC gaming community, because games are so damned expensive and people don't want to hash out $80 on a game and season pass.

People undervalue everything, we have for thousands of years, that won't change. People will always undervalue the work a modder puts into a mod, but modders shouldn't be creating mods for the masses, the money or even the pride of having a popular mod, but rather the modding experience and the end result. The modding community is one of the tightest knit communities I have seen on the Internet, despite it's inherent flaws. When someone decides to make a mod for the sole purpose of selling it, they will have alienated a large portion of their community. This community is built around a hobby, just like a book club, a backyard baseball team or even a crochet club. When that hobby becomes a business, the community will dissipate and be rebuilt around aforementioned business. That community will be vastly different from this current one, and far less enjoyable. The modder's community as a whole would become something that people would despise as people so detest micro-transactions now. I would hate to see that happen to my most beloved Internet community, but it's up to the modders if they so choose to make a business out of this community, or have it remain their hobby.
Arthmoor wrote: One question, not necessarily directed at you, but you're handy :P

Why is it considered greedy for a modder to want to get paid? This is something I don't quite get, because it only seems to apply to TES/Fallout for some reason. Nobody seems to be holding this view for hat makers in TF2 and they've made tons of money at it. Or Sims modders for that matter.
RGMage2 wrote: Agree with Arthmoor, that was my question too.

If someone works 60 hours a week at a regular job and they expect to be paid for it, I doubt too many people would say they are being greedy in asking for their money. But if you put 60 hours of work into a mod and want something back for your time you're being greedy?

Most people don't work for greed, they work for need. Your time is the most valuable thing that anyone has (other than friends and family). Throughout our lives we trade our time for other things of value. Food on the table, a roof over our heads. Yet when we spend our time modding we are expected to give it away for free otherwise we are greedy.

I am quite sure there are many great mods that were never made because the potential author figured it would take up too much valuable time with nothing in return for it (time wasted).

Of course everyone loves the modding community, everyone loves you when you give away things for free. Who says you can't buy love?
Shezrie wrote:
Why is it considered greedy for a modder to want to get paid?

I was wondering about that as well. I think RGMage2 covered it absolutely perfectly. :)
SoMteam wrote: Its greedy since modding is no job, its a hobby and supposed to be fun. When you want to make money out of something get a job. Full time modder here, just saying
hippiebill wrote: I'm glad you mentioned the Sims. Soon after the original Sims debuted (15 years ago), there developed a small internet war between free sites and pay sites that still reverberates to this day. Unlike Valve and Bathesda, EA kept out of the fray. The innovation went to the free sites, primarily because of their openness.

Looking for approbation from a corporate site? With only "authorized" mods?
requested wrote: Panda didn't say that a modder is greedy for wanting to get paid, he said: "I honestly do feel that modders should be rewarded for their work. However, that reward should not be to satisfy monetary greed."

For me this means the monetary part should not be the first or (god forbid!) the only purpose of modding.

Like he said, "...modders shouldn't be creating mods for the masses, the money or even the pride of having a popular mod, but rather the modding experience and the end result."

Greed is antisocial and will affect the modding community. It will lower the willingness to share and/or permit usage of assets. And it will lead to endless discussions over who did what first and if somebody stole an idea / a line of code / whatever. There will be drama, mark my words.

That said, there's nothing wrong getting some money for a mod if it is a work of love :D
Shezrie wrote: People mod for their own reasons and I don't think that anyone else has a right to tell others what reasons they 'should' or 'shouldn't' mod for.
requested wrote: We're just sharing opinions here.
RGMage2 wrote: Some people are of the opinion that the best job you can get is the one that pays you for doing something that you love to do. A modder hoping for financial reward for their efforts doesn’t mean they don’t love modding, or they chose a project based solely on whether they could make money from it. Love of modding, imagination and creativity, artistic expression, and being paid for what you do, none of these are mutually exclusive.

We obviously have a divide here in the community that breaks down in what appears to be an ideological and political way. On the right we have the advocates of the Free Market model, who believe that modders should have the option of letting the market decide the true value of what they have to offer. On the left we have the socialists who believe we should all be working together for the common good

Normally the socialist argument works well on me, ’cause there really are some things that can’t be done well if we don’t all work together, but I am also a strong believer in the right of the individual to pursue their own path, as long as exorcising that right doesn’t infringe on the rights of others, and that is where I see a flaw in the socialist - almost communist approach of the left.

