Jump to content

Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

Recommended Posts

In response to post #24798859. #24798999, #24799109, #24799114, #24799789, #24800024, #24800839, #24802019, #24802639, #24802919, #24803084, #24803214, #24803324, #24803634, #24803924, #24804049, #24804079, #24804924, #24804984, #24805039, #24805199, #24805714 are all replies on the same post.


Nightasy wrote:
Axeface wrote: Well said Nightasy, and thankyou for your tutorials. Sad to see your mods go, but I agree with everything you said.
Like someone else here said. Youtubers can make money from everyones mods. Twitch streamers can. The nexus can. Valve and Beth can, yet the 'community' actively refuses modders that chance, and it's only a chance, because only quality would actually sell.
Self determination is important, and that has been refused.

In hindsight they should have actively curated the system, just like they do in other games. And allowed a donate button, instead of the 'pay-what-you-want-but-PAY' system.
UberSmaug wrote: Sums up everything I've been saying for the past few days. Well said.
greggorypeccary wrote: I don't see how any thinking person could fault you.
vimebox wrote: Playing music for a family event is DIFFERENT from playing concert! go join as bethesda employee if u want a "REAL CONCERT!" and play here if u want to entertain a POOR PATHETIC FAMILY! who can only gives u a constructive critics!

did u know that somehow your mod makes RICH people buy vanilla skyrim? and bethesda not giving u anything not even a simple thanks of endorsement from that uprising selling! instead we gave u endorsement as a portfolio for your good credibility. in conclusion bethesda SHOULD make u as their employee/DLC project instead of taking money from your FAMILY!
arxerisdam wrote: i think all modders who feel that way should actually go and download their stuff.

Someone else will take the place and life will go on.
greggorypeccary wrote: I think they will. So what's your point. In the end you can download free mods from wealthy people and people that think it is their hobby and very new modders who just want experience. They will be free though so I guess you win. Some will even be good.
CNR4806 wrote: Well, goodbye then?

What makes you think you're the first? What makes you think Skyrim is the first place I've seen modders with attitude like yours?

From what I see over the years (including games with a free/paid mod split like The Sims), every time someone rage-quits, the community on a whole remains unchanged, the status quo is maintained and nobody even remembers that modder after a few months at best.

One piece of advice: Don't get fooled by those who say "Awwww thank you for all these years of modding, I will miss you" when you announce your retirement. They'll happily move on before the end of the week and forget about you altogether.
necroslord wrote: Just a remark to Axeface...

I don't think it's right to compare streamers or the nexus' earnings to "paid mods" as they are somewhat different. Most of those earnings come from third parties and not the consumers themsleves (ads and such).

A viewer can watch 10,000 videos in youtube and generate some revenue to the poster without too much trouble. But a player can't afford 100 mods at $1 a pop without affecting him to a greater or lesser degree.

Not taking sides on the matter, as it's a very complicated matter I still ahven't wrapped my head around even when it's already dead. But think that saying:

"Youtubers can make money from everyones mods. Twitch streamers can. The nexus can. Valve and Beth can, yet the 'community' actively refuses modders that chance"

is not valid.
Nightasy wrote: @CNR4806 - Oh, I'm not the first and I won't be the last. Artists have rights and no one should be allowed to take them away from us. The anti-paid mod community took away the right to sell mods from us. We need to fight for that freedom of choice. You have the right to choose whether or not do download mods, you have the right to choose whether or not to pay for mods. Artists should have the right to give away their work for free or charge a fee to purchase it.

Lastly, thanks for more of your hateful and ungrateful sentiments. They are unwelcome but they continue to prove my points. I have no response towards them, I am done listening to the hate.
freedom613 wrote: If I have the right to boycott buying mods, you have the right to boycott giving them away. I do not agree with what you are doing, but I will respect it.
arxerisdam wrote: @greggorypeccary

Some may even be good?

I think they will be better the problem now is the actual modders crying out laud how evil mod users are,do not realize they need to convince those users to actually buy their stuff, but instead of that they cry to heaven curse the mod users, is riddiculous you antagonize your future clients.

Now as anyone thinking in becoming a modder for hire?

i mean there are tons of ideas to make some money in this kind of stuff but all i see is people complaining and taking stuff too personally and looking at users as evil demos.

