TheEyelessWanderer Posted April 25, 2015 Share Posted April 25, 2015 In response to post #24617279. #24618539 is also a reply to the same post.Raycheetah wrote: Brasscatcher wrote: While I find your viewpoint refreshing and provocative, I cannot help but point out that the way IP law works these days does not foster an air of sportsmanlike competition. Let someone prove to be a competitor to valve/bethsoft et al. The lawyers will come with DMCA claims, and sites will die. If we keep modding a hobby, free, we are legally untouchable within certain boundaries; if we take Valve's silver, we invite a violent change to that status. Some chose to do that, for their own reasons, and I fear that by doing so, we've let the vampires in. I'm going to wait to see what comes of this change in paradigms before I publish a damn thing, that's for certain.@Brasscatcher.This. ^ Link to comment Share on other sites More sharing options...
AdventureCat Posted April 25, 2015 Share Posted April 25, 2015 I wish there was more anger being directed at bethesda and steam right now for the 75/25 bulls***. It's a money grab by the corporation, but a lot of people have made Chesko and Isoku the scapegoats and are blaming them for everything, while steam rakes in the money and gives them a pittance. Valve/Besthesda did not need Isoku and Chesko's permission for this. They have owned the rights to all skyrim mods since day one. There is nothing at all stopping them from shutting down free mods, charging for everything, and keeping all the money. they would do this right now if they weren't afraid of the bad publicity. Doing things the way they did focused peoples anger on Chesko and Isoku, turning them into scapegoats while valve/bethesda/steam get all the rewards. Link to comment Share on other sites More sharing options...
UnitedStrafes Posted April 25, 2015 Share Posted April 25, 2015 In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574 are all replies on the same post.phenderix wrote: BluemaxDR wrote: I sincerely wish you good luck.As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.To pay rent with.Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?Cheers, good luck. Keep calm and keep modding :) phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.Every $200 - New spells will be added or an existing archetype will be significantly modified and improved. $500 - new companion NPCs that use spells added by this mod. $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world) If goals met, new goals will be added.BluemaxDR wrote: Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.$500 - new companion NPCs that use spells added by this mod.$1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)If goals met, new goals will be added.Like kickstarter....smart.Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.Axeface wrote: @Turnstyles."Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).I respect you decision and wish you good luck with this.Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.Silki08 wrote: They should be paying you guys more. Like for reals.butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(Maruun wrote: I cant be angry about it i just hope it wont bite you later...Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism."Each to his own and God against all" this is the nature of the world and humanity.Darkieus wrote: ...And unendorsed and uninstalled.I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item). I hope this system doesn't pass onto Fallout 4. Sorry.Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket. anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.(I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.WileCoyote68 wrote: Hi phenderix,My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will there be an multi-lingual version of your mod on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall, should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about money and not moreNever paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER. Link to comment Share on other sites More sharing options...
Darkieus Posted April 25, 2015 Share Posted April 25, 2015 In response to post #24617279. #24618539, #24618579 are all replies on the same post.Raycheetah wrote: Brasscatcher wrote: While I find your viewpoint refreshing and provocative, I cannot help but point out that the way IP law works these days does not foster an air of sportsmanlike competition. Let someone prove to be a competitor to valve/bethsoft et al. The lawyers will come with DMCA claims, and sites will die. If we keep modding a hobby, free, we are legally untouchable within certain boundaries; if we take Valve's silver, we invite a violent change to that status. Some chose to do that, for their own reasons, and I fear that by doing so, we've let the vampires in. I'm going to wait to see what comes of this change in paradigms before I publish a damn thing, that's for certain.TheEyelessWanderer wrote: @Brasscatcher.This. ^I need a lawyer, c'mere. Link to comment Share on other sites More sharing options...