The right-wing vision isn’t advocating that anyone be prevented from releasing free mods, they are just saying they want to exorcise basic rights over their work and let the market decide it’s value. Where as the left-wing is saying that everyone should be denied their rights and forced to conform to a communal way of thinking, and failing that, they should move on, get a job (as if we don’t already have jobs) if they want money, ’cause money has no role to play in a community, being the root of all evil as it is. To which I can’t help but say that if anything is the root of evil it would be “the lack of money”. If having money causes problems then you should be so lucky as to have those types of problems. For most people in the world money is what solves problems.

All we’ve really got going on here is speculation, no one here really knows how any of this is going to play out. But as I see it, worst case scenario is no more free mods. If that happened then I agree it would kill the community. It would effectively be No More Modding, just unofficial DLC’s, a disaster for mod makers and mod users.

Best case scenario for modders (though not for mod users) would be modders having the right to sell their mods on Bethesda officially sanctioned site, or release for free if that is their wish. I think what we would see is that only the best and most polished mods would sell, and those of us who couldn’t produce mods of such a high standard would continue to release for free. As long as future SDK's (game editors) are similar to what we have now then the nature of our mods will not change.

As for how it would change the community, I think that some people here have a utopian ideal that they apply to this community that verges on delusional. Everyone here has their own way of thinking and their own perception of what the modding community is. We don’t all move in lock-step, we are a community of individuals. One of the moderators here said it best when she said “trying to control the modding community is like trying to herd cats”. We can only be who we are. Modders who like to hoard knowledge will continue to do so, as they already do. Modders who like to teach and write tutorials will continue to do that because that is who they are. Some resource makers will demand payment, while others will release for free with the stipulation that they never be used in paid mods. Some very good modders will make money from modding, while some other very good modders will release for free because doing so fits in with their own personal ideology. As for myself, I will probably continue to obsessively work on my mods to near completion, only to abandon them because something else becomes more interesting, rarely releasing anything of value, because that is my nature… and money wont change it. :)
Arthmoor wrote:
However, that reward should not be to satisfy monetary greed.

And yet nobody has been able to articulate how getting paid to mod somehow means satisfying monetary greed.

I could say the same about all these guys who post Youtube stuff and monetize the videos. Especially since they are arguably making money off of things OTHER people made. Yet nobody seems to be directing their righteous anger at them for it either.

It doesn't make much sense to me, in the same way people who call Origin and uPlay evil but embrace Steam when all 3 do all of the same things to their customers.
requested wrote: I can only speak for myself, but I never said it was wrong OR greedy to charge money for your work. There's nobody stopping you from doing this right now without Valve or Beth or anybody else sanctioning it.

I expressed my (idealistic?) viewpoint, that a project shouldn't be done just for the money. (= satisfying the author's greed)

I don't wanna namecall, but I could point you to dozens and dozens of software projects that are just a hoax, and simplifying the distribution of paid content without anybody checking it will result in problems.
We don't know yet how it will work, but I won't pay for any mod just to see if it does what I expected and if it does so in an intelligent way or not.

You can do with your work what you want.
Arthmoor wrote: Well, right now, there very much IS someone stopping people from charging money for their mods. Bethesda's legal team. They'll come down on you like a ton of bricks for it.

Also, folks in various parts of this whole thread keep saying you can go run a Kickstarter. No. You can't. Every last one that Beth has found out about has been shut down due to violating the CK EULA.

There's a certain irony in people who say it's greedy to charge money telling people to use Kickstarter in the same breath. Kickstarter usually involves sums of money that are quite large.

