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[SMALL] Quest Mod Ideas - I'll see about implementing them


Mattiewagg

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I actually came up with what I think would be a small quest mod a few days ago. Basically, it gives the "The Book of Life and Service" that you find in the Soul Cairn some meat, and it makes the three Conjuration spellbooks you're after a little easier to find. The way I look at it, the Dragonborn should be pretty much obligated to take a little of the Soul Cairn home with him. A possible connection to the Reaper would be cool too. Essentially, the Dragonborn is trying to get the attention of the Ideal Masters by co-opting all of their cronies in the Soul Cairn.

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  • 1 month later...

I've had a few ideas that I keep in a text document, but I don't have the skills to make them anything more than ideas. Here are two that I'm pretty satisfied with.

1.) Somewhere along the roads, you're approached by a dirty, frazzled looking man. He asks for your help in finding a powerful sword that he'd purchased from a traveling merchant and buried long ago for safe-keeping. The problem is that he can't remember where he buried it! He promises to pay you a sum of gold in return for your assistance in the search. You follow him from location to location while he shares his knowledge of the great many conspiracies against him and the people of Skyrim. Each time you arrive at a new spot, he'll kneel down and search, only to find nothing and come up with a different idea of where to look next. Suddenly, he seems to finally remember exactly where he put it! He hurries off, and upon following him, you find yourself at the exact same spot he approached you for help. Eager to see the sword for yourself, you ask him to open the chest. The man becomes angry. He asks you if you've been following him this whole time, and why!? You must be trying to steal sword for yourself! He pulls the sword from the chest and attacks you. You raise your weapon to defend yourself, and as you strike him down, you realize that this supposedly powerful sword is nothing but a child's toy: a wooden sword. If you search his body, you'll find his notebook filled with ramblings and nonsense about those who conspire against him. If you search the chest, you'll find a paltry sum of gold, a fork and knife, and a sweetroll.

2.) Sitting next to one of the signposts around skyrim's roads, a man calls out to you and asks if you can spare a few coins. If you approach him, you'll ask him what he needs the money for. He nervously responds that he hasn't had a hot meal or soft bed in a few days, but he seems to be lying. If you pass a Persuasion or Intimidation check, he reveals that he intends to use the money to purchase skooma. He tells you how he first tried it on the night of his son's birth to celebrate, and goes on to tell you about his descent into addiction and how he abandoned his family. Too ashamed to return home, he wanders from town to town, spending most of what little money he gets on more skooma. He asks you again to spare him a few coins, saying he needs the skooma to survive. You're then presented with 5 choices:

--persuade him to follow you to whiterun, where you will bring him to the temple of kynareth to seek treatment and guidance
--intimidate him to go to whiterun himself

--give him the money
--simply tell him that you won't help him, after which you go on your way
--insult him and attempt to leave, only to have him attack you

--If you persuade him, he'll follow you to the temple and thank you for your help. After some time, you'll receive a letter from him thanking you again. He tells you that he hasn't had skooma since you last saw him and plans to return home soon
--If you intimidate him, he'll run off and you'll simply never see/hear from him again.

--If you give him the money, he'll thank you and you'll never see/hear from him again.
--If you refuse to help, he'll plead with you one last time as you leave. Later, when you approach a city with a khajiit caravan, you'll see him attack the khajiit and be struck down.
--If you insult him, he'll attack you and either kill you or be killed (much more likely)

I'm not particularly sure about the logistics on these, but if you like them and they seem doable, I hope they can be useful.

EDIT: Added the option to just give the beggar some money per Xander9009's suggestion.

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-Upon killing any bandit or soldier-

 

A man approaches you asking you about your ideals and your sense of morality. He is obviously troubled and has a definite opinion on the war. After a long conversation and a few drinks nothing happens, however, depending upon your answers the man can come back later and do the following.

 

1) Attacks your family. (I find it odd that all these badguys attack the Dragonborn and none think to go after what he loves the most... After all, the man wants revenge)

2) Delivers a suicide note via courier to the Dragonborn, detailing his final thoughts. Hopefully making the player think twice before he goes slaughtering everything.

3) Offers you a drink, thanks you for the conversation and never returns.

4) Offers the Dragonborn a highly poisonous drink and waits for him to drink it... If you don't drink it, the man attacks you.

