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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24798859. #24798999, #24799109, #24799114, #24799789, #24800024, #24800839, #24802019, #24802639, #24802919, #24803084, #24803214, #24803324, #24803634, #24803924, #24804049, #24804079, #24804924, #24804984, #24805039, #24805199, #24805714 are all replies on the same post.


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Point of these situations is that no one likes to be told what to do. I personally think both sides of the modding community are being down right selfish. For all of the mod authors out there who believe that endorsements are false. Your right to an extent, but there are others who wholeheartedly love what you do for them. In reality without both sides of the modding community mods would not and could not exist, Why? well its simple if you make a mod and say you hand it out for free, but there are a mass of script bugs in your mod that you didn't know about, well without the AND I QUOTE "Complaining little brats" you may have not seen those errors leading to your mod being forgotten. IF YOU WANT TO QUIT UNTIL SOME CAN PAY GO AHEAD, BUT I TELL YOU THIS, WATCH HOW FAR YOU WILL MAKE IT WITHOUT HELP FROM OTHER MODDERS OR THE COMMUNITY. WE ARE ALL A MASSIVE FAMILY HERE.
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In response to post #24800994. #24801184, #24802944, #24803524, #24805704 are all replies on the same post.


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quote : "Stop using YouTube as since example of a working system, a mod author is unlikely to upload 30 files a week to get any kind of decent revenue.

Why do you think all the popular youtubers run several accounts at once? How many views do you think are generated from garbage shock titles and misleading thumbnails alone?

It's not an appropriate comparison so please stop making it."

Why not appropriate ?
It's still better than paying for downloading mods i think. I also think you don't know how much can be gain from youtube ads earnings.
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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499 are all replies on the same post.


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While you're right about the nexus, you're way off base about falskaar given that it was made as Alexander's "application" for employment from Bethesda, while I'm sure Alexander loves to make content and all and I wouldn't dream of making assumptions of what his stance would be here, his mod had the specific goal of gainful employment in mind. Edited by ChizFoShiz
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In response to post #24800994. #24801184, #24802944, #24803524, #24805704, #24805869 are all replies on the same post.


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@Chiz
What does quantity of mods uploaded have to do with Paetron? Speaking from my experience in the Minecraft Modding community, the modders who have Paetron there do not upload a large quantity of files.
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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059 are all replies on the same post.


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Whether he put Falskaar on his resume or not is irrelevant. He worked on it for free, and gave it to the community for free, and he had no idea whether it would get him a job for sure or not.
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Personally I think it was a mistake to remove the system, I have no problem with paid mods as it would have promoted some genuinely good mods. Mod authors are currently limited by time more than anything else and above it all creating mods is a hobby which must come as second fiddle to other commitments like work or family. Incentivize these modders and give them something other than gratitude for their hard work and imagine what would be created.

 

Having said this the system as it was, was so flawed that i can understand the backlash. The prices were too high and the $$$ split was awful. Now i suspect that one has to do with the other, Beth/Valve took such a high stake that the prices were high to get the mod authors enough to make it worth it. Giving the mod author a 85% split for the mods is much more reasonable. Also i would be quite happy to buy an individual sword for $0.10 or so, and if it was good enough then it would get a lot of sales and get the mod author a nice reward for his effort.

 

The idea of paid mods itself is not bad, as i believe in rewarding people for their effort. Gratitude is nice but ultimately worthless. However the way it was implemented this time was just awful, Beth/Valve were greedy with the split and the prices were too high. There are obviously other logistical issues I dont really want to go into here with paid mods but the idea was not a bad one it was just done wrong. Removing it due to the fan reaction, which as befits the internet was both overblown and incoherent, is a mistake.

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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806754, #24806814, #24806854, #24807069, #24807204, #24807289, #24807309, #24807344 are all replies on the same post.


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Nexus is not allowed to make direct profit from mods, as I gather from the legal premise Bethesda has put down in its EULA (mods must be free). By paying people through revenue they would have to include taxes and therefore be bordering on being classified as employees and would in many ways become competition to Bethesda. Youtube own the content uploaded, Nexus does not it is still technically Bethesda's property.

Additionally I think Nexus would rather avoid the headache of having to decide who is able to enter such a scheme and who is not. Especially as the creation of a mod is rarely the work of a single individual.

The crunch is Bethesda are very flexible on this issue because they make A LOT of money out of it, steer the money in other directions and they will quickly bare their teeth I can assure you. Edited by sunshinenbrick
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"The long and short of your stance is simply that you don't want this opportunity to exist to mod authors."

Well it is obvious from my posts that I am pro-boycott, and if anyone was confused by my stance then I apologise for not being clearer.

Now your quote feels like it has an implied "... because you don't want to spend money" tacked on at the end, am I correct in the assumption? Edited by freedom613
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Uber, this assumes that the sales would remain constant, or wouldn't decrease greatly (not to mention the controversy helped boost sales). Do not forget that Purity, Arissa, Wet and Cold. They were already made mods with a bit extra tacked on. The opportunity cost for that was low enough so that it was profitable. The maths doesn't lie:
Why spent 3 months making a companion mod that will net you $1000 when you can spend 3 months making a dozen swords that would net you $100 each?
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@sunshinenbrick
1) It's not nexus who has to pay the modder. youtube does not pay the youtubber, each youtubber make a single contract with google adsense, and adsense give the money.
The money is given ONLY because of popularity of the youtubber's page and the number of ads clicked.
2) Youtube is not the proprietary of your videos.
3) For multi-modders mod, i think it's there own work to share retribution % to the different persons who have work together, not nexus not any one else.
Moderation has to occur for sure, but they show by the past that they can do this very well (banning bad boys & girls)
4) Well yes bethesda can do what they want with their game, and also can stop the nexus tomorrow if they want.
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