In any case, I can't see it as greedy even if someone specifically mods to make money. It's using your talents to benefit yourself. We all do this (if we're lucky) - it's called having a job. Some people get paid to dig ditches, others get paid to sell cars, some get paid to make the games we play, and yes, there are some who make careers out of posting dumb videos to Youtube. I fail to see how someone being able to turn modding into a career is a bad thing.
JinixElder wrote: It's not so much the getting paid bit - it's the legal crappola that goes along with it.... and the direction that takes. The copyright infringements etc... for instance each 'model' would now be owned and no modifications made without a lawsuit.
No simple retexturing without signing legal forms and getting permission for changes etc...
Eventually the big games will have to deal with modders forming into companies trying to reign in modders for profit.

From love of modding to greed for money.



sesom wrote: Do you take the same responsibility as a commercial company Arthmoor if you are paid for making mods?

If the answer is no, it's greedy.
Arthmoor wrote: Then I guess all Indie Dev studios are greedy too since they don't take on the same level of responsibility as AAA developers.

You realize this logic fails hard, yes?
sesom wrote: Nope it doesn't fail. Because that's actually how the indie studios struggle atm. professionalism (who sold out shortly to MS?). It's the same with youtube where the "big" youtubers suddenly have to realize what business and copyright law means. Responsibility.

All this wonderfull "Kickstarter" projects that promise the customer ...heaven... and can't even deliver a minimal of the promised functionality....

Yeah we need this for mods too ... urgently ... and in thousends. Best with it's own Steam Workshop....

But I am sure all of these "professional" modmakers who sell you their product have payed their licenses for Photoshop, 3DSMax, Substance Painter, .... Sure they have and don't use student licenses or worse.

The commercialisation of mods is a minefield for customer and modmakers. I wouldn't open up this can of worms.

Read about the SIMS 2 modscene and what happend as the "big business" started there. It should open up your eyes why it's a very bad thing and all about greed.

I am not talking about you as person. I am talking about what happpens as soon as this possibility is open.

(Btw. Yes I am working on my own game too and yes it will be a commercial project.)
Shezrie wrote:
But I am sure all of these "professional" modmakers who sell you their product have payed their licenses for Photoshop, 3DSMax, Substance Painter, .....


Why would they need to when they can use Blender, Gimp, Paint.NET, Nifscope, Audacity etc etc....
Arthmoor wrote:
Nope it doesn't fail.

Except it does, because your argument is rooted in the assumption that all modders and Indie game devs are irresponsible children who are borderline software pirates. You may not have noticed, but there are plenty of us right now in the free modding scene who fight hard for proper attribution, permissions, and the rights of our fellow modders. Even when some of them despise us for doing so.

Read about the SIMS 2 modscene and what happend as the "big business" started there. It should open up your eyes why it's a very bad thing and all about greed.


I have. I think the rumors are entirely overblown and are rooted in jealously more than anything else. We don't all see things the same way :P

Shezrie covered the remainder. There are plenty of open source free alternatives to the expensive programs you mentioned. You'd also be surprised just how many modders have donated hard earned money to those projects to keep them alive.
Shezrie wrote:
There always will be modders that won't sell their mods, Gopher, being one of the most well known of them, because they are making the mod for the mod, not money.


Not sure how I missed this before. You do know that Gopher is one of the lucky ones making a full living from making videos about mods, right?

It baffles the mind....how is it that it is okay for others to make money from modders work, yet not okay for modders too. Just thought I would throw that out for folks to think about.
phellen wrote: To add onto Shezrie's and Arthmoors points, why couldn't modders make money exactly the same way that Gopher makes money reviewing mods? Through advertising sponsors and page views.

One can assume most people watching Gopher's videos are going to be also viewing the mod pages to access the download. There's your coinage right there and users still get access to mods for free.
Zaldiir wrote: This would probably be the best solution. Some sort of NexusMods Partnership - for every penny earned from ads on your mod page, you get a cut from NexusMods.

This could be an opt-in thing, and could be only available to those who have access to the Authors Forum.

And to take it further, a subscription model like what Twitch has, if you want to support a mod author more (could basically be an expansion to the donation system - allowing monthly automatic donations).