Really the momment you arent happy in a Open source community is time to pack up and move on, leave the spot open for new talented like minded people come and take the place, and i bet we will see a lot of good mods in the future and the community will endure no matter how many "amazing modders" go it has happen before with oblivion and the community is still here, growing and evolving, so yeah i think is time a lot of people just move on.

and really poor modders? anyone spending time making a mod for a game most have a least a more less decent computer and enough free time to spend it doing it plus an internet connection to upload the mod. if he has that then it is not a poor modder. and if by any chance it is poor and is losing he's/her time in making mods for a game for free then that person has a big problem of priorities

greggorypeccary wrote: Then you'll be happy.
DreamingGirl wrote: There is nothing stopping you from making money off your mods. Set up your own website to host them, and cash off from ad revenues. That is the way youtubers earn their money anyway (they don't actually take any money from their viewers). Make your own videos to feature your mods on youtube, even screenshots work fine if you don't have the time/skill to make actual video shots.

There are plenty of ways to make money if you just think outside the box! (And you might even enjoy it too!) :)
blackasm wrote: very well said the modding community has just declared that the work of mod authors is utterly worthless and should forever be. To me that is not their right, sure they don't need to buy it but to say they cant sell it when Bethesda says they can to me is absurd and I really don't even want to support these people with my hobby. all of my modding in the past was personal as I do try and make money off of my 3d models and so it is against my own interest to spend time making them into free mods, but recently I got a little involved in the community and made 2 retextures based on ideas I had heard in the forums. I am taking them down as I really don't even want to support a community that definitively says my time is worthless, after that the thumbs ups and the endorsements become the hollow words of someone taking advantage of you. I had learned that lesson already with my artwork and I guess this is just a further aspect of growing up. I don't have time for people who don't value me. Even though I never would have charged for my retextures, not like I could as they used assets with permission, I am still removing them.
macintroll wrote: @necroslord
You still don't understand that

With this kind of system :
Player can get ANY (ALL) mods for FREE - FOREVER
Modder can get some $ given by the ads program reward. like on youtube exactly

The more popular is his mod, the more $ he can get.
You never paid to watch a video no ?
the service itself is FREE, so why shouldn't it be the same for a mod instead of a video ?

The analogy is perfect : the "content provider" (you tuber or modded etc..) get some $, the final user (watcher - player) has access FOR FREE to this service.

Where do you find downsides here ?
freedom613 wrote: Blackasm, you are arguing against a strawman. I already replied to another of your posts showing that the boycott's views goes beyond not wanting to spend money.
Angm4r wrote: Goodbye!

Hey can you answer me some questions? I would like to know what happens if one of your paid mods breaks another 4.99€ Mod of mine? Who is to blame? You or the other modder? How fast will you fix it, cause then i will yell your mod broke my game, i paid for it. Then you are not an artist anymore, you are someone distributing a product and then the customer will get really mad if you break anything that worked before. You are already tired to answering to hate by something like those 4days, well the amount of time you can spare answering to hate,flame when you break any of the customers stuff will then take your time until you fix it. Can you see the 0 Star Ratings out of pure rage?

Please consider as well are you using anything in your mods which was provided to you via another mod? Let's say cause you use SKSE then they will get 10% of your cut, i mean you can not simply deny them their rights. They did work and all. ENB should charge money too?

necroslord wrote: @macintrol

Sorry. I'm lost here. Axeface at no point talked about using a "similar system to videos for mods.

I quoted what he said.

Either I misunderstood him greatly (Which I doubt) or maybe you shouldn't be intercepting messages addressed to someone else's specific comment.
CNR4806 wrote: *slow claps*

You can label me a hater all you want, it doesn't change what I say one bit.

I am offering genuine opinion on the matter of rage-quitting modders over many years of observations across multiple modding communities, and apparently that makes me a hater. Well sure, whatever floats your boat. I only try to wake people up once. If you insist on living in the dream bubble, who am I to persist?

And good luck with your paid-mod revolution. You'll need it if you're going by your plan of "not posting anything until the pay button comes back". This kind of tactic only works when the modding community is so small and your contribution so great that your departure would actually make a dent on it.
macintroll wrote: Hum the forum reply is a mess ^^
When re-reading everything i(m still not sure who quoting who and who speak about what.

My point was just to say that the youtube ads earning model can 100% fit the modding community, offering, reward for (good) modders and free content for end-user.
So nobody would have to pay anything. (except the advertiser)
Balx2 wrote: You look like a spoiled little brat. I would never pay for any mods by anyone with your attitude.

Personally the only thing with the system I didn't like was how easy it was to steal someone else's work. If Valve would have thought about that ahead of time the system probably would have worked.


