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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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All of this is so sad...

 

Just an idea. Why don't Nexus and Bethesda work together? By creating some kind of "ModPack contest" every few months? Instead of voting for the "Mod of the Month", users could vote for high quality and bugfree (playtested) mods which deserve to be on the market. Some users would say it would be shooting ourselves in the foot, because these mods would be pulled off from Nexus. I'd say it would just be acknowledgement for talented creators, who create sometimes stuff way better than the original game. This would also serve as an incentive to mod creators.

 

This way, Bethesda and Valve could keep control over the quality of the stuff they would release on the Workshop. To be honest, I would never have bought "Mod X" by an unknown John Doe on the Workshop. Way too risky of breaking my game. Also, with the Workshop auto-update feature, I would have risked to have a corrupted save every time I would have launched the game. If they want to sell mods, fine. But the mods have to be playtested and bugfixed first. Especially quest mods.

 

When I think about Brumbek (SMIM), Anamorfus (Enhanced Lights and FX), the SkyUI team, or excellent quests or dungeons mod creators like MannyGT, I think these guys would deserve to be there for what they've done. I'd be ready to pay a DLC-like price for a modpack containing some of these uber mods. But not 1$ for John Doe's sword... This is what discredited the whole thing in my mind. No quality control. Paying for God knows what, by God knows who... Too risky. Too risky for assets management. And too risky of breaking my game.

Edited by julper
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I'm 37 yo. I'm NOT a kid. Over the past 25 years of my life I have created full games, game engines, apps... and a ton of other stuff I wont discuss with any of you. I'm mentioned in the credit roll of several triple a games for the work I gave helping devs overcome issues or to recreate authentic feeling environments. I'm an all rounder. I work scripting, audio and gfx single handed. I go where the urge takes me and work on whatever idea springs to mind. I have absolute freedom that way of expression and decision.

 

You know what? I never once in my life tried to make a single penny out any of it. I do it for fun. As a hobby. I give it all for free. My reward is seeing people say "wow. I love this.". My reward is knowing that people are using my work and enjoying it and tbh, more of you use my stuff than you will ever realise.

 

Over the years I've been asked "Why don't you make money from it? Cmon big shot. Why don't you get rich from it if yer so clever?"

The answers simple. Cause it feels dirty. Cause that's the game of companies and corporations. Cause I know most of the people at the other end, like me, don't have much money to give and have already paid so much that they barely had just to get to the point of having a working machine and a legit copy of a game. Also because if I want to make money from it, ill get a job working for a company who will pay me for it. That simple. But even that I still object to.

 

That old hackers golden rule. Never for profit. Never exploit others. People seem to have forgotten the values all this was built on over the past 2 decades. Never forget. Modding started out as hacking.

 

Honestly. Stop all this nonsense. Get back to yer roots for gods sake. All this is gonna end up doing is driving people even further down the road of hacking and piracy. Dev companies are dying left and right and pushing gamers further down that road of piracy is only going to devastate the industry further.

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In response to post #24732389. #24756224, #24756449, #24757139, #24757319, #24757474, #24757639, #24757764 are all replies on the same post.


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we are a family...and families sometimes fight and ostracize each other (... ... ...usually over money...and shared property...ain't that a coinkadink!) But yeah...some of us may have overreacted...but the regular steam people were downright vicious...making death threats and s#*!...that's not cool at all.

We'll get over this...and hell...if/when those modders who deleted all their stuff off of Nexus and put it up on Workshop come slinking back...we'll likely welcome them with open arms... ... ...and a little rib-jabbing.
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If paid mods are like a craft fair, where the most talented artist go out to get a little bit back from the hobby they've enjoyed for years...

...then what happened here is sort of like if the neighbors of all of the hobbyists drove out to the fair, and ran through it flipping tables and defecating on everything screaming "COME BACK AND MAKE THINGS FOR US! YOU DON'T BELONG HERE! WHAT HAPPENED TO COMMUNITY??"
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Ok i hate to multi-post but i'll do it this time only for the sake of clarification.

 

So lets take inventory, and see what can we get from all of what happened in the past few days.