There are a lot of things that can be done without making the actual mods cost money, and I think ad revenue is the best alternative to it.
surge914 wrote: It's not. It's greedy to make mods for the Main Purpose of getting paid. Take EA and Ubisoft vs. Indie games. Both get paid but recently there have been much better rated indie games than triple AAA games from EA and Ubisoft. Why? because these companies don't care about making games they care about taking your money and is evident with every broken, half-finished game they keep pushing out knowing full well it hasn't properly gone through QA. Indie games on the other hand(and i'm not speaking for all) make these games because they enjoy it and don't expect to get rich of selling a game half the price of a triple AAA game. That's where the expression, "Do what you love and the money will come" comes in. I think games that fit that quote are Angry birds, Clash of clans, divinity original sin, plus the new cities skylines is getting really good ratings by many and these games were made by small groups of people.
phellen wrote: For those arguing for there to be absolutely no change to modding at all, I think there is a problem with that argument and that is the underlying assumption that all modding can remain at the status quo forever. I doubt that's the case as companies like Valve have already realized the earning potential that's there, and are likely chomping at the bit to take hold of it.

How the modding landscape changes will depend upon who is the first to act, and what the response of the entire gaming community will be. I think it's better to be pro-active and adapt if not be the ones to set a precedent/direction, rather than to just sit back and watch it all play out from the sidelines, because if you don't guess who might end up being left out of the equation at the end of the day?

(In response to Zaldiir)
I think if the Nexus were to one day adopt a model similar to what you described, it could only serve to help grow the modding community. The "opt in" feature you mentioned is a great idea in that that it leaves the choice in the hands of the modder(s) for whether or not they want to take advantage of potential advertising income.
Zaldiir wrote: @Surge: I don't think anyone make mods with the main goal of getting rich. But is it really greedy to want to get at least a little bit out of the hours (often hundreds or thousands) spent making the mod(s)?
Ironman5000 wrote: This won't be a debate settled any time soon regardless of how many threads or posts made, like politics there's always gonna be two sides of the fence who will want to challenge each other. Lets just try not to get too riled up ONLY because money MIGHT enter into our world, believe it or not it's not the be-all and end-all of everything, if an individual seeks to gain some for through a hobby it's none of your business. If there ever is a future mandatory change you nay sayers will eventually learn to live with it anyway especially when you see the full picture instead of the singular idea of "greed".
khmp wrote: An assumption for an assumption? I believe what you are basically trying to state is the following: Introducing money into a hobby is intrinsically corrupting to the hobby and the hobbyist. If this is your deduction then I strongly advise you to reconsider your position. There is far too much gray area in that statement to wholly believe it.

There are so many unique circumstances that you and I cannot begin to fathom spurring on their creative works. It may be money. It may be prestige. It may be love. It may be to learn. It might just be a lark. I think you're precluding your ability to see any other motivation than personal betterment as misguided. When in fact any one of those reasons can result in another person's gaming experience becoming enriched.

If I am misconstruing or otherwise projecting, please correct me.

My personal concerns IF modding were to become monetized:
Permissions.
Copyright.
Content Sharing.
Creator/Consumer Interaction/Responsibility.
Stability.
Patching.
Refunding.
DRM.
Anasctazia wrote: deleted
phellen wrote: (Expanding upon my previous point)

One easy way to implement advertising would be to in a sense, follow the example of what google has done with youtube. The Nexus could have an option for modders to attach a video Ad that instantly streams upon someone opening the "files" page of a mod. At the end of the video, or after a few seconds, options can appear for for the user to download the mod via NMM or manually.
dasgones wrote: a big issue I'm seeing here, and i believe the most worrisome, is going to be the limiting of modding in a game to only those selling the the approved marketplace. I would only slightly mind paying for a few mods but would hate to have to pay for all mods. and if the developers start to incorporate the selling of mods (especially at a 75% profit margin) in this direction I fear that is exactly what will happen. Unless the entire modding community united to stop them, there would be nothing to stop developers from monopolizing on the work of volunteers. I'm especially worried about bethesda doing so after seeing their attempt to market TES:O at $60 a month. I respect the hours of effort that goes into modding. I've done a little myself but after realizing how much I suck at it my respect doubled as well as commitment to testing and seeing the wonder created in the modding community. I wouldn't mind buying many of you lunch every now and then for your amazing artwork. But that principle changes drastically when I have to pay someone else for your art. My expectations for something I buy increase with the price. I feel that would be a massive shame towards the community to move from a collective team experiencing something awesome into a community of people fighting over copyrights and royalties from the tablecloth of a developer. As much as I agree you deserve a tangible reward I would despise seeing the developer of the game forcing you to sell yourself. And they will if we let them. it isn't the modder's greed that will destroy the community but the developer's.
treota wrote: The simple truth:
It is in no way greedy to expect 'reward' (could be money) for your effort.