Point of these situations is that no one likes to be told what to do. I personally think both sides of the modding community are being down right selfish. For all of the mod authors out there who believe that endorsements are false. Your right to an extent, but there are others who wholeheartedly love what you do for them. In reality without both sides of the modding community mods would not and could not exist, Why? well its simple if you make a mod and say you hand it out for free, but there are a mass of script bugs in your mod that you didn't know about, well without the AND I QUOTE "Complaining little brats" you may have not seen those errors leading to your mod being forgotten. IF YOU WANT TO QUIT UNTIL SOME CAN PAY GO AHEAD, BUT I TELL YOU THIS, WATCH HOW FAR YOU WILL MAKE IT WITHOUT HELP FROM OTHER MODDERS OR THE COMMUNITY. WE ARE ALL A MASSIVE FAMILY HERE.
Link to comment
Share on other sites

  • Replies 2.1k
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #24800994. #24801184, #24802944, #24803524, #24805704 are all replies on the same post.


Harbringe wrote:
greggorypeccary wrote: I understand what you are saying but...
It's an excuse. Talk to modders, we know that a donation is rare indeed. Most people don't see why they should even want to. Just read what is said here below. A lot of people figure that they paid to be a member and that entitles them free mods so that is that. I didn't expect them and was not disappointed. I made my mod for free and knew it but ....not again. I don't mind being generous, I don't like being used. I'm not talking about just the community here. There is big money involved even without your donations.
blackasm wrote: That is my exact sentiment gerggorypeccary, I didn't mind doing it for free, because frankly I didn't put much effort into modding what with actually trying to make a living off of my skills. It is a shame all of the talented authors who basically built the hobby we have come to enjoy are now relegated to nothing more than street performers now and forever, their time being labeled worthless by their so called fans. Literally money is value, its a lesson every artist has to go through, it is literally the difference between starving artist and professional. Some people might say that is greedy and talk about the illuminati, but even without a federal reserve or whatever people still gotta eat and trade their skills to do so. Artists sadly devalue themselves constantly, and so I try not to support anywhere that I feel takes advantage of those foolish and unknowing artists. Nexus I don't feel in any way took advantage of artists although it of course profits solely from the hard work of those artists free efforts, but I do feel that the community has by essentially saying they should not have the right to sell.

Of course it is up to Bethesda to decide not to have paid mods, but not the consumers. I made a promise to myself along time ago that I would not do work where it is not valued be it a lack of appreciation from someone or money from a client. This lack of appreciation in all of my years as an artist I have never felt so greatly as have in these last few days. literally the marketplace for digital creatives is awfully narrow with few jobs and thousands of artists, this could have set a new precedence. Remember those companies you love to demonize are pretty much the companies that made your mods possible, in a world full of EA's valve and Bethesda are champions. Those authors that were greedy by coming back and making new perfected updates to their mods for a price built the hobby you are so entitled to a lot of them foolishly doing it for some fool dream of exposure. I am thankful now more than ever that I did not waste any more time on this hobby as I got better s#*! to do.
freedom613 wrote: Blackasm, not everyone on the boycott wants to turn modders to, as you put it, street preformers. We just do not agree paywalling the best way to go about it. Youtubers are able to make money without me having to pay any money besides my internet connection, so paywalls are not the only option.

Why hammer in a screw, if you have a screw driver? Use the right tool for each situation.
ChizFoShiz wrote: Stop using YouTube as since example of a working system, a mod author is unlikely to upload 30 files a week to get any kind of decent revenue.

Why do you think all the popular youtubers run several accounts at once? How many views do you think are generated from garbage shock titles and misleading thumbnails alone?

It's not an appropriate comparison so please stop making it.


quote : "Stop using YouTube as since example of a working system, a mod author is unlikely to upload 30 files a week to get any kind of decent revenue.

Why do you think all the popular youtubers run several accounts at once? How many views do you think are generated from garbage shock titles and misleading thumbnails alone?

It's not an appropriate comparison so please stop making it."

Why not appropriate ?
It's still better than paying for downloading mods i think. I also think you don't know how much can be gain from youtube ads earnings.
Link to comment
Share on other sites

In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499 are all replies on the same post.


