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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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In response to post #24574734. #24574879, #24574969, #24574999, #24575194, #24575309, #24575774, #24575984, #24576779, #24576999, #24577059, #24577074 are all replies on the same post.


Apollodown wrote:
akkalat85 wrote: I love you Apollodown. You are respected for your work, and your stance on this.
CaedesAposis wrote: Now goddammit Apollodown, now I have to respect you even more for your work. How the HELL do you do that?
colinswrath wrote: Dear god thank you. The greed in this world is unreal, charging for mods we don't even know what the files consist of, or even the quality of the mod.
CaptainGame wrote: So shines a good deed in a weary world.

I think this whole scheme is going to fall through simply because of sorts like you - sorts who are either doing this for the art alone or want a more fair and reasonable method of receiving compensation. They can't get you to make DLC for them if you don't let them.

Godspeed.
guiaugu132 wrote: Here Apollodown , have a kudos :)
Tantalus010 wrote: Thank you, man.

As someone who mostly downloads but has made a few mods of his own (though none anywhere near as good as yours), I am also against selling my work, and I'm even more against someone else profiting off of it. It's very shady to me for Valve and Bethesda to take a (majority, even) cut of someone else's work. Yes, the mods wouldn't be possible without Bethesda's tools and wouldn't be sold on the marketplace without Valve. However, you don't see the clerk at an artist's shop asking for a cut of the proceeds of every work of art created with one of their paintbrushes. That's just lunacy. If Bethesda wanted to charge for the Creation Kit, I would understand and be okay with that - but taking a cut of every mod sold is flat out wrong.
Ash117 wrote: You are as awesome as your mods :)
Apollodown wrote: For the record, I do not disagree with Bethesda's cut. They set a price, and there were apparently people willing to go along with it. However, even if the price were 50% to the modder, I would think it was foolishness.

I am simply happy that you all have played my work. Less of you would have had I forced you to pay for it. I am continuously grateful to this community, and to the nexus administrators. I remember being an amazingly talented and good-looking college student, holed up in his room stoned out of his mind for 6 weeks straight downloading and attempting to play FCOM, Kvatch Rebuilt, and numerous skimpy dresses for my sneak thief from here back in 2006. The girl that I had really cared about had recently left me, and Oblivion was the only thing keeping me going. No matter what is going on in my life, the Nexus has always been there for me.

The Nexus was a beautiful thing then, and it is now. I am grateful for the opportunity to give back to the community. It is where all of my work will always stay, and always for free.
macdhill wrote: Thank You!
iloveyoupurples wrote: I don't know what mod's you've authored. But I love you for this statement. I'll be sending nudes to your inbox. :)
Elegost75 wrote: What you should monetize is funny mod descriptions, in the form of DLC.

You'll be a millionaire, I tell you!


Thank you, Apollo.

Now, if you would be so kind as to drop a donation link...
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In response to post #24576539. #24576709, #24576894, #24577109 are all replies on the same post.


WightMage wrote:
fgambler wrote: The problem is other people stealing their work. Take custom textures as example. Modders that make standalone followers hardly use vanilla textures or make their own.
XenocideAgain wrote: And? When you release a free product like this it is to be expected. You will mostly get a bunch of crap copies that don't do anything but occasionally there might be that one that improves on want one started. If you don't want people to copy your work don't share it, that simple. People will ALWAYS copy others no stopping it.
WightMage wrote: This is true. In this day and age, it is damn near impossible to stop people from copying your work. Is it unethical? Yes- but unless you find creative ways to stop it that can't be easily circumvented (certain DRM, or scripts that fire upon detecting a bootleg copy which renders the game unplayable) your only other options are to make use of the pirating as free marketing and hope more people buy your stuff (has been done before), or to not release it.

It is as much a reality in today's world as dying is, and it won't change short of a worldwide disaster that obliterates the internet. And even then, people are still going to see you make something, and copy it.


Sure it's expected, and it's also the reason it might kill free and good modding.
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In response to post #24574734. #24574879, #24574969, #24574999, #24575194, #24575309, #24575774, #24575984, #24576779, #24576999, #24577059, #24577074, #24577149 are all replies on the same post.


Apollodown wrote:
akkalat85 wrote: I love you Apollodown. You are respected for your work, and your stance on this.
CaedesAposis wrote: Now goddammit Apollodown, now I have to respect you even more for your work. How the HELL do you do that?
colinswrath wrote: Dear god thank you. The greed in this world is unreal, charging for mods we don't even know what the files consist of, or even the quality of the mod.
CaptainGame wrote: So shines a good deed in a weary world.

