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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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In response to post #24581979.


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Yes, I did.

If a game(especially) an MMO doesn't reach the goal in shares by a certain amount of time or the desired amount of $, it goes to crap(The company either shuts down servers, or give it out as pay-to-whatever). Look at Warhammer Online(game still runs, but it's dead in the sense), or simply read up on how publishers view successful projects, it'll explain better than I.

EDIT: Nevermind, they shut down Warhammer Online.
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I'd rather have a Nexus link to support modders via Patreon, as opposed to paying for access to mods. As much as I distrust DLC, at least there's SOME form of quality control. How am I supposed to know whether a particular mod is worth my time and money?

 

Keeping things free encourages experimentation. By making mods paid content, you'll get the same siphoning effect as the gaming industry...only the known entities will be downloaded and paid for. As such, I imagine those who fail to make a profit will eventually come back to the Nexus, and free content creation.

 

It just seems sad really. If there was some infrastructure for successful modders to get hired (after a certain amount of sales), then perhaps I'd be more supportive of this move. As it stands, I find it quite egregious. Too much profit for the companies, not enough for the modders, and screwing over the gamers regardless.

 

One more nail in the coffin of that impending crash, IMO. I hope not, but I've become jaded by gaming altogether.

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In response to post #24581739. #24581849, #24581889, #24581959, #24582054, #24582144 are all replies on the same post.


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Not to mention, Valve is actively deleting mods that have a link to a paypal donation. They are not only promoting a 25/75 split, but they are demoting the notion of donating what you feel the mod is worth.

This is a filthy business practice. I've got images of deleted free mods containing a link to donate. Their reasoning is to collect the money you would have donated 100% to the author. How is that so difficult to see?

Evidence --> https://imgur.com/wW5j5yu Edited by akkalat85
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In response to post #24580299. #24580459, #24580464, #24580614, #24580869, #24581299, #24581864 are all replies on the same post.


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well i agree that its probably true that beth could shut down mods, so far there hasn't been a viable reason to do it.

But since they are making money on mods, and say a similar mod shows up on the nexus, would Bethesda send a DMCA or copywrite claim to shut down that mod?

Now it seems infinitely more likely they would go after their competition because the alternative is their paid mods are no long being purchased. Plus, lets not even get into the black market that will arise when this happens.
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I've been modding games on PC since Duke Nukem 3D and Quake. I put almost 700 hours on Skyrim with multiple playthroughs, each with 200+ mod variations.

 

The concern is that if this ever becomes the norm, it will directly affect how I mod games, since it'll become a very costly way to play modded games. 24 hours isn't close to being enough since at the start of a playthrough, I spend a whole day tweaking and installing different mods and overhauls to see which ones work best together. I bet everyone here knows how that is. A water textures mod might not work with the new lighting mod that you're using, so you change the lighting mod and discover that now dungeons are too dark, so you revert back and change the water mod again. We all installed plenty of mods, only to discard them a few days later because they either didn't really click with our playthrough, or we discover something that work better. For example, I have 6 different skin texture mods for UNP bodies that I switch between whenever I create a new character. I'm sure I'm not the only one like this.

 

Modding games would be a very costly process if you had to pay for every single mod, and that would be such a turn off from the whole thing. I understand that modders want to be paid for their work, and I support that as an artist that lives by his craft. However, this business model is not the way to go about it. Encouraged donations (a patreon-like system) would work much better and I already donated to a few modders that I enjoyed on the Nexus.

 

My other concern is that how the community would thrive the way it is now if everyone started charging for mods. What about all the mods that were built on pre-existing mods to begin with, such as stand-alone followers? Most of those mods use from 5-10 different mods to create their characters. What about armor re-texture mods (which, IMO, most of the time look better than the original work), how will those work if the original mods, or the result ones were paid? who gets the money?

 

Not only that. What about mods that get obsolete? or mods that get abandoned for something better later on? Remember how most of the UI mods were completely let go after SkyUI came out? or how we kept getting different weather and water mods until they got so good that we have the ones we have now. I use a combination of multiple water mods myself..

 

Personally, I won't ever pay for a mod. I will donate for modders that I like, but I believe that the modding community should remain just that, an open community of creators and gamers who love to share, play and create. Once money is introduced, it becomes a business. Modders will be more compelled to create mods that sell rather than mods that they enjoy, and the community starts falling apart. I'm hoping that this will not go as bad as to create a divide in the community, but we will have to wait and see

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In response to post #24578789. #24579599, #24579684, #24579689, #24579699, #24579814, #24581179, #24581389, #24581644, #24581999, #24582189 are all replies on the same post.


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Nay, friend- we are already winning. The enemy doth fall upon their own swords:

https://imgur.com/wW5j5yu



https://archive.is/g23Xu

https://steamcommunity.com/app/72850/discussions/0/611704730313461178/

http://i.imgur.com/DItmsFn.jpg

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In response to post #24582229.


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Since it's not letting me edit: or an ad-share program, if Patreon isn't enough. Again though, the main issue is how few people "make a living" on such programs (consider youtube, it isn't as lucrative as most people like to think). IMO, this will result in little monetary gain for the modders, and just perturb the fans needlessly.
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In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819, #24566909, #24566934, #24567024, #24567079, #24567154, #24567239, #24567264, #24567269, #24567344, #24567354, #24567469, #24567539, #24567564, #24567664, #24568174, #24568504, #24568524, #24569644, #24570059, #24570684, #24570944, #24571509, #24571604, #24572384 are all replies on the same post.


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@icecreamassassin: interesting point about people copying other's work. That's the thing about SMIM though, ain't nobody insane enough to copy it. It is too grueling. So in a sense I can see the Valve system working...only the best mods will consistently sell. This assumes Valve has a proper way of sorting and ranking paid mods, which is unclear. But yes, the easy nonsense mods will overrun the SW with imitations galore. Again, I fear the truly quality mods will be lost.

Anyway, I still am torn...but never fear, all this has caused me to update SMIM to 1.75 finally. I will always, ALWAYS put the latest and greatest versions of SMIM on Skyrim Nexus. Withholding updates is diabolical. So in this sense, all us Nexus users never need to fear the SW. SMIM's true home is the Nexus, and I believe sincere and honest modders will gravitate to the Nexus, even if we allow SW to be a pay option for SW users. Edited by Brumbek
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In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819, #24566909, #24566934, #24567024, #24567079, #24567154, #24567239, #24567264, #24567269, #24567344, #24567354, #24567469, #24567539, #24567564, #24567664, #24568174, #24568504, #24568524, #24569644, #24570059, #24570684, #24570944, #24571509, #24571604, #24572384, #24582389, #24582584, #24582599 are all replies on the same post.


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So your internal dispute is if you should upload on SW but keep it on Nexus for free?

If so, just do it. Edited by Elegost75
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I personally will never pay for a mod that isn't basically a DLC or a new game (Falskaar and nehrim are examples) and I imagine i am not alone. The issue is people will start uploading the paid content (as there isn't any protection for it) to the internet (to the nexus and other sites) perhaps behind paywalls or on sites with ads (so they make money). Its kinda sad but mod piracy will become a thing; there are much better ways for modders to make money, but this encourages all the poor behaviour we see with games
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