DaddyDirection wrote:
greggorypeccary wrote: Read my post, I used the nexus and it was very nice. It is a little blind to the fact that it does very well on the labors of un paid modders. It does not share the wealth with the ones that earn it for them. since you get free mods it seems fine to you. If you read my post I think you'll find that what I find is shameful really is that the nexus expects you to pay the modders. I think most of that onus is on them.
Vesuvius1745 wrote: The dirty secret here is Greggory gets free mods too. He's been enjoying the work of other people in the community for years. He's used the free utilities and resources provided to the community for free as well. But instead of paying-it-forward like all of the mod authors whose work he has enjoyed, he now wants to profit off of what others have allowed him to do.
greggorypeccary wrote: Its no dirty secret. I have been a contributing member of this community for some time. I'm proud of my contributions and any one can see them.
Vesuvius1745 wrote: Gregory, I see exactly zero contributions from you. Are you one of those modders who threw a temper tantrum and hid all your mods?
greggorypeccary wrote: You could hope but you'd be wrong.
pintocat wrote: greggorypeccary has a mod. You, on the other hand, have zero. If you've got no contributions to the community, you have no place talking down to someone who actually has.
Vesuvius1745 wrote: So all of this crying from Gregory over a single mod? Hilarious. If your mod is so wonderful, why don't you try and sell it to Bethesda? They could incorporate it into their next DLC.
sunshinenbrick wrote: No offence to any mod creator but it is not the only thing people can contribute.
greggorypeccary wrote: Vesuvius1745

The more you say the more apparent your ignorance becomes.
Vesuvius1745 wrote: Sunshine is right. The "well, umm, what have you contributed?" reply is just a way to avoid addressing the points made.
Vesuvius1745 wrote: I'm being serious Greggory, and not insulting you. If your mods are so great, why don't you try and sell them to Bethesda or some other game company? Crying about not being able to sell them on Valve on the Nexus is a pointless endeavor.

Or better yet, why not get a job at a game company? I used to work at Electronic Arts in the early 2000s. Redwood Shores in California. The pay is good, the benefits are good, and you get to work on games for a living.
greggorypeccary wrote: Again I'm not crying. I'm fine, my mod was free and always will be. My payment was friends and knowledge. If i were to do more I'd want money. If that makes me a greedy monster taking away your free stuff in your eyes, so be it. I'll sleep tonight.
Vesuvius1745 wrote: Fair enough, Gregory. I used to create mods for Morrowind. My payment was the enjoyment of doing it. I've started a few mods for Skyrim, and if I ever get around to finishing them, they will be released for free as well. There are many reasons I wouldn't want to get paid, but one of them is because I have enjoyed the free content other people like you have given to the community over the years. It wouldn't seem right to take payment. It's kind of like those "give a penny, take a penny" bowls you see at convenience stores. Or the person in front of you at Starbucks who paid for your drink.
sunshinenbrick wrote: Greggory I really like your mod, it looks like a lot of time and effort went in to it and I think you should never let anyone tell you how to or not to follow your ambitions. However the system that Valvethesda tried to set up was exploitative, turning honest do good modders into slave developers and customer support workers and making people who buy mods, cash cows.

I have no problem with encouraging people to form collective game development projects that can become paid for content, but that was not what they put on the table. Realise your own worth and fight for a better deal from the hand in the sky.
greggorypeccary wrote: I'm not even talking about Steam or Bethesda. I like Bethesda, A lot. To me it is the Nexus that should be nuturing the modders mainly because they profit from them. The nexus is the one who benefits from the community and the modders. Its time to give something back. They stand to the side while the community fights between modders and users and it plays into their hands while they pretend they don't realize they are part of it.
sunshinenbrick wrote: This is a massively complex situation and in many regards the Nexus have their hands tied in what they can legally do. I agree that there needs to be a higher mandate of cohesion, however a top-down approach can only do so much.

If you have not already have a read of the posts in the following Nexus forum:

http://forums.nexusmods.com/index.php?/topic/2810229-is-the-word-user-negative/

While this only scratches the surface it can hopefully start a communal consensus on what role we all play in this giant machine.
Vesuvius1745 wrote: I'm not sure Nexus is making a profit. It was my understanding that Dark0ne runs this site at a loss. A labor of love.

Capitalism is the best economic system we've discovered thus far, but it has its flaws. One of those flaws is there is always a "race to the bottom"--hamburger patties get smaller, the toaster burns out faster, and just the general overall quality of everything slowly goes down over time. And all in the name of maximizing profits. There is no reason to believe this paradigm wouldn't happen with game mods.

Take a great mod like Falskaar for example. The author put a ton of time and energy into this expansion, and churned out a mod that, in my opinion, is heads above anything Bethesda has tried to peddle to us. Now what if he had been contracted by Bethesda to make it? All of a sudden there would be a deadline by which they expect it to be ready. They want it now now now because time is money, and the author wouldn't be able to take his time to put in all the details he otherwise would have. There might even be bugs he didn't have time to fix, or other shortcuts he had to take to make sure Bethesda had their product on time (and in corporate-America it ceases to be "art", and becomes a nameless PRODUCT--a widget on an assembly line whose sole purpose is to increase profit). I believe this is what happened to Skyrim. The programmers were rushed, and released a bug-filled, and partially incomplete product. In fact I think they just quickly ported it from the console version.