5) Finds you honorable and offers you his brother's sword. While his unhappy about his brother's death, he is glad it wasn't from a man with no remorse.

 

Just to add some emotion to what seems like a lifeless war.

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-Upon killing any bandit or soldier-

 

A man approaches you asking you about your ideals and your sense of morality. He is obviously troubled and has a definite opinion on the war. After a long conversation and a few drinks nothing happens, however, depending upon your answers the man can come back later and do the following.

 

1) Attacks your family. (I find it odd that all these badguys attack the Dragonborn and none think to go after what he loves the most... After all, the man wants revenge)

2) Delivers a suicide note via courier to the Dragonborn, detailing his final thoughts. Hopefully making the player think twice before he goes slaughtering everything.

3) Offers you a drink, thanks you for the conversation and never returns.

4) Offers the Dragonborn a highly poisonous drink and waits for him to drink it... If you don't drink it, the man attacks you.

5) Finds you honorable and offers you his brother's sword. While his unhappy about his brother's death, he is glad it wasn't from a man with no remorse.

 

Just to add some emotion to what seems like a lifeless war.

Any thoughts on what parts of the conversation would lead to those options/what his conversation is?

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My thing froze and I had a whole thing typed out with branches of dialogue... I'm sorry, but I lost interest in retyping, so I am just going to tell a general overview.

 

A Nord walks in a bar and it isn't the start of a joke.

 

"Are you Roland?" (Generic name. Better than writing player)

 

Y/Maybe/N

 

Do you help people?

 

Y/Depends on what it is?/N

 

"Well it's a matter of the soul... my brother died during battle in this damn war... do you think that this conflict is worth the death toll?"

 

Y, because Skyrim's fate is in the balance... even at the cost of you brother's life/ Y, no matter the cost/ N, it is a decision between the lesser of two evils.

 

"Do you believe in the afterlife?"

 

Y, I've been there!/ Y... what is life without believing in something bigger/ N, that is why we must live life to the fullest

 

IF YES I'VE BEEN THERE: "Oh? And did you see my brother?"

 

Yes! He was there! (Persuade)/ Maybe... there are a lot of people in hell/ Maybe... I can't be sure

If successful: "Truly? By Shor!.. you've brightened a old farmer's sprit! Thank you. Here, have a drink on me.

If failure: "Are you joking? My brother's death is not something to kid about. I hope you rot in hell, you bastard!"

 

Basically, he only gives you the sword if you are respectful, believe in the afterlife and stand strong in your belief of the war.

 

He only poisons you if you seem to be heartless in your answers

 

He only offers the suicide note if the player disregards him.

 

He only attacks players family, if the player completely insults his brother.

 

****I'm really sorry you didn't get the whole dialogue tree. It was a lot more in depth than this.*****

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My thing froze and I had a whole thing typed out with branches of dialogue... I'm sorry, but I lost interest in retyping, so I am just going to tell a general overview.

 

A Nord walks in a bar and it isn't the start of a joke.

 

"Are you Roland?" (Generic name. Better than writing player)

 

Y/Maybe/N

 

Do you help people?

 

Y/Depends on what it is?/N

 

"Well it's a matter of the soul... my brother died during battle in this damn war... do you think that this conflict is worth the death toll?"

 

Y, because Skyrim's fate is in the balance... even at the cost of you brother's life/ Y, no matter the cost/ N, it is a decision between the lesser of two evils.

 

"Do you believe in the afterlife?"

 

Y, I've been there!/ Y... what is life without believing in something bigger/ N, that is why we must live life to the fullest

 

IF YES I'VE BEEN THERE: "Oh? And did you see my brother?"

 

Yes! He was there! (Persuade)/ Maybe... there are a lot of people in hell/ Maybe... I can't be sure

If successful: "Truly? By Shor!.. you've brightened a old farmer's sprit! Thank you. Here, have a drink on me.

If failure: "Are you joking? My brother's death is not something to kid about. I hope you rot in hell, you bastard!"

 

Basically, he only gives you the sword if you are respectful, believe in the afterlife and stand strong in your belief of the war.

 

He only poisons you if you seem to be heartless in your answers

 

He only offers the suicide note if the player disregards him.

 

He only attacks players family, if the player completely insults his brother.

 

****I'm really sorry you didn't get the whole dialogue tree. It was a lot more in depth than this.*****

No worries. Thanks for writing anything at all. :)

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