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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24734844. #24735134, #24735264, #24735599, #24735689 are all replies on the same post.


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@sarfured I made it 180 hours into my 11.11.11 save, then the save file ate itself. I got busy with school, and I didn't come back to Skyrim until the community had developed all of the assets to fix the game. lol. Now I'm something like 600+ in.
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In response to post #24733934. #24734419, #24734709, #24734869, #24734934, #24735014, #24735414, #24735549 are all replies on the same post.


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SirTopas

Good luck in getting an apology from people who are obvious trolls. That normally works out so well
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My major concern is that Gabe hosted a Q&A on reddit and "talked" about this deal a bit(he simply ignored most questions and talked about money increasing the idea of productivity, AKA money makes people work more) - my major concern is, he posted at some point he'd love to work with Nexus on this idea of implementing a fund system.

 

Please, Nexus, don't be monopolized by this greedy company. They're a poor excuse for a "software/video game" company.

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In response to post #24733199. #24733474, #24733594, #24733919, #24733969, #24734114, #24734584, #24734984, #24735109, #24735199, #24735449, #24735464, #24735474, #24735764 are all replies on the same post.


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Not sure I agree with you and not sure you got the point of it all. The only people who should be demonized here are the ones who went around spamming middle finger ASCII art or harassing mod authors. Reactions such as protest banners and hiding mods were justified. Since when is protesting against something you feel is wrong childish? Don't lump everyone into the same category just because people share the same distaste for paid modding. The Workshop has been known - and is still known - for people stealing mods. People who hid or pulled their mods, while their reactions may have been a little early to do so, were justified. They didn't want people stealing their hard work and selling it. The people who pulled their mods with the idea of exclusively selling them, however, that's a different story. I won't get into that one though. You can't blame people for feeling betrayed. Sure, some people went about expressing this in stupid ways, but not everyone went around spamming and harassing. And no. No one banished anyone. The only mod authors who left were ones who didn't have the foresight to see what they were doing was going to cause a backlash. I hope they come back, but if they don't, I'm not going to beg them to do so. Yeah, it sucks they got harassed, but that happens on the Internet. I wish it didn't, but people need to thicken their skin. Edited by bjornvaldr
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In response to post #24735309. #24735399, #24735679 are all replies on the same post.


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I have no issue with them coming from the beginning with a new game. That game will die within a year and everyone will go back to Skyrim or New Vegas. I always felt the main issue was what it did to the existing community.
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From Beth Blog: "We are always looking for new ways to expand modding."

 

Improving the Creation Kit and the GECK (especially the GECK, that thing is a crashfest) and maybe releasing other modding resources and utilities would be the way to expand modding. Paid mods where you got approximately 50% is expanding revenue.

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Removing the dagger is far too late. The blood has been spilled, and the damage done. It will be years before the community recovers if ever. It's likely that things will begin to cool down whenever the next Bethesda game comes out be it Fallout 4 or Elder Scrolls 6.
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