Not to mention that the number of mods required to make Skyrim enjoyable (say at $1.99 each) is out of the budget for most gamers. I know I have over 100 mods myself. This means that save for a few exceptional mods, most mod authors won't be making very much because the gamers simply cannot afford it. There will be all these mods on some paysite that never (or only rarely) get downloaded, and eventually the mod authors will stop writing mods because unless they are churning out the next Falsksaar, it just isn't worth their time. This will most likely kill the modding community because by then Bethesda will probably have taken steps to close down sites like the Nexus because they will want to maintain their monopoly.
macintroll wrote: Quote Sunshinenbrick "This is a massively complex situation and in many regards the Nexus have their hands tied in what they can legally do."

Not really sure why nexus should be tied for adding an ads earning to modders.

The same thing exist on youtube where youtubbers/players can showcase videos game walk threw , reviews, or simply their gameplay and get some $ simply because they have xxx views.
Nobodies even bethesda ever complain about this. but the fact is, they are making money when playing a game ^^

It works because what is rewarded in this case is not the content itself, it's the audience, the more audience the more incomes (basic advertising earnings concept)

And more, the content itself is still FREE OF CHARGE for the end-user, and for me it's the best part.


While you're right about the nexus, you're way off base about falskaar given that it was made as Alexander's "application" for employment from Bethesda, while I'm sure Alexander loves to make content and all and I wouldn't dream of making assumptions of what his stance would be here, his mod had the specific goal of gainful employment in mind. Edited by ChizFoShiz
Link to comment
Share on other sites

In response to post #24800994. #24801184, #24802944, #24803524, #24805704, #24805869 are all replies on the same post.


Harbringe wrote:
greggorypeccary wrote: I understand what you are saying but...
It's an excuse. Talk to modders, we know that a donation is rare indeed. Most people don't see why they should even want to. Just read what is said here below. A lot of people figure that they paid to be a member and that entitles them free mods so that is that. I didn't expect them and was not disappointed. I made my mod for free and knew it but ....not again. I don't mind being generous, I don't like being used. I'm not talking about just the community here. There is big money involved even without your donations.
blackasm wrote: That is my exact sentiment gerggorypeccary, I didn't mind doing it for free, because frankly I didn't put much effort into modding what with actually trying to make a living off of my skills. It is a shame all of the talented authors who basically built the hobby we have come to enjoy are now relegated to nothing more than street performers now and forever, their time being labeled worthless by their so called fans. Literally money is value, its a lesson every artist has to go through, it is literally the difference between starving artist and professional. Some people might say that is greedy and talk about the illuminati, but even without a federal reserve or whatever people still gotta eat and trade their skills to do so. Artists sadly devalue themselves constantly, and so I try not to support anywhere that I feel takes advantage of those foolish and unknowing artists. Nexus I don't feel in any way took advantage of artists although it of course profits solely from the hard work of those artists free efforts, but I do feel that the community has by essentially saying they should not have the right to sell.

Of course it is up to Bethesda to decide not to have paid mods, but not the consumers. I made a promise to myself along time ago that I would not do work where it is not valued be it a lack of appreciation from someone or money from a client. This lack of appreciation in all of my years as an artist I have never felt so greatly as have in these last few days. literally the marketplace for digital creatives is awfully narrow with few jobs and thousands of artists, this could have set a new precedence. Remember those companies you love to demonize are pretty much the companies that made your mods possible, in a world full of EA's valve and Bethesda are champions. Those authors that were greedy by coming back and making new perfected updates to their mods for a price built the hobby you are so entitled to a lot of them foolishly doing it for some fool dream of exposure. I am thankful now more than ever that I did not waste any more time on this hobby as I got better s#*! to do.
freedom613 wrote: Blackasm, not everyone on the boycott wants to turn modders to, as you put it, street preformers. We just do not agree paywalling the best way to go about it. Youtubers are able to make money without me having to pay any money besides my internet connection, so paywalls are not the only option.

Why hammer in a screw, if you have a screw driver? Use the right tool for each situation.
ChizFoShiz wrote: Stop using YouTube as since example of a working system, a mod author is unlikely to upload 30 files a week to get any kind of decent revenue.

Why do you think all the popular youtubers run several accounts at once? How many views do you think are generated from garbage shock titles and misleading thumbnails alone?

