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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24761834. #24762054 is also a reply to the same post.


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Mod makers who want to be artists, Should make a living of it, and proof it by making a mod that's worth the while.

The creator of falskaar purely made Falskaar to show what he was capable of, and got a real job out of it.
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In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604, #24743624, #24743724, #24743739, #24743769, #24743774, #24743884, #24743929, #24743984, #24744049, #24744139, #24744159, #24744279, #24744479, #24744519, #24744574, #24744719, #24744789, #24744794, #24744929, #24744964, #24744989, #24745004, #24745054, #24745174, #24745279, #24745339, #24745449, #24745494, #24745729, #24745734, #24745839, #24745939, #24746154, #24746294, #24746544, #24746674, #24746704, #24746719, #24747064, #24747169, #24747379, #24747459, #24747514, #24747554, #24747774, #24747799, #24747909, #24748204, #24748329, #24748344, #24748534, #24748849, #24749024, #24749029, #24749224, #24749279, #24749419, #24750314, #24751879, #24752384, #24752494, #24752744, #24753274, #24753624, #24753979, #24754244, #24754444, #24754479, #24754484, #24754654, #24755899, #24761019 are all replies on the same post.


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Favored, rather than pull your mods, assert your right to control. This game changer comes with more than simply a couple paragraph retraction anouncement on reddit...As they attempted to change manner and means of compensation while ignoring legal issues, You now have a right to require use of your work to be removed or compensated.

Someone correct me if I'm wrong.

If a contract is amended without mutual consent, the contract is then nullified. You uploaded your work and expected no financial gain...so when they established a pay system, Your consent must then be reasserted should it not? Should Valve be able to offer A SINGLE Pay-to-Play mod without addressing ALL of the FREE mods that have come before?

Seems to me that if Valve proffited in ANY WAy without giving every modder fair compensation, they are open to legal redress. Edited by Fowldragon
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In response to post #24761919. #24762024 is also a reply to the same post.


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They deserve their share of the split, they've invested millions in the product/service.
The people saying they support pay mods, just not the split, are simply using it as a cop out.
What does it matter to them how the money is split.... Do these same people refuse to shop an Walmart or McDonalds on this same principal?
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It was a gamble and a negative response from a lot of people was expected. Still, now that the idea is out there, chances are it will be tried again and may stick. The biggest problem with Valve's mod market idea was them introducing it with a game that already had a huge free mod market. Had they instead tried the model with a new game without existing mods, I believe the model may have stuck around (albeit with a big chance of it not being a huge success, seeing as most games don't have many mods even if they support mod making).
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In response to post #24761834. #24762054, #24762089 are all replies on the same post.


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Mod makers already are artists. I never said all art is good. Edited by greggorypeccary
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In response to post #24745044. #24745229, #24745464, #24745559, #24745634, #24745674, #24745769, #24746064, #24746434, #24746794, #24746974, #24747029, #24747269, #24750919, #24751124, #24751414, #24753424 are all replies on the same post.


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@ Sakorona

So are you saying modders are not volunteers and should EXPECT compensation? Uranium - 235 is right.
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The modding scene has been doing just fine for over 15+ years without anyone getting paid for their “work”. A lot of great mods and resources--arguably of higher quality than any DLCs Bethesda has released—have been donated to the community. Most modders would appreciate donations, but certainly don’t expect or want formal compensation. For me personally, I was a modder for years on Morrowind and other games, and I spent countless hours of my free time doing it. Modding was always a labor of love, and not a way to try and put a new Ferrari in the garage. If you really want to get paid for your “work”, the modding scene isn't for you—get a job at a game company. Some people also use modding as a way to sharpen their skills, and get the attention of game companies. It looks good on a resume. That’s ok too.

 

But the bottom line is that Modding is a hobby, like collecting stamps, painting, or *insert some hobby here*. People usually don’t get paid for their hobbies—their “compensation” comes from the enjoyment of doing the thing. In my case, my compensation was both: the enjoyment of creating mods, AND enjoying the work of others who had also graciously donated the fruits of their hobby to the community for us all to use and enjoy.

 

The word “community” above is the crux of this issue. We have an “open source” community of sorts, and I will explain what that is, and why this pay-for-mods idea will not work:

 

Mods aren’t created in a vacuum; they are the culmination of the work of everyone who has contributed to the community, in one way or another, and if only as inspiration. Modders have benefited from free mods that have been provided to the community for years. Played with those mods, used them to learn how to mod themselves, borrowed resources from them, or just got inspired to do something similar. Modders have also benefited from resources that have been generously given to the community for free (Resources like SKSE, ENB--these utilities created by actual programmers who spent WAY more time and skill on these third-party programs than is required for a mere game mod). They didn't charge for these utilities because they wanted to give them to the community to use and inspire more people to create more free mods.

 

Modders also benefit from Dark0ne running this site, and hosting all of these mods, which is no small endeavor and costs a significant amount. He’s never charged. He accepts donations, and people should donate if they use this site regularly. What I am trying to say is that the modders trying to sell their work would have never been able to create any mods at all if it weren't for this community--all the folks mentioned here, and those before them who have given their time and effort to the community for free with no expectation other than you pay-it-forward.

 

So now some modders want to stand on the shoulders of all these people who have contributed their time and skill for free, and make a profit off of that. They don’t seem to understand why that is a problem for the modding community so I will explain it in another way:

 

Would we still be playing Skyrim if it weren't for mods? The vanilla Skryrim, frankly, is bug-filled garbage. Most people I know would have quit a long time ago. Now ask yourself this: would you have paid $2.99 for every mod you have ever used? For some people that number can get into the hundreds. For most people, that answer is no. Most gamers can't afford $60 for a game, $40 for the expansions, and then $500 for mods. We rely on our community to provide content for EACH OTHER to keep the game alive and interesting. If the brilliant programmer who does the ENB development decided to charge $49.99 for it (and it totally would be worth it for all the work he has put into it), the authors of SKSE wanted $19.99 (again, they totally deserve that and more), and all the other great mods we use, and everything else that comes together to make the sum of all parts, most people wouldn't be able to afford it--and it would KILL the modding scene (and you’d get the people who say, “if so-and-so will only sell his mods, why should I release MY mod for free?” etc.)

 

Bottom line: if creating mods takes up too much of your time and effort, then stop. You don't have to do it. It is appreciated, but if your goal is to get rich or pay the bills, the modding scene is not where you want to concentrate your efforts.

 

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In response to post #24761919. #24762024, #24762164 are all replies on the same post.


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If paid mods are going to happen, and I don't see how it ever could be successful because of the logistical nightmare of it, the amount of money that each party will get will be nominal.

Obviously the modder deserves a cut because it is their creation.
Bethesda deserves a cut because it is their resources being used.
Valve deserves a cut because it's their network hosting the content.
Any other mod that the mod relies on deserves a cut, because the original mod is standing on the shoulders of the others.
Nexus should receive a cut because it has spent years giving modders a place to grow and gain enough attention that they even have a market to sell their mods, plus they created NMM, which any self respecting mod user knows trumps bethesda's data files manager.

Eventually each party will receive a fraction of a cent, and it becomes costlier for each party than they receive in sales.
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In response to post #24761834. #24762054, #24762089, #24762294 are all replies on the same post.


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True, let me rephrase that. If you want to make a living of it.
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