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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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I really don't see that as a good thing overall since in the past modders learned to mod to extend , create , fix and add to the content just for the love of the game and possibly to show off their talent and to add it to their resume. I can pretty much guarantee that I will never, ever pay for a player made mod so I apologize in advance to those very talented modders out there but I just don't see this being advantageous to yourselves and to the community at large.

 

 

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In response to post #24567939. #24568149, #24568224, #24568229 are all replies on the same post.


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all of that is explained in their FAQ and the burden is shifted to the buyer... sad thing
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In response to post #24567764. #24567849, #24567984 are all replies on the same post.


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It is your free time and should you choose to use it to make a great game better or to at least try to, then you are respected by me and all others on this site. Keep making mods.
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In response to post #24567554. #24567709, #24567759, #24567899, #24567969, #24568219 are all replies on the same post.


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this whole "$2 for a mod when I can pay $3 for a whole game?" argument doesn't really hold water. Look at the "play for free, pay to succeed" model of MMO's? WoW has the subscription model locked up tight despite the fact it's run its course in my mind, while everyone else does the whole premium currency thing. Apps do it all the time: pay $5 for 200 game gold, and people do it. You aren't actually paying for intangible software, you are actually paying for completely imaginary stuff, which is even worse. That's essentially what they are banking on with this new mod fee model.
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If an author has a mod on the Nexus, and then puts a newer version of that same mod on the Steam Workshop with a required payment, and does not offer that new version on the Nexus, is that considered a breach of the Nexus rules relating to donations?

 

I'm specifically looking at this text:

 

You should never, ever charge for access to any files, additional content or perks on the Nexus sites. This includes providing a file for free and then requiring users to donate to receive additional features, support or special perks. It is against the rules of this site to incentivise the donation system or ask users to donate to you for additional support or content.

 

On the one hand, of course any author is free to put their work on the Steam Workship and require payment. But if they simultaneously abandon support for the old version that's on the Nexus, it could be argued that they're sort of "providing a file for free and then requiring users to donate to receive additional features" and it's clearly an attempt to "incentivise the donation system" by way of getting more sales on the Workshop.

 

Will the Nexus still be willing to host those old files, once the new versions are paywalled on the Workshop?

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I really fear for the new Fallout. It is my favorite game series which I can't imagine not being modded. If this regulation will force using steam workshop only, I will destroy modding in general. Nexus and other modding sites might be banned for storing mods. The only way I see is that mod author uploads a mod to Nexus, there should be an agreement that he/she makes it open to public, it belongs to Nexus and they may never charge for it (except donating). The would prevent modders from pulling off mods from Nexus in case of the mod getting too popular/modder getting greedy

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In response to post #24568089. #24568194, #24568259 are all replies on the same post.


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Not agreeing with boulegue as I think he is underestimating the true ramifications of what can happen here, but this can lead to all sorts of OTHER paywall issues here. THOSE are the problems.
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This seems absurd. I don't know too many people willing to piss away their money and be nickle and dimed to death for mods. 2$ for some crap armor mod? No thanks.
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Ok. What if a Bethesda developer or progammer, hides himself as a random steam user and uploads a mod of his own making to the workshop? A really well made mod from a Bethesda emplyee? We don't know that, it would be really easy to pull off. Imagine an A class mod like Falskaar. I wouldn't mind paying for that, but what if that user that uploads that new great mod is a Bethesda developer in disguise? They will be taking all the money and disguising a new form of paid DLC. And abuse it to death.

Or maybe I'm just paranoid.

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While I understand some mod creators feel their time and effort may be worth paying for, it's doubtful many users would actually pay for a VAST majority of the mods on the nexus. The amount of hours put into a mod does not equate to any real value. I put hundreds of hours into house mods, but never expected a penny in return. They are valueless to me, only done for the joy of it, and sharing with a community. Real life takes care of my financial situation. If I was unable to succeed in real life, and mod at the same time, modding would take a back seat. Walked away from modding a couple of years ago until Fallout 4 comes out. Now, if this joke of an idea continues, it's doubtful I'll spend any time modding in the future. Ruins the entire idea for me.

 

I do appreciate modder's work here, but can't agree with the monetizing of their work. It's counter productive to the entire community as a whole. Great projects have come to fruition because people wanted to be a part of something, not expecting to get paid. Add money to it, and things will fall apart. If you want to make money, consider spending your time creating a new game entirely. But don't ruin or endanger the mod community here just to earn a few bucks.

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