It's not an appropriate comparison so please stop making it.
macintroll wrote: quote : "Stop using YouTube as since example of a working system, a mod author is unlikely to upload 30 files a week to get any kind of decent revenue.

Why do you think all the popular youtubers run several accounts at once? How many views do you think are generated from garbage shock titles and misleading thumbnails alone?

It's not an appropriate comparison so please stop making it."

Why not appropriate ?
It's still better than paying for downloading mods i think. I also think you don't know how much can be gain from youtube ads earnings.


@Chiz
What does quantity of mods uploaded have to do with Paetron? Speaking from my experience in the Minecraft Modding community, the modders who have Paetron there do not upload a large quantity of files.
Link to comment
Share on other sites

In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059 are all replies on the same post.


DaddyDirection wrote:
greggorypeccary wrote: Read my post, I used the nexus and it was very nice. It is a little blind to the fact that it does very well on the labors of un paid modders. It does not share the wealth with the ones that earn it for them. since you get free mods it seems fine to you. If you read my post I think you'll find that what I find is shameful really is that the nexus expects you to pay the modders. I think most of that onus is on them.
Vesuvius1745 wrote: The dirty secret here is Greggory gets free mods too. He's been enjoying the work of other people in the community for years. He's used the free utilities and resources provided to the community for free as well. But instead of paying-it-forward like all of the mod authors whose work he has enjoyed, he now wants to profit off of what others have allowed him to do.
greggorypeccary wrote: Its no dirty secret. I have been a contributing member of this community for some time. I'm proud of my contributions and any one can see them.
Vesuvius1745 wrote: Gregory, I see exactly zero contributions from you. Are you one of those modders who threw a temper tantrum and hid all your mods?
greggorypeccary wrote: You could hope but you'd be wrong.
pintocat wrote: greggorypeccary has a mod. You, on the other hand, have zero. If you've got no contributions to the community, you have no place talking down to someone who actually has.
Vesuvius1745 wrote: So all of this crying from Gregory over a single mod? Hilarious. If your mod is so wonderful, why don't you try and sell it to Bethesda? They could incorporate it into their next DLC.
sunshinenbrick wrote: No offence to any mod creator but it is not the only thing people can contribute.
greggorypeccary wrote: Vesuvius1745

The more you say the more apparent your ignorance becomes.
Vesuvius1745 wrote: Sunshine is right. The "well, umm, what have you contributed?" reply is just a way to avoid addressing the points made.
Vesuvius1745 wrote: I'm being serious Greggory, and not insulting you. If your mods are so great, why don't you try and sell them to Bethesda or some other game company? Crying about not being able to sell them on Valve on the Nexus is a pointless endeavor.

Or better yet, why not get a job at a game company? I used to work at Electronic Arts in the early 2000s. Redwood Shores in California. The pay is good, the benefits are good, and you get to work on games for a living.
greggorypeccary wrote: Again I'm not crying. I'm fine, my mod was free and always will be. My payment was friends and knowledge. If i were to do more I'd want money. If that makes me a greedy monster taking away your free stuff in your eyes, so be it. I'll sleep tonight.
Vesuvius1745 wrote: Fair enough, Gregory. I used to create mods for Morrowind. My payment was the enjoyment of doing it. I've started a few mods for Skyrim, and if I ever get around to finishing them, they will be released for free as well. There are many reasons I wouldn't want to get paid, but one of them is because I have enjoyed the free content other people like you have given to the community over the years. It wouldn't seem right to take payment. It's kind of like those "give a penny, take a penny" bowls you see at convenience stores. Or the person in front of you at Starbucks who paid for your drink.
sunshinenbrick wrote: Greggory I really like your mod, it looks like a lot of time and effort went in to it and I think you should never let anyone tell you how to or not to follow your ambitions. However the system that Valvethesda tried to set up was exploitative, turning honest do good modders into slave developers and customer support workers and making people who buy mods, cash cows.

I have no problem with encouraging people to form collective game development projects that can become paid for content, but that was not what they put on the table. Realise your own worth and fight for a better deal from the hand in the sky.
greggorypeccary wrote: I'm not even talking about Steam or Bethesda. I like Bethesda, A lot. To me it is the Nexus that should be nuturing the modders mainly because they profit from them. The nexus is the one who benefits from the community and the modders. Its time to give something back. They stand to the side while the community fights between modders and users and it plays into their hands while they pretend they don't realize they are part of it.
sunshinenbrick wrote: This is a massively complex situation and in many regards the Nexus have their hands tied in what they can legally do. I agree that there needs to be a higher mandate of cohesion, however a top-down approach can only do so much.

