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Are loose textures/meshes affecting save games?


Zzimith

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As the topic reads - regarding mods using no esp, such as textures/meshes only - are any information, references, anything at all stored in save games?

And what about mods using loose scripts injected via SKSE?

 

If not, are these mods safe to install/uninstall recklessly? :)

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As the topic reads - regarding mods using no esp, such as textures/meshes only - are any information, references, anything at all stored in save games?

And what about mods using loose scripts injected via SKSE?

 

If not, are these mods safe to install/uninstall recklessly? :smile:

Meshes aren't saved and neither are textures. There could possibly be a problem if say you were opening a chest say and the game saves and you remove the mod and upon reload theres nothing to interact with... so head for another cell well away from anything the mod adds and save before uninstalling to be on the safe side. Scripts are not ok, or at least it depends: if they're attached to vanilla objects its never safe to remove as scripts are baked into the savegame and if theres no mod theres nothing to service the scripts. Scripts attached to an object added by the the mod "should" be ok as when the object disappears the script although it still exists isn't attached to anything so can't cause any damage... if its scripted properly. (Register for Update is never safe, Register for Single Update should be ok... in theory.)

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