However, when the product you are creating relies almost entirely on something that another person or entity has made (in this case Skyrim) and that product could be argued to be taking potential opportunities away from the creators of the base software then you can not reasonably ask for money as a reward without being 'greedy'.

A good 50-60% of the reason people would consider your mod is due to the base software that it was created for, not to mention the other 40% could easily be from another IP aswell (such as a star wars/star trek mod etc). So at the most you could claim around 20% of the input value. Not to mention that if you ask for money then your quality standards rocket upwards and you will have to put far more effort into said mod.

(Total conversion type mods are a little different but still follow the same kind of rules)

It would be something like standing next to a hotdog vendor with a bottle of mustard, then asking $2 for a squirt of mustard on peoples hotdogs. Now lets say that the mustard you are offering is of poor quality, then that customer develops a poor opinion of the hotdog vendor even though they did not authorize you to give out mustard and to put extra sting on it you are taking potential profit away from their business.

Modding itself has been under fire from birth, many companies will flat out ban any mod of their game under the reasoning of profit theft, others will intentionally make it next to impossible to mod their game. We as modders should be thankful to more enlightened companies that are willing to embrace the benefits of having a modding community.

Bonus:
Also, ask this question: A team of potentially hundreds made this software and are asking $40-60, how much is your mod really worth?
Shezrie wrote:
It would be something like standing next to a hotdog vendor with a bottle of mustard, then asking $2 for a squirt of mustard on peoples hotdogs


Following this logic....

- A painter cannot place the value of his/her painting above the value of the canvas/paints/paintbrushes and multitude of other tools artists use.

Lets take that further....that 'cityscape' that artist is painting was designed and created by a multitude of designers, laborers using a multitude of resources built by others. Consequently the artist is building off something that so many others created. Frankly that artist should be paying THEM all to even pick up his paintbrush, never mind thinking to make money from selling his painting!

It doesn't work that way. Just because something is built on something else doesn't devalue the time, effort and unique creativity put into it.

PS...where I come from sauces cost extra. lol
DrakeTheDragon wrote:
It would be something like standing next to a hotdog vendor with a bottle of mustard, then asking $2 for a squirt of mustard on peoples hotdogs. Now lets say that the mustard you are offering is of poor quality, then that customer develops a poor opinion of the hotdog vendor even though they did not authorize you to give out mustard and to put extra sting on it you are taking potential profit away from their business.


Except, let's not forget, this is about "Bethesda" planning to introduce a paid mods scheme via curated workshops or something on the Steam Workshop. It is the hotdog vendor literally "inviting" you to sell your mustard here!

I'm convinced, if Bethesda were in any way worried about your mods devaluing their products, they'd sure as hell never loosen the restriction that mods cannot be sold ever as it is now. But they're going to, or at least that's what this whole article is about, so they must have good reason to and disagree with the issues you brought up in their place.

Like I said a long, long way down the comments in here already, I personally don't see this coming anytime soon, yet. They're by far not even remotely compared for it, yet, and if they rush it, it will put an end to the attempt before it started.

Not that not being prepared for something and being warned about the fact from multiple sources previously has ever stopped them from rushing right ahead into disaster anyways, but... yeah. It takes a multitude of things to be done first, before they can even think of introducing a curated workshop for any of their existing games.

But that's besides the point. I'm in a "Do what you want, I don't care anymore. Unless you force me to put a price on my work as well, then I'm gone" state of mind about it currently. So that is that. I'll sit back and watch things develop, and I won't get involved into this too much, until I see a development that warrants it.

But calling artists (and yes, mod authors == artists) "greedy" for wishing for a little financial gain for sharing their work with the public, in my eyes, is pretty much stretching it here.