 

Is modding for money good or bad? Is money really gonna increase the quality of mods like what valve said?

 

Money has and will always be a factor in almost everything in life, yes even modding. Modding takes time, a lot of time, and sometimes even money! To a modder a small income from the thing he loves doing is good. But does it really have to be a paywall in order to satisfy the modder who is willing to mod for money? I personally don't think so.

 

Valve implemented a paywall feature on mods that *forced* the users to pay money in order to get what they want, and that's where they messed up. You see gamers in general have gotten tired of having their games cut to pieces and get sold to them piece by piece for $30, $40 etc. They have to pay for the game, all the dlcs, season passes, pre-order, etc, and now they have to pay for mods too? and realize a game with a good modding potential like the ES or FO games can have thousands of good mods. If even all the mods get sold for a paltry $0.1 then you will still have to pay a big amount of money to get them.

 

Do i think that modders should have their mods sit behind a paywall? not in a million years, BUT do i think that some modders deserve to earn money for their work? Yes yes and yes!. But not by putting a paywall on their mods, but by implementing a good donate feature that allow thankful users to donate some of their money to those hard working modders who make great mods that pleases many users, sometimes millions of users like Chesko's frostfall mod.

 

This is how mods and money should work. This is how modders should earn money in my opinion.

 

Finally i'd like to say that people who say that the modders who jumped at the paid mods thing and tried to make use of it are *idiots* should think twice before saying that again, and that applies twice to people insulting modders like Chesko and isoku. You do not know how big it is when two big companies contact you and ask YOU to help make something of your own.

 

Anyway i am tired of typing (lol). I'd like to say Congratulations to everyone who helped stop the paid modding scheme and defending the right of free modding, and i implore people to stop hurting the modders who wanted to make mods for money, Apologize to them and ask them back to our community, Chesko is gone because of valve's scam and our reaction to him, And i sincerely hope that he and the others come back once again and make great mods that we all appreciate!.

 

Have a nice day!

 

Chaptermaster21

 

 

 

 

 

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I'm not the poster child for feedback on mods myself, I endorse the mods I use and kudos the authors I truly believe made a fantastic mod, however I do believe personally that your no. of downloads is a much more impressive way to tally your mods success, endorsements are a bonus

In any game only a fraction are active in the forums and chats as such, this does not mean for a second that the remainder do not enjoy the game, they are just less vocal about their excitement
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@ Fifidapoodle - I don't really agree with the paid mods.

Not only because I can't afford it. As well as the excessively large percentage proportion which the game developer and game publisher gave themselves compared to the insignificant amount for the mod's creator. Who did all of the hardwork using the SDK as well as fixing content bug, content glitches and working around idiosynchronicities of the game. All without having access to the game engine's own source code.

Not only the too short guarentee that was present.

I also view modding as a hobby and as a means of gaining experience in order to work in the industry or other similar industries. Edited by MrGrymReaper
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I agree that there needs to be a form of quality control and regulation if they tried to do it again.

I also honestly don't see the problem with having the best of both world's. Free/Donate mods everywhere else, paid/free mods on Steam. A modder can choose what they want to do then as the Nexus will act as a kind of nursery and then they can go on paid when they reach a set of standards (probably laid out by Bethesda). But I think the modder themselves MUST have the choice to charge or not. And to have files on both the Nexus and Steam.

It just needed to all be properly thought out really and the corporates need to communicate better with their audience.
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how do people come to conclusions without citing the supporting evidence...

FalSkaar has over 1 million downloads according to the Author..People have commented and critiqued it and AV has made extensive revisions..but Ungrateful? You've ignored all the acclaim and the fact that Falskaar is overwhelmingly if not Universally considered ICONIC as a DLC size mod...

If I tell my kid that he needs to work on this or that, am I unloving, not proud? If His Eng teacher gives him a B- on an ESSAY should he be justified in assuming that EVERYONE hates him?

If you want to make conclusions about endorsements you might consider that POLLING people to get their opinions is a PROACTIVE method, whereas the system in place to ENDORSE mods is completely PASSIVE in its approach.
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