If you have not already have a read of the posts in the following Nexus forum:

http://forums.nexusmods.com/index.php?/topic/2810229-is-the-word-user-negative/

While this only scratches the surface it can hopefully start a communal consensus on what role we all play in this giant machine.
Vesuvius1745 wrote: I'm not sure Nexus is making a profit. It was my understanding that Dark0ne runs this site at a loss. A labor of love.

Capitalism is the best economic system we've discovered thus far, but it has its flaws. One of those flaws is there is always a "race to the bottom"--hamburger patties get smaller, the toaster burns out faster, and just the general overall quality of everything slowly goes down over time. And all in the name of maximizing profits. There is no reason to believe this paradigm wouldn't happen with game mods.

Take a great mod like Falskaar for example. The author put a ton of time and energy into this expansion, and churned out a mod that, in my opinion, is heads above anything Bethesda has tried to peddle to us. Now what if he had been contracted by Bethesda to make it? All of a sudden there would be a deadline by which they expect it to be ready. They want it now now now because time is money, and the author wouldn't be able to take his time to put in all the details he otherwise would have. There might even be bugs he didn't have time to fix, or other shortcuts he had to take to make sure Bethesda had their product on time (and in corporate-America it ceases to be "art", and becomes a nameless PRODUCT--a widget on an assembly line whose sole purpose is to increase profit). I believe this is what happened to Skyrim. The programmers were rushed, and released a bug-filled, and partially incomplete product. In fact I think they just quickly ported it from the console version.

Not to mention that the number of mods required to make Skyrim enjoyable (say at $1.99 each) is out of the budget for most gamers. I know I have over 100 mods myself. This means that save for a few exceptional mods, most mod authors won't be making very much because the gamers simply cannot afford it. There will be all these mods on some paysite that never (or only rarely) get downloaded, and eventually the mod authors will stop writing mods because unless they are churning out the next Falsksaar, it just isn't worth their time. This will most likely kill the modding community because by then Bethesda will probably have taken steps to close down sites like the Nexus because they will want to maintain their monopoly.
macintroll wrote: Quote Sunshinenbrick "This is a massively complex situation and in many regards the Nexus have their hands tied in what they can legally do."

Not really sure why nexus should be tied for adding an ads earning to modders.

The same thing exist on youtube where youtubbers/players can showcase videos game walk threw , reviews, or simply their gameplay and get some $ simply because they have xxx views.
Nobodies even bethesda ever complain about this. but the fact is, they are making money when playing a game ^^

It works because what is rewarded in this case is not the content itself, it's the audience, the more audience the more incomes (basic advertising earnings concept)

And more, the content itself is still FREE OF CHARGE for the end-user, and for me it's the best part.
ChizFoShiz wrote: While you're right about the nexus, you're way off base about falskaar given that it was made as Alexander's "application" for employment from Bethesda, while I'm sure Alexander loves to make content and all and I wouldn't dream of making assumptions of what his stance would be here, his mod had the specific goal of gainful employment in mind.


Whether he put Falskaar on his resume or not is irrelevant. He worked on it for free, and gave it to the community for free, and he had no idea whether it would get him a job for sure or not.
Link to comment
Share on other sites

Personally I think it was a mistake to remove the system, I have no problem with paid mods as it would have promoted some genuinely good mods. Mod authors are currently limited by time more than anything else and above it all creating mods is a hobby which must come as second fiddle to other commitments like work or family. Incentivize these modders and give them something other than gratitude for their hard work and imagine what would be created.

 

Having said this the system as it was, was so flawed that i can understand the backlash. The prices were too high and the $$$ split was awful. Now i suspect that one has to do with the other, Beth/Valve took such a high stake that the prices were high to get the mod authors enough to make it worth it. Giving the mod author a 85% split for the mods is much more reasonable. Also i would be quite happy to buy an individual sword for $0.10 or so, and if it was good enough then it would get a lot of sales and get the mod author a nice reward for his effort.

 

The idea of paid mods itself is not bad, as i believe in rewarding people for their effort. Gratitude is nice but ultimately worthless. However the way it was implemented this time was just awful, Beth/Valve were greedy with the split and the prices were too high. There are obviously other logistical issues I dont really want to go into here with paid mods but the idea was not a bad one it was just done wrong. Removing it due to the fan reaction, which as befits the internet was both overblown and incoherent, is a mistake.

Link to comment
Share on other sites

In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806754, #24806814, #24806854, #24807069, #24807204, #24807289, #24807309, #24807344 are all replies on the same post.