Don't get me wrong. I'm still convinced the introduction of paid modding will put an end to the community as we know it. But those artists have all damn right to wish for a little compensation at any time and do not deserve being called "greedy" over it! This relation does not compute.
jacquelope wrote: Good point. I pay for huge amount of DLCs (er, expansions) for Sims and then I also pay for mods.

NOT.

I abandoned the franchise after Sims 1 and I guess I will give up video games entirely in favor of, perhaps, writing stories. It'll be a pain not to watch mods like Vilja evolve across new iterations of Elder Scrolls (assuming ESO isn't the end of single player Elder Scrolls) but c'est la vie. Being microgouged for games is not for me.


Keyword: "Donate" :)
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Paid mods will ruin modding. Think about it. Right now, if you don't know how to do something, you ask the community and get a myriad of answers, all correct, that reveal methods for doing that thing, or theories on how it could be accomplished. if mods were monetized, would you even ask for help from your peers, knowing that they will then know what you're working on and take the idea for their own? And if you did, who would offer help for you rather than just do the work themselves to get that dime? Or worse, who would offer tainted solutions, solutions that seem to work but have complicated intentionally included bugs?

 

I'd rather not see the modding community go down that road. Especially if that means that free modding won't be allowed.

 

That's why there are no free online tutorials for 3DsMax, Photoshop, After Effects, Premier Pro, Maya, Mudbox, Zbrush, UDK, CryEngine, Unity, or World Machine... or Ndo & Ddo... or Papyrus, or C+, C++, Python, or Visual Basic... or pipe fittings, Honda Engine Manifolds, or oil changes, or car air filters, or paint & body work... or electrical wiring, or camera operation, or lighting setups, photography aperture & shutter speed vs iso/asa dichotomies...

 

If there's money involved, people will just keep it to themselves.

Edited by Thaiauxn
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I'm not worried because of one thing: being in-it-for-the-money will not work on the Workshop.

 

What I mean is this: lets say that 1 mod gets sold out of every 10000 mods that gets made.

(a guess based on how it works for Valve games ATM.)

That is such a small sample size of all the mods that exist that the ones made by greedy people are, at best, equally likely to be the lucky few that get to sell their mod as all the others.

 

Now think about the up-font costs; you have to completely finish the mod before you can even put it on the Workshop with zero return for a minimum wait time of ~4 mounts with no maximum wait time.

 

THEN realize that the game devs want money too, so they are far more likely to sell a mod made by people they trust to be able to use the money they make to fund more mods that the game devs can sell! How will get this trust without a singly freely available mod, how would the mod dev even get upvotes without making free mods first?

 

All this work when the greedy mod dev could just make a Kickstarter? how is this even remotely likely to became a thing more then a few thousand people can even hope to try? let alone stop other people from making mods freely available.

 

PS How could Game devs DRM mods in a way that lets mod makes still play-test them before submission? I see no way to do that with Steamworks and I don't think Valve would let that happen any time soon.

Edited by RandomAcronyms
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In response to post #24427299.


RandomAcronyms wrote: I'm not worried because of one thing: being in-it-for-the-money will not work on the Workshop.

What I mean is this: lets say that 1 mod gets sold out of every 10000 mods that gets made.
(a guess based on how it works for Valve games ATM.)
That is such a small sample size of all the mods that exist that the ones made by greedy people are, at best, equally likely to be the lucky few that get to sell their mod as all the others.

Now think about the up-font costs; you have to completely finish the mod before you can even put it on the Workshop with zero return for a minimum wait time of ~4 mounts with no maximum wait time.

THEN realize that the game devs want money too, so they are far more likely to sell a mod made by people they trust to be able to use the money they make to fund more mods that the game devs can sell! How will get this trust without a singly freely available mod, how would the mod dev even get upvotes without making free mods first?

All this work when the greedy mod dev could just make a Kickstarter? how is this even remotely likely to became a thing more then a few thousand people can even hope to try? let alone stop other people from making mods freely available.

PS How could Game devs DRM mods in a way that lets mod makes still play-test them before submission? I see no way to do that with Steamworks and I don't think Valve would let that happen any time soon.


Could we please stop tossing around the word "greedy" just because people want a little bit of compensation for their work?
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