I think this whole scheme is going to fall through simply because of sorts like you - sorts who are either doing this for the art alone or want a more fair and reasonable method of receiving compensation. They can't get you to make DLC for them if you don't let them.

Godspeed.
guiaugu132 wrote: Here Apollodown , have a kudos :)
Tantalus010 wrote: Thank you, man.

As someone who mostly downloads but has made a few mods of his own (though none anywhere near as good as yours), I am also against selling my work, and I'm even more against someone else profiting off of it. It's very shady to me for Valve and Bethesda to take a (majority, even) cut of someone else's work. Yes, the mods wouldn't be possible without Bethesda's tools and wouldn't be sold on the marketplace without Valve. However, you don't see the clerk at an artist's shop asking for a cut of the proceeds of every work of art created with one of their paintbrushes. That's just lunacy. If Bethesda wanted to charge for the Creation Kit, I would understand and be okay with that - but taking a cut of every mod sold is flat out wrong.
Ash117 wrote: You are as awesome as your mods :)
Apollodown wrote: For the record, I do not disagree with Bethesda's cut. They set a price, and there were apparently people willing to go along with it. However, even if the price were 50% to the modder, I would think it was foolishness.

I am simply happy that you all have played my work. Less of you would have had I forced you to pay for it. I am continuously grateful to this community, and to the nexus administrators. I remember being an amazingly talented and good-looking college student, holed up in his room stoned out of his mind for 6 weeks straight downloading and attempting to play FCOM, Kvatch Rebuilt, and numerous skimpy dresses for my sneak thief from here back in 2006. The girl that I had really cared about had recently left me, and Oblivion was the only thing keeping me going. No matter what is going on in my life, the Nexus has always been there for me.

The Nexus was a beautiful thing then, and it is now. I am grateful for the opportunity to give back to the community. It is where all of my work will always stay, and always for free.
macdhill wrote: Thank You!
iloveyoupurples wrote: I don't know what mod's you've authored. But I love you for this statement. I'll be sending nudes to your inbox. :)
Elegost75 wrote: What you should monetize is funny mod descriptions, in the form of DLC.

You'll be a millionaire, I tell you!
WightMage wrote: Thank you, Apollo.

Now, if you would be so kind as to drop a donation link...


It's people like you that make the modding community great. I gave you a kudos for the generosity of your time and talent, but most of all for your scruples. Thank you.
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In response to post #24575764. #24575884, #24576014, #24576019, #24576029, #24576179, #24576534 are all replies on the same post.


dinofinder wrote:
CaedesAposis wrote: So what prevented you from using the donate button on this website previously? Hmmm?
Explosive196 wrote: Then feel free to donate to the author. Nobody should be forced to pay for a mod.
freedom613 wrote: I must agree with Caedes. We as a community share the same amount of blame as Valve and Bethesda. If we donated more often, then the modders would not risk being ostracised by the community and would keep their mods free.
Reaper0021 wrote: Seriously there has been a "donate" button here for ages. I've given. You set yourself up for that question.
belenbelen wrote: ignorance at its best. you know how to mod skyrim in the most complicated ways but not heard of donate button? i hate humans.
dinofinder wrote: Well to be honest before I didn't have a job to be able to afford to (Still am living at home with the family), and I hadn't really given much thought into it after I recently just finally got one, guess I haven't endorsed much either like I should have been, there are tons of great mods here on the nexus that deserve to be.

edit: I know, I pretty much failed on the donate button front and I've always seen it.


so you're saying you aren't going to pay, but want other people to?

in theory, this isn't a bad idea. In theory, marxism isn't a bad idea.

How many proverbial dead bodies are going to need be piled up before we decide it wasn't so great?

And at that point, is there any way to go backwards once pandora's box is open? The mad wizard has the key to the box, lets kill him before he sticks it in. Then we can have a conversation about how to proceed with mod authors getting paid. .25 cents for an armor mod is everything wrong with this model.
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In response to post #24574734. #24574879, #24574969, #24574999, #24575194, #24575309, #24575774, #24575984, #24576779, #24576999, #24577059, #24577074, #24577149, #24577194 are all replies on the same post.


Apollodown wrote:
akkalat85 wrote: I love you Apollodown. You are respected for your work, and your stance on this.
CaedesAposis wrote: Now goddammit Apollodown, now I have to respect you even more for your work. How the HELL do you do that?
colinswrath wrote: Dear god thank you. The greed in this world is unreal, charging for mods we don't even know what the files consist of, or even the quality of the mod.
CaptainGame wrote: So shines a good deed in a weary world.

I think this whole scheme is going to fall through simply because of sorts like you - sorts who are either doing this for the art alone or want a more fair and reasonable method of receiving compensation. They can't get you to make DLC for them if you don't let them.

Godspeed.
guiaugu132 wrote: Here Apollodown , have a kudos :)
Tantalus010 wrote: Thank you, man.

As someone who mostly downloads but has made a few mods of his own (though none anywhere near as good as yours), I am also against selling my work, and I'm even more against someone else profiting off of it. It's very shady to me for Valve and Bethesda to take a (majority, even) cut of someone else's work. Yes, the mods wouldn't be possible without Bethesda's tools and wouldn't be sold on the marketplace without Valve. However, you don't see the clerk at an artist's shop asking for a cut of the proceeds of every work of art created with one of their paintbrushes. That's just lunacy. If Bethesda wanted to charge for the Creation Kit, I would understand and be okay with that - but taking a cut of every mod sold is flat out wrong.
Ash117 wrote: You are as awesome as your mods :)
Apollodown wrote: For the record, I do not disagree with Bethesda's cut. They set a price, and there were apparently people willing to go along with it. However, even if the price were 50% to the modder, I would think it was foolishness.

I am simply happy that you all have played my work. Less of you would have had I forced you to pay for it. I am continuously grateful to this community, and to the nexus administrators. I remember being an amazingly talented and good-looking college student, holed up in his room stoned out of his mind for 6 weeks straight downloading and attempting to play FCOM, Kvatch Rebuilt, and numerous skimpy dresses for my sneak thief from here back in 2006. The girl that I had really cared about had recently left me, and Oblivion was the only thing keeping me going. No matter what is going on in my life, the Nexus has always been there for me.

The Nexus was a beautiful thing then, and it is now. I am grateful for the opportunity to give back to the community. It is where all of my work will always stay, and always for free.
macdhill wrote: Thank You!
iloveyoupurples wrote: I don't know what mod's you've authored. But I love you for this statement. I'll be sending nudes to your inbox. :)
Elegost75 wrote: What you should monetize is funny mod descriptions, in the form of DLC.

You'll be a millionaire, I tell you!
WightMage wrote: Thank you, Apollo.

Now, if you would be so kind as to drop a donation link...
indycurt wrote: It's people like you that make the modding community great. I gave you a kudos for the generosity of your time and talent, but most of all for your scruples. Thank you.


It's at the top right of my mod pages. Where it says donate. I believe that is all I can say without being banned.

*cough*HeyDark0ne*cough*
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In response to post #24576794. #24576869 is also a reply to the same post.


Kevlar39 wrote:
freedom613 wrote: Bethesda is testing the waters. If this backfires, then they will quietly drop this in their next game. If it makes money, then you will see them continue to expand their reach until it backfires.

Hence why it is imperative to kill this before it begins.

Edit: My post no longer makes sense now that you changed what your post was stating.


My edited post makes more sense than the original. :)
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In response to post #24576539. #24576709, #24576894, #24577109, #24577169 are all replies on the same post.


WightMage wrote:
fgambler wrote: The problem is other people stealing their work. Take custom textures as example. Modders that make standalone followers hardly use vanilla textures or make their own.
XenocideAgain wrote: And? When you release a free product like this it is to be expected. You will mostly get a bunch of crap copies that don't do anything but occasionally there might be that one that improves on want one started. If you don't want people to copy your work don't share it, that simple. People will ALWAYS copy others no stopping it. Its good to see that people are taking a stand.
WightMage wrote: This is true. In this day and age, it is damn near impossible to stop people from copying your work. Is it unethical? Yes- but unless you find creative ways to stop it that can't be easily circumvented (certain DRM, or scripts that fire upon detecting a bootleg copy which renders the game unplayable) your only other options are to make use of the pirating as free marketing and hope more people buy your stuff (has been done before), or to not release it.

It is as much a reality in today's world as dying is, and it won't change short of a worldwide disaster that obliterates the internet. And even then, people are still going to see you make something, and copy it.
fgambler wrote: Sure it's expected, and it's also the reason it might kill free and good modding.


Why would it kill free and good modding anymore now than before? It's not like people didn't pirate prior to the changes made today.

Not too long ago there was a shitstorm regarding the rightful creators of a Fate/Stay Night mod, for instance...
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