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Where would you like to see the next Fallout set?


Zephyr2011

  

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  1. 1. Where would you like to see the next Fallout take place?

    • New England (Like FO3)
    • The Southwest (like New Vegas)
    • The Pacific Coast (Like FO1 and 2)
    • The Pacific Northwest
    • The Southeast
    • The Midwest
    • The West (ie: Rocky Mountain area)
    • Other
    • Another Country


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Chicago- Jazz, blues, theater, the cafe-hopping night life. Scavenge in the planetarium, or hunt the legendary dolphin-shark (XD) in the flooded self-perpetuating Shed Aquarium. The last surviving Enclave outpost is set in the Sears Tower, and is tyrannically ruling the city with an iron fist.
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@FrankLee

Not necessarily. Remember, Fallout is still a fictional universe, so it'd represent China's progress over more than a century if they had remained communist, and it need not be as culturally static as America's. Maybe just enough progress to make it believably kitschy. I more envision some Soviet-style bleakness contrasting with 'happy and proud' propaganda, mingled with '30s Shanghai style, and a sense of progress leading up to the war (that'd probably have to be necessary for it to be a true adversary of the US.

 

New Vegas was an awesome game and IMO better overall than fallout 3 it doesn't feel like a step forward.. more like a step sideways or a very large DLC.. they really need to make some major changes before they release the next one.. I mean a whole new engine, mechanics and whatnot.. otherwise the franchise is going to get stale very fast.. it's kinda sad when you go through this site and realize that people making Mods in their free time are making bigger and better enhancements for the series than the developing team who has a multi-million dollar budget and entire teams of professionals

 

Excellent point. I totally agree - like a big DLC. New Vegas is good, but doesn't have the same immersive feeling as FO3. In the end, I don't care where the next one is, so long as its done well. The only real necessity is that the change up the game mechanics a bit and use a new engine.

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@FrankLee

Not necessarily. Remember, Fallout is still a fictional universe, so it'd represent China's progress over more than a century if they had remained communist, and it need not be as culturally static as America's. Maybe just enough progress to make it believably kitschy. I more envision some Soviet-style bleakness contrasting with 'happy and proud' propaganda, mingled with '30s Shanghai style, and a sense of progress leading up to the war (that'd probably have to be necessary for it to be a true adversary of the US.

 

Hey, the 1930's Shanghai thing is nice. Dancing gangsters and kung-fu perks. Given we are speculating about a fantasy here I suppose you could model a communist state that worked :laugh:

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Style and theme is a really important part of the Fallout universe.

 

I hate to say it but another really styalized country in the WWII era is Nazi Germany. The post-apocalyptic remains of a Nazi controlled europe would be ... interesting. Think about it for a second and ... wow.

Edited by 2drunk2frag
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Europe would be cool. different "nations" having risen, colonies in northern africa, trying to fight for control of the mediterreanean, a strong force coming from the east (i.e the migration period)

 

USA, was a perfect setting, but after more than 4 games, its enough (for awhile :biggrin: ) and one or two games in anther country would be nice

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I fail to understand the mentality that claims each sequel or new release in a franchise needs an entirely new game engine in order to feel "new." FONV does feel like very large DLC content for Fallout 3. But the graphics and engine are not the reason why. The problems arise from other, more important problems, such as:

 

-The 50's/Atomic Age "lore" is growing both stale and old. Drop it. Near to 300 years after the bombs, I think a new "culture" would have arisen to replace this. A tougher, less idealistic culture at that.

 

-The lack of a wasteland. Bethesda, for a wonder, actually got this right. This is supposed to be post-apocalyptic. New Vegas was like Oblivion in a desert, with guns. No "Wasteland" feel at all. Totally dropped the ball here.

 

-Lack of challenge: HardCore mode? Really? Food and water were all over the place. As were guns and ammo. Industry and normal life were to readily apparent in this game. How about we relocate to a true wasteland, and drop this "Read Dead Fallout" thing?

 

-Dated graphics and a buggy engine. I know I said that each new release in a franchise does not necessarily NEED a new game engine to feel new. On the other hand, when your engine is as bug-ridden as Gamebryo, and your physics are as poor as those on this engine, its time to move on.

 

-No Shooter mechanics. So this game wants to use guns as weapons. Ok, how about crawling, rolling/dodging, firing from cover, sprinting and bullet time. Where are these realistic movements in this series? 4 Games in the series and we still cannot even sprint without mods, and firing from cover and dodging are still missing. As is the ability to wield offhand guns/weapons, gunslinger style.

 

 

In my opinion fallout needs a reboot. Drop the 50's atomic age "lore". Move to a time almost directly following the bombs (50 years after, say.) Drop radio stations (all the space you save in the game by eliminating those audio files can then be used for something truly interesting.) Lacking the desire to reboot, at least move the game to an honest Wasteland. Keep hardcore mode and lets make the next game more about survival and less about ripping off SM Stirling plots. I'm surprised the guy hasn't sued.

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Greetings to the Playeers, Modders, and Obsidian if you smart and actually reading this....

 

 

I would like to see the next Fallout take place in Southeast US, with an inclusion of Cuba (for player boat driving/fishing/fighting pirates). I think it would be awesome to have a broken down, mutated animal park based on Sea World with the living survivors living in the underwater Vault 41. The vault was built to house marine biologists, and oceanian creatures for the main purpose of testing prolonged underwater survival. One of the greatest minds that exsist in Vault 41 since the bombs fell belongs to a killer whale named Nilly, who was injected with the FEV only to evolve into a highly intelligent, telepathic creature and the first non human Overseer. After all the humans died either by sucicde or lost to the Surface people Nilly has been running Vault 41, and desires freedom more then anything.

 

My idea takes place around the southern tip of what the locales have renamed The Jagged Keys during the August summer of 2280, (parts of Florida and the remaining smaller islands that grew either apart or smashed into each other to create a larger landmass. After 200 years the area is a volcanic/tropical swamp climate with rare and mysterious flora and fauna. After visons of the player saying goodbye to family and freinds the player speaks to their oldest child one last time. The child asks questions that bring up the screens for character creation, such as handing them a photograph of the player. For Skills the child asks what they should do if certain situations come up. Tag Skills are then added after you assure the child becuase your good at these things, that they will be good as well. The player then gets into a ramshackle boat and waves back as he departs from Cuba. The next memory the puts the player in the middle of a storm sequence where the player rushes around to secure the lines, opens the tool box and use the workbench to make new rope after one snaps, jumping and ducking around bits of the boat that are falling apart. Finally secureing the line, the storm begins to break and the seas begin to calm. As you use a fishing pole (yes , this game being base in the islands needs Fishing, therefore a tutorial on how to cast and catch) to reel in floatsam for repairs / food so you do not starve. After you caught a few fish and eaten the player drifts to sleep..only to be jarred awake by an impact against something.

 

Looking about , nothing is seen but water on three sides and the distant coast to the north, then again a much harder impact strikes the boat revealing the cause to be a giant, toothy shark. Thus begins the combat turtorial and the frantic fight while flight against a giant shark that attempts to sink the boat and eat the player. (Toss a few gernades, shoot a few rounds of small and large calibur Guns, maybe even a Throwing Spear to the eye) but that does not stop the large killing machine. The shark begins to make another approach and with a loud crash the boat is shattered, the player falls underwater with the distant, and perceptably larger shark heading right at him. This then introduces fighting underwater with Melee/Unarmed as the player attempts to swim to the surface fending off smaller fish/sharks ultimately blacking out as they break the surface of water, and cling to a floating trunk. (The trunk provides starting equipment as well as the player skill related items).

 

The main quest idea starts with the player coming out of their tutorial visions and begin gathering what equipment/food in the life saving trunk or whatever is scattered on the beach. The player finds a body wearing the Vault 41 uniform and an old Pipboy 1001. After searching the body, the player finds a note with a radio frequency. (Thus begins the final tutorial on how to use the Pipboy's newly added feature of finding and locating radio frequencies in the style of an old HAM radio.) It is after the player finds the noted frequency that a sing song voice asking for the player to find her and free her. This means the first part of the game is locating the signal of the voice and learning to survive the Isalnds with its inhabitants. The second part is then getting into Vault 41 and reactivating the failed/broken systems(creating a player home in the process). Once the player has searched the islands for the parts and personnel recruited (means more Followers, and when a follower is at Vault 41 they become a Worker with skills tied to the character type. (A shipwright that as a follower provides Gas to power your boats, while back at the Vault he uses the Wetdock to tinker and create items such as ship parts) One all those that survive are present in the Vault it completes Vault 41. After all that work Nilly will ask for her freedom as the Vault no longer needs her to keep things going with the player and his crew around.

 

The dangers that would come with this exploration of the Islands should include slaver/cannibal/pirates, highly dangerous heat, radiated water, large mutated reptiles, tribal/swamp folk with cannibal counterparts, a few super mutants, Ghoul's, a chapter of Brotherhood of Steel complete with "vaction themed" bunker and more relaxed stature. Along with various river, swamp and ocean life (dangerous and docile) I really like the idea of a tribe of fisherman who have found and learned to use Scuba gear and operate small submarines (I know its going the complete opposite of the Boomers, but this time you get to sink something instead of raise it!). Lets call them the Sinkers for now and they built an underwater city around the sunken remains of Vault 82 which was built for rich Cajun Louisiana folk.

 

Some locations I had in mind focus on old ruins unearthed by the changing geography, a Hard Rock cafe, various destroyed and abandoned trailer parks, a cave that leads to a tribe of children and teenagers who were alive before the bombs fell, and due to the water from an undergound lake they have been growing 1 year younger every 2 years. Even speak to the oldest member of the tribe in a Quato-esqe sceen.

One Side Quest:

 

"A 3 Hour Tour...." - After swimming to an island to find the first boat part, you find a shipwreck and its crew. The Captain who is a 1st Generation supermutant who remembered his life in the Navy and wanted to sail the seas again but ends up crashing the homemade boat into the first island they came across. His first mate is a tall, clutz of a ghoul named Gregory who can tell you all kinds of stories but only 1 of which is actually true, The Mechamic is a human chemist who is in search of rare fruits and photos of animal species, country girl Bobby Sue, New Reno porn star Roxxie Rokks (personnal choice from Fallout 2 in porn names), a ghoul couple who claim to be richer then any knowm smoothskin, Mr and Mrs. Owles. Containing the best of Pre-war snobbishness, they continue to tell everyone on the island about the wealth of caps available to whoever gets them off the island first. The end result can be mutipule quests for each castmate, which culminate in either the player assisting the crew and fixing the boat so they can leave, killing every castmate and stealing the boat for the player's own use (or just kill all the men/women and make your escape with a harem).

 

 

And yes even include player built watercrafts that he uses to travel around the Keys and finally build a ship big enough for the player to go back home to Cuba and bring his family back to the restored and working Vault 41. The Finale titled" Take That you Son of A..." which should be a very well scripted boss fight with the large shark from the beginning only this time the player is protecting their family and their last minute actions depends on who gets eaten, or makes it back alive..this even goes for the player themselves.

 

Thats my idea for now. Hope you agree that something like this, or this very idea itself would be worth playing in our Fallout World.

Edited by DocSeanson
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