DaddyDirection wrote:
greggorypeccary wrote: Read my post, I used the nexus and it was very nice. It is a little blind to the fact that it does very well on the labors of un paid modders. It does not share the wealth with the ones that earn it for them. since you get free mods it seems fine to you. If you read my post I think you'll find that what I find is shameful really is that the nexus expects you to pay the modders. I think most of that onus is on them.
Vesuvius1745 wrote: The dirty secret here is Greggory gets free mods too. He's been enjoying the work of other people in the community for years. He's used the free utilities and resources provided to the community for free as well. But instead of paying-it-forward like all of the mod authors whose work he has enjoyed, he now wants to profit off of what others have allowed him to do.
greggorypeccary wrote: Its no dirty secret. I have been a contributing member of this community for some time. I'm proud of my contributions and any one can see them.
Vesuvius1745 wrote: Gregory, I see exactly zero contributions from you. Are you one of those modders who threw a temper tantrum and hid all your mods?
greggorypeccary wrote: You could hope but you'd be wrong.
pintocat wrote: greggorypeccary has a mod. You, on the other hand, have zero. If you've got no contributions to the community, you have no place talking down to someone who actually has.
Vesuvius1745 wrote: So all of this crying from Gregory over a single mod? Hilarious. If your mod is so wonderful, why don't you try and sell it to Bethesda? They could incorporate it into their next DLC.
sunshinenbrick wrote: No offence to any mod creator but it is not the only thing people can contribute.
greggorypeccary wrote: Vesuvius1745

The more you say the more apparent your ignorance becomes.
Vesuvius1745 wrote: Sunshine is right. The "well, umm, what have you contributed?" reply is just a way to avoid addressing the points made.
Vesuvius1745 wrote: I'm being serious Greggory, and not insulting you. If your mods are so great, why don't you try and sell them to Bethesda or some other game company? Crying about not being able to sell them on Valve on the Nexus is a pointless endeavor.

Or better yet, why not get a job at a game company? I used to work at Electronic Arts in the early 2000s. Redwood Shores in California. The pay is good, the benefits are good, and you get to work on games for a living.
greggorypeccary wrote: Again I'm not crying. I'm fine, my mod was free and always will be. My payment was friends and knowledge. If i were to do more I'd want money. If that makes me a greedy monster taking away your free stuff in your eyes, so be it. I'll sleep tonight.
Vesuvius1745 wrote: Fair enough, Gregory. I used to create mods for Morrowind. My payment was the enjoyment of doing it. I've started a few mods for Skyrim, and if I ever get around to finishing them, they will be released for free as well. There are many reasons I wouldn't want to get paid, but one of them is because I have enjoyed the free content other people like you have given to the community over the years. It wouldn't seem right to take payment. It's kind of like those "give a penny, take a penny" bowls you see at convenience stores. Or the person in front of you at Starbucks who paid for your drink.
sunshinenbrick wrote: Greggory I really like your mod, it looks like a lot of time and effort went in to it and I think you should never let anyone tell you how to or not to follow your ambitions. However the system that Valvethesda tried to set up was exploitative, turning honest do good modders into slave developers and customer support workers and making people who buy mods, cash cows.

I have no problem with encouraging people to form collective game development projects that can become paid for content, but that was not what they put on the table. Realise your own worth and fight for a better deal from the hand in the sky.
greggorypeccary wrote: I'm not even talking about Steam or Bethesda. I like Bethesda, A lot. To me it is the Nexus that should be nuturing the modders mainly because they profit from them. The nexus is the one who benefits from the community and the modders. Its time to give something back. They stand to the side while the community fights between modders and users and it plays into their hands while they pretend they don't realize they are part of it.
sunshinenbrick wrote: This is a massively complex situation and in many regards the Nexus have their hands tied in what they can legally do. I agree that there needs to be a higher mandate of cohesion, however a top-down approach can only do so much.

If you have not already have a read of the posts in the following Nexus forum:

http://forums.nexusmods.com/index.php?/topic/2810229-is-the-word-user-negative/

While this only scratches the surface it can hopefully start a communal consensus on what role we all play in this giant machine.
Vesuvius1745 wrote: I'm not sure Nexus is making a profit. It was my understanding that Dark0ne runs this site at a loss. A labor of love.

Capitalism is the best economic system we've discovered thus far, but it has its flaws. One of those flaws is there is always a "race to the bottom"--hamburger patties get smaller, the toaster burns out faster, and just the general overall quality of everything slowly goes down over time. And all in the name of maximizