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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24783529. #24783794, #24784034, #24784134, #24784384, #24784604 are all replies on the same post.


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@jedi

I completely agree, the system that was set up definetly was very broken and had too many issues. It is an example of a great idea that was poorly executed and honestly I believe that if it was given time something better would have come from it. Of course we may not see it come into fruition anytime soon now that the pulled it.
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In response to post #24784749. #24784999 is also a reply to the same post.


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develop*

Sorry, I had to. You're such a stickler for grammar I couldn't resist.

As an edit, let me play the other side of the fence.

"Sure, we can try something like this out. Just know that you must also log all your hours to differentiate between when you're testing and when you're playing for enjoyment. This won't really matter though, as it will instead be based on the number of bugs you find instead of a per hour rate, (commission instead of hourly, as it were.) The rate can be negotiated, but I recommend about 50 cents per bug you find. You must also be the first to find the bug, though we will be open to paying those after you if your report is shoddy. Oh, and you obviously must pay for the mod first for the privilege of working with them. $9.99 is an exaggeration, and I think we both know that, but I admire your tenacity.

We look forward to hearing from you in the future. We'll hash out the details of what constitutes a bug in future messages." Edited by Wolvenlight
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In response to post #24784749. #24784879 is also a reply to the same post.


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I know you couldn't. That's why I put it in there. You didn't let me down.

Edited by phantompally76
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In response to post #24784099. #24784289 is also a reply to the same post.


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These are all fantastic points and I agree with every single one.
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In response to post #24784749. #24784879, #24784999 are all replies on the same post.


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Always happy to make your day. If I didn't do it, someone might have thought you spelled it wrong on accident.
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In response to post #24783529. #24783794, #24784034, #24784134, #24784384, #24784604, #24784779 are all replies on the same post.


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I'm late to the party but I have to reply to this.I think people may have not acted like such "entitled assholes" if valve/bethesda had picked a game that implemented an improved version of this system from the start.You can't take a 4 year old game like skyrim and say we want to start charging you for all these delicious mods you've been getting freely,F-You community that's been built around this free mod syastem.The smartest thing these greedy assholes could do,would be to finally release Half Life 3 with a glorious suite of mod tools and then roll out a paid mod system. genius idea or meh?
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ok had some thought on Theft and Quality Assurance, Just some thought not a full theory so go easy I want serious constructive feedback on this. What if when a mod made an update, the users would have the option of a refund again for say the next 24-72 hours. If a mod breaks down you can opt out until it was fixed. In this case the full refund is charged to the authors steam account. Bethesda and Valve keep their cut. I think this both encourages customer service. and honest practices. If you steal someone's work and get caught... you will pay. If you are lazy and abuse your users... you will pay. Edited by UberSmaug
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In response to post #24784749. #24784879, #24784999, #24785264 are all replies on the same post.


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So... if I buy a mod and apply as a paid mod user for that mod... is the mod free again? Or is my money slowly bleeding out into Valve&Beth pockets? This is so confusing. o_O Edited by Sein_Schatten
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