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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24783529. #24783794, #24784034, #24784134, #24784384, #24784604, #24784779, #24785294 are all replies on the same post.


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I agree 100%. Although I feel the community pretty much just declared that the work of so many talented modders is (and should always be) worth absolutely nothing. This is a trend with how art in general is treated as pretty much every graphic designer/illustrator/writer will tell you. Like any form of entitlement/privilege, change is always met with hostility. I mean after all even the American civil war was about people feeling entitled to owning slaves. I am not trying to say modders are slaves by any means, just that entitlement always gets out of hand, and that the entitled rarely see or appreciate the real cost and work behind what they are receiving.
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In response to post #24785374.


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I feel that kind of responsibility is required for something like this, and especially because it is valve and Bethesda taking the risk the onus should fall on the modder ensure their mod works properly as described (of course wont be able to be compatible with all mods) and has original work.
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As someone who was against paid mods ill say it was not the money ,but where it was being offered for the most part. I avoid the steam workshop for Skyrim like the plague because I think it is absolutely horrible to an extent that if a mod on there doesn't have a nexus download I will avoid it completely. The other thing that stuck out was their was no quality assurance what if I paid for a mod that broke my game after the 24 hour refund period guess im out of luck, and they tried to implement this in a 3 year old game where this is normally until recent seen as a taboo thing around here. Speaking for myself if this would have been introduced along side of a new title and had a bit more transparency and more quality assurance I would have a problem paying for certain mods . Saying all that I really do feel bad for the mod authors who were target of hateful comments and hopefully in time the rift in our community will heal.
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In response to post #24774429. #24774804, #24775194, #24775469, #24775494, #24775709, #24775744, #24775854, #24776394 are all replies on the same post.


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well I endorse every mod I download, even if sometimes I uninstall it because it's incompatible with the stuff I already have, I always pay attention and got through MO and hit endorse to show some love to the authors.

and vote for FOTM etc..

@HadToRegister

Lol, if such system would be ever implemented I might consider giving 10$ to you (but not until I'll get an icecream lol)
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A big concern I had about the paid mod introduction is that it would be detrimental for the future development of big mods like FWE for fallout for example. (I cannot comment on Skyrim as I tried it but didn't like the game, imo very dull compared to it's predecessors so I stopped playing it)

 

Unless you're a one man team and create everything yourself it seems to be a logistical nightmare to compensate every team member (one does the scripts, someone else the meshes, another one the textures and so on), how can you possibly manage that if the mod revenues are going into one bank account, you will have to trust the owner of the account 100% and the number of copies sold will have to be transparent, once money is involved we're in a whole new level of play.

 

Then of course there's the mods relying on other mods or resources from other creators, I can see grief, mistrust, authors of mods be their free or not absolutely refusing their assets to be used in other work etc... it could cut the creativity out of the community as I could conceive we would see a lot of one man made small mods but the big team work ones disappear, and with all due respect for the single mans work in the end it's those big mods that make the difference and are the most worthy paying for. Of course I could be too pessimistic and I have no crystal ball to predict what would really happen but I'm interested in what others thinks about this.

Edited by Billy1969
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In response to post #24786084. #24786609 is also a reply to the same post.


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Actually no for me it isnt about the money, Would I pay for the mods that were in the first wave of mods put up on the paid workshop probably not, had a mod like Falskaar or Nerhim or The lost Spires or Tears of A Fiend went up you damn right I would pay money for them without question. I like how your trying to call me out as if you know me personally simply put money isnt an issue for me.
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In response to post #24731789. #24731909, #24732094, #24732139, #24732229, #24732289, #24734304, #24734404, #24734464, #24734509, #24735149 are all replies on the same post.


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"Those versions of Isoku's mods still belong to Valve. LEGALLY they can tell him he can't put them on here."

Re-read section 6 of your subscriber agreement - The rights you, I and Isoku granted to Valve in order to upload things are non-exclusive.
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