FIyingScotsman Posted April 25, 2015 Share Posted April 25, 2015 (edited) In response to post #24615349. #24615514, #24615539, #24615594, #24615744, #24615844, #24616559, #24616664, #24616684, #24616839, #24616949, #24617094, #24617659, #24617939, #24617944 are all replies on the same post.Axeface wrote: Ventry wrote: Your in the minority.You do realize this right?CaptainGame wrote: Not the idea of people asking for money for pay that bugs me - I can easily ignore the "dollar for new sword" nonsense, and there will always be people willing to mod for love of the game... but from what I hear, A. The money split is 30% to Valve, 45% to Bethesda, and 25% to the modder, B. Modder doesn't get a thing until they make $100 (AFTER the pay split) and C. Pay is exclusively in Steam wallet credit. This is blatantly and obviously an attempt to lure people into making DLC on the cheap. thestoryteller01 wrote: Most people on Steam are calling Valve greedy for giving the modders only 25%, only a few spoiled brats are actually blaming the modders for anything.But of course many say that if every contacted modder had flatly refused to participate in the trial run, we wouldn't have this mess.dechurch wrote: "We will see more quality, better support, and better updates from modders."You keep telling yourself that."very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."Certainly not any modders.sunshinenbrick wrote: "very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."While I agree with what you are saying, is it not the above that is part of the problem. As a lot of people will be doing a lot of work but not sharing in most of the financial benefits, the benefits that keep a roof over our heads. The point being that it is not only modding that things like this are happening.Full respect to you, I am just trying to bring up a point because I think this discussion really matters if we (as the consumer/content provider) are going to help Valve avoid exploiting its customers.Axeface wrote: @Ventry. That doesn't mean I am wrong. Some would argue that it actually means I am right, because I am able to think clearly, and for myself - not just follow the screaming and shouting crowd.Jupezus wrote: I'm just annoyed by this, Valve is advertising this as " Support the modders",while they take 75% of the cut. That's just plain disgusting.Ramon1 wrote: Here, aim all those passive aggressive insults towards Chesko that just now realized what's it like to deal with megacorporations like Valve or Bethesda: I thought discussion was moderated in this place??? Doesn't matter, too few people are remotely attempting at defending this and failing hard at it. chinkaninka wrote: It's probably Valve's way of trying to get more people to use the steam workshop... But who would actually be stupid enough to spend money on a MOD. Who's actually looked at the paid mods page? Totally not worth it. I've made a couple of crappy mods myself, and they are NOT worth paying for... The "mods" I made are the kind of thing painted all over the steam workshop. I would just download something else, preferably something worth downloading, for FREE. Oh, and to the people who agree with this, are you trolling or did you just make your claim without sufficient evidence to back it up?Axeface wrote: @Jepezus. Totally agree, I said that at the end of my post. 75% to the corps is wrong, but this applies to basically ANYTHING creative in the world.... the creator getting screwed by the publisher. While I understand that beth made the game, and steam is selling it. The modders are being treated like the 'middle man', as if their content has little value and they are simply adding value to the main product, when they are actually content creators. They need to have a bigger cut. 50% would be acceptable. But, corporations are evil and will try to bleed everyone dry (fact).Aquilathestne wrote: Instead of forcing eveyrone from some guy with kids to feed and a 13 yearold without a job, perhaps this should simply be a wake up call to show more respect to our mod authors and donate? the donation system would be more effective if we all considered: would i rather be forced to pay a small amount, or give a big donation to mod authors i love? phendrix says he only has had 1 donation. lets flood our favorite authors with donations on nexus. Heck, even the ones who went to steam but still have mods here. show the appreciation for free content.t1amat wrote: http://www.pcgamer.com/fake-protest-mods-hit-the-steam-workshop/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 Maruun wrote: I am more worried about the general direction.Every modder that puts his "mod" as a buyable product isnt a modder anymore.He is a User Generated Content creator, with a pretty bad pay.Modding was always a community effort, creating, sharing, learning. Now money is involved. This changes everything.Didnt we had quality mods before? Sure and we had alot of "bad" mods unfinished ect.But that will NOT change with this paid mod thing....if at all it will get worse.I cant argue agains modder trying to take some kind of compensation for their hard work, but a paywall?The next thing leaving the modders aside, i hope it will only be "doom and gloom" but we know how the DLC dilemma started, is there a market they get away with it, and we know what consequences we got from that.Now they start offering modders to be paid slaves for Beth right now its optionall, but that was of course only logical it would be to hard to DRM mods backwards. Fallout 4 is about to be announced, and its not a coincidence that this shitstorm was started before Fallout 4 was announced.Do you really think when Beth starts monetising the work of OTHERS they will tolerate any competition? I fear we will see that Beth says again how they will "Support" modding behind a paywall were most of the profit goes to Beth after they released a buggy/shitty console port for a game that will AGAIN depend on modders to get fixed, the best part they dont even pay a single $ for the fixxed noooo even better THEY get paid and DONT even have to work for it, because "modder" no excuse UGC-Programers will push out small "mods" in order to fix a broken game in hope to get some payment...I stop here...i just get angry when i think about it...MrRedshark wrote: You're right. Very few people are going to get rich.But a whole lot more people are going to get poorer.Instead of insulting people, you should have spent the time reading into what is going on because from what I've just read, you're not all that clued up.Many are angry because a lot of modders have just up stick and left the Nexus etc behind, most have also recently promised an updated version to be uploaded here and it appears on the Workshop instead, with the previously supported