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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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I really don't see that as a good thing overall since in the past modders learned to mod to extend , create , fix and add to the content just for the love of the game and possibly to show off their talent and to add it to their resume. I can pretty much guarantee that I will never, ever pay for a player made mod so I apologize in advance to those very talented modders out there but I just don't see this being advantageous to yourselves and to the community at large.

 

 

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In response to post #24567939. #24568149, #24568224, #24568229 are all replies on the same post.


plaxeko wrote:
ambria wrote: Yeap this is going to cause all kinds of headaches.

What if someones buys mod A
Then buys mod B
And they are incompatible and screw up their game.
Who do they blame?
Can they get a refund for one of the mods, since they can't use both?
This could be a huge mess
icecreamassassin wrote: yeah not to mention all the mods that are released full of bugs all on their own, never mind compatibility issues. Value sure as hell isn't going to shell out money to have a crew of people rate the stability and compatibility of each and every mod, they just see dollar signs and a bunch of people willing to get on board creating content for them for a sliver of the pie. Quality will drop way down, and some modders will even start pulling their content from Nexus in favor of trying to sell it, which kinda stinks
Jakal256 wrote: Absolutely, if we had no more crashing, no more conflictions, no more performance hits, a mod manager of our choice than I might buy into this. It would certainly make it easier to find what you wanted. I would pay for uniform stability. However guaranteeing these things is like next to impossible I understand.


all of that is explained in their FAQ and the burden is shifted to the buyer... sad thing
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In response to post #24567764. #24567849, #24567984 are all replies on the same post.


C0331 wrote:
Reaper0021 wrote: I don't give a damn if your popular or not. You mod. I respect you. And I applaud you and thank you from the bottom of my old heart for caring at all.
Aedred wrote: lol suddenly I don't feel so lame for making really simple mods. It's my free time anywho.

I'm pretty much going keep any mods that are my own, free.
I want nothing to do with pay walls and mods.


It is your free time and should you choose to use it to make a great game better or to at least try to, then you are respected by me and all others on this site. Keep making mods.
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In response to post #24567554. #24567709, #24567759, #24567899, #24567969, #24568219 are all replies on the same post.


bioshards wrote:
AmeerMahmood wrote: Keep in mind, dude, the mod authors only get 25% of the cost of the mod through the workshop.

So if, for instance, a mod costs $5 (cough wet and cold), the author will only be getting $1.25. But, thinking that, this could also be an incentive to charge large amounts of money for mods, just so authors can get a decent "cut".

IMO though, this whole thing is ridiculous, £2 for a mod? Most of my damn PC games cost me £3.50.
Jakal256 wrote: To add to that there's 2 creators to wet and cold so they split it 50 50 so 50% of 25%. What a meager payout for all the hate they're getting right now...
boulegue wrote: pretty sure they got a "little" extra from valve
bioshards wrote: so now I have to spend 20 dollars on the game, 5 dollars on project nevada, 6 dollars on weapon retexture project, 10 dollars on.... you get the picture.
mkess wrote: If they accept only 25% of the income, they deserve all they got now, alone for their weak math skills and the missing common sense.

I as modder from "X2-the threat" would laugh steam in their face, for the idea to make 75% with MY hard work. And the MK3 trader scripts were hard work, believe me.

No, sir. I get 90% and you 10%, would be my answer. You have done exact NOTHING, to earn these money! Otherwise I will give it the players for free. ... And, please, make the payment optional!

This is a sick joke, right? Only 25%?


this whole "$2 for a mod when I can pay $3 for a whole game?" argument doesn't really hold water. Look at the "play for free, pay to succeed" model of MMO's? WoW has the subscription model locked up tight despite the fact it's run its course in my mind, while everyone else does the whole premium currency thing. Apps do it all the time: pay $5 for 200 game gold, and people do it. You aren't actually paying for intangible software, you are actually paying for completely imaginary stuff, which is even worse. That's essentially what they are banking on with this new mod fee model.
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If an author has a mod on the Nexus, and then puts a newer version of that same mod on the Steam Workshop with a required payment, and does not offer that new version on the Nexus, is that considered a breach of the Nexus rules relating to donations?

 

I'm specifically looking at this text:

 

You should never, ever charge for access to any files, additional content or perks on the Nexus sites. This includes providing a file for free and then requiring users to donate to receive additional features, support or special perks. It is against the rules of this site to incentivise the donation system or ask users to donate to you for additional support or content.

 

On the one hand, of course any author is free to put their work on the Steam Workship and require payment. But if they simultaneously abandon support for the old version that's on the Nexus, it could be argued that they're sort of "providing a file for free and then requiring users to donate to receive additional features" and it's clearly an attempt to "incentivise the donation system" by way of getting more sales on the Workshop.

 

Will the Nexus still be willing to host those old files, once the new versions are paywalled on the Workshop?

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I really fear for the new Fallout. It is my favorite game series which I can't imagine not being modded. If this regulation will force using steam workshop only, I will destroy modding in general. Nexus and other modding sites might be banned for storing mods. The only way I see is that mod author uploads a mod to Nexus, there should be an agreement that he/she makes it open to public, it belongs to Nexus and they may never charge for it (except donating). The would prevent modders from pulling off mods from Nexus in case of the mod getting too popular/modder getting greedy

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In response to post #24568089. #24568194, #24568259 are all replies on the same post.


lilquickguy wrote:
Reaper0021 wrote: You're not seeing the broader picture. Until you do....no sense in explaining it as I can't type that well or fast. Research what this CAN lead too. Logic and Intelligence walk hand in hand and are close bed fellows.
boulegue wrote: sadly real developer jobs are rare especially those most modders want to do.... not agreeing with reaper since i think he is massively exaggerating but just getting a real developer job is not that easy... and theres a huge difference between working as a modder for yourself having free creativity and working for the "big evil" developers


Not agreeing with boulegue as I think he is underestimating the true ramifications of what can happen here, but this can lead to all sorts of OTHER paywall issues here. THOSE are the problems.
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This seems absurd. I don't know too many people willing to piss away their money and be nickle and dimed to death for mods. 2$ for some crap armor mod? No thanks.
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Ok. What if a Bethesda developer or progammer, hides himself as a random steam user and uploads a mod of his own making to the workshop? A really well made mod from a Bethesda emplyee? We don't know that, it would be really easy to pull off. Imagine an A class mod like Falskaar. I wouldn't mind paying for that, but what if that user that uploads that new great mod is a Bethesda developer in disguise? They will be taking all the money and disguising a new form of paid DLC. And abuse it to death.

Or maybe I'm just paranoid.

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While I understand some mod creators feel their time and effort may be worth paying for, it's doubtful many users would actually pay for a VAST majority of the mods on the nexus. The amount of hours put into a mod does not equate to any real value. I put hundreds of hours into house mods, but never expected a penny in return. They are valueless to me, only done for the joy of it, and sharing with a community. Real life takes care of my financial situation. If I was unable to succeed in real life, and mod at the same time, modding would take a back seat. Walked away from modding a couple of years ago until Fallout 4 comes out. Now, if this joke of an idea continues, it's doubtful I'll spend any time modding in the future. Ruins the entire idea for me.

 

I do appreciate modder's work here, but can't agree with the monetizing of their work. It's counter productive to the entire community as a whole. Great projects have come to fruition because people wanted to be a part of something, not expecting to get paid. Add money to it, and things will fall apart. If you want to make money, consider spending your time creating a new game entirely. But don't ruin or endanger the mod community here just to earn a few bucks.

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