version being dropped without a word (Wet & Cold). There's also an issue with asset developers not being paid. A great example is the fishing mod which used Fore's idle animations. Fore was not contacted as the author was under an NDA up till yesterday and as such, was not getting paid or had even been asked if it was ok to ask for payment using his assets (there is a PCGamer article on it with screencaps of Fore saying that he was not asked). That mod has since been removed, and refunds being given out to anyone who bought it as Fore mods as a hobby, not for payment. The "75% rumour" isn't actually a rumour _at all_. https://steamcommunity.com/workshop/about/?appid=72850"The percentage of revenue an item creator receives from direct sales of their item in this Workshop is 25%, as stipulated in the Supplemental Workshop Terms.."On top of this, modders will have to meet milestones before being paid. You mention "More quality mods", actually this has had the *opposite* effect. Now that there's an incentive for making free money, scumbags are stealing mods from the Nexus and uploading them as their own (as mentioned in the above article). It's now a matter of "Is this a mod or a cash grab?". The same story keeps happening with Greenlight, with a large chunk of recently submitted 'games' being blatant rip offs (the recent Hotline Miami clone which somehow got into the store) or are extremely obvious cash grabs with the authors having no intention to support it any further once it's in the store. Many have used that tired and over-trodden reason "You don't have to buy it" blah blah but as a matter of fact, I may not have to buy it but I sure as hell have to navigate such cash grabs to find any potential mods I would want to buy (this is an example. I refuse to line Bethesda and VALVe's pockets off the back of someone else) which will affect legit mod authors as I will not navigate hundreds of pages of mods if page after page is 75% filled with cash grabs with no guarantee of prolonged support. While we're on the subject, since the workshop is now "unregulated", after the 24 hours guaranteed refund period is up, and I quote here, in order to get a refund I must "Politely ask the mod developer". Right so Mr. Russian who has created a cash grab (which was not obvious at first) and has broken it/been broken by another mod is guaranteed to give me my money back? Pull the other one!Among other issues, a customer can 'buy' a mod, copy the files out of the Data folder onto another drive or another folder and request a refund. The author is now out of pocket, VALVe/Bethesda are keeping the cash and you've got a free mod with your money back. This was proved when a member of the PCMasterRace subreddit tested this and reported back that it worked. Immoral? Yes, but VALVe/Bethesda taking 75% of the takings is leagues ahead regarding being immoral versus a person copying files for 'mod piracy'. Yes, mod developers should be given the option to be paid but most definitely not like this. The Nexus method, I feel, will be much more successful. There have been many mods I've downloaded which I've felt were very high quality and have actually donated accordingly (over £5) but a lot of pages don't have a donate option (which this update will fix) so even if I wanted to donate, it's pretty damn hard in some cases. In VALVe's case, I must buy the mod before I can even try it and think of it as being worth while which I disapprove of since a donation/payment should be earned, not given 'just because'. Edited April 25, 2015 by Vault Tec Link to comment Share on other sites More sharing options...
philips107e Posted April 25, 2015 Share Posted April 25, 2015 In response to post #24617964. Laxe wrote: I second that Laxe.What assurances do we as players have that if we enjoy a mod, find that after careful testing with our other mods that this new mod causes no conflict.We decide to donate to the creator.Then next week It's on Steam cash-grab page Link to comment Share on other sites More sharing options...
Draugas Posted April 25, 2015 Share Posted April 25, 2015 In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634 are all replies on the same post.phenderix wrote: BluemaxDR wrote: I sincerely wish you good luck.As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.To pay rent with.Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?Cheers, good luck. Keep calm and keep modding :) phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.Every $200 - New spells will be added or an existing archetype will be significantly modified and improved. $500 - new companion NPCs that use spells added by this mod. $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world) If goals met, new goals will be added.BluemaxDR wrote: Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.$500 - new companion NPCs that use spells added by this mod.$1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)If goals met, new goals will be added.Like kickstarter....smart.Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.Axeface wrote: @Turnstyles."Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).I respect you decision and wish you good luck with this.Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.Silki08 wrote: They should be paying you guys more. Like for reals.butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(Maruun wrote: I cant be angry about it i just hope it wont bite you later...Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism."Each to his own and God against all" this is the nature of the world and humanity.Darkieus wrote: ...And unendorsed and uninstalled.I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item). I hope this system doesn't pass onto Fallout 4. Sorry.Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket. anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.(I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.WileCoyote68 wrote: Hi phenderix,My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will your mod being available as a multi-lingual version on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about the money and nothing moreUnitedStrafes wrote: Never paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER.I'm not going to say whether or not I agree, I wish you luck.But.I do think you do yourself a diservice by choosing to do this *now*.This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).Are the potential repercussions worth putting your mod up on day two of the storm? Link to comment Share on other sites More sharing options...
dreamed1 Posted April 25, 2015 Share Posted April 25, 2015 Just want to say Thanks So Much for being on top of this. The Permissions checkbox change is awesome and unexpected. Link to comment Share on other sites More sharing options...
Brasscatcher Posted April 25, 2015 Share Posted April 25, 2015 In response to post #24618459. Shadowmane01 wrote: The sickest irony here is that if anyone should be paying mod authors...*ANYONE*... It should be Bethesda. Okay, maybe not the armor replacer guys, or even all the glorious house modders, but at least the SKSE guys, the SkyUI/MCM dudes, and the Unofficial patcher chaps. For serious, those guys should be fricken contractors of Bethesda, names in the damn credits and what have you. Link to comment Share on other sites More sharing options...
Silki08 Posted April 25, 2015 Share Posted April 25, 2015 In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634, #24619184 are all replies on the same post.phenderix wrote: BluemaxDR wrote: I sincerely wish you good luck.As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.To pay rent with.Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?Cheers, good luck. Keep calm and keep modding :) phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.Every $200 - New spells will be added or an existing archetype will be significantly modified and improved. $500 - new companion NPCs that use spells added by this mod. $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world) If goals met, new goals will be added.BluemaxDR wrote: Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.$500 - new companion NPCs that use spells added by this mod.$1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)If goals met, new goals will be added.Like kickstarter....smart.Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.Axeface wrote: @Turnstyles."Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).I respect you decision and wish you good luck with this.Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.Silki08 wrote: They should be paying you guys more. Like for reals.butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(Maruun wrote: I cant be angry about it i just hope it wont bite you later...Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism."Each to his own and God against all" this is the nature of the world and humanity.Darkieus wrote: ...And unendorsed and uninstalled.I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item). I hope this system doesn't pass onto Fallout 4. Sorry.Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket. anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.(I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.WileCoyote68 wrote: Hi phenderix,My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will your mod being available as a multi-lingual version on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about the money and nothing moreUnitedStrafes wrote: Never paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER.Draugas wrote: I'm not going to say whether or not I agree, I wish you luck.But.I do think you do yourself a diservice by choosing to do this *now*.This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).Are the potential repercussions worth putting your mod up on day two of the storm?Hi, I'm essentially someone genuinely trying to understand the shift. Things may be rough right now and I hope that through some of my questions you can alleviate some issues about modders going through the payment option on Steam Workshop. I'll try to organize this as best I can for your benefit.1. To make a hobby into a career is a dream many people have in the world. However, being paid such a paltry amount for something that is essentially your design and creation seems like you are being taken advantage of. Has there been any negotiations on the part of mod authors to get a better share of the profits?[in my opinion, for modders to be paid for putting comprehensive, functional, and revolutionary mods is a good thing. Being paid for it with something that seems even more extreme than indentured servitude seems wrong.]2. Do you think this will effect modding for future games? Many gamers would feel that essential mods may one day be behind a paywall. For example, the new elder scrolls or fallout games may have a weak UI system. This prompts the SkyUI team to develop a better UI for the game. However this new UI mod will be behind a paywall from day one. Perhaps there is a framework that allows for mods to work in a cohesive form but must be bought to make a multitude of mods to work together. Is this acceptable in your opinion?3. Many mods are a combined effort with those who have a distinct passion for their creation. How would the distribution of income be handled should their be assets from another mod that is free located within a mod that has been monetized?4. How much of a cut do you think creators of these mods should have? If 25% is acceptable skip this question.5. Many people feel that they are not actually supporting the mod authors by only having 25% of the commission go to the authors themselves. If more people donated from the start, would you have opted in this program?6. In light of question 5. How many people actually have donated to you over your modding career?7. How many hours have you spent on modding? This includes time spent on support, compatibility, and communication with the community.8. In your opinion, is Valve and Bethesda doing this for the benefit of the modding community or for themselves? 9. In your opinion, should an item mod be the same price as an expansive mod? For comparisons sake, an armor mod vs a quest mod that includes: Armor, weapons, characters, buildings, locations, etc.10. Some may argue that modding is for the community. That a group of individuals come together to make something that people with a common interest can enjoy. Do you think by going through this route, this is still possible? For example disagreements between collaborators may now increase because of this monetization option. 11. Multilingual support is usually done without the original authors help. Will multilingual support for all incredibly popular mods completely cease? Link to comment Share on other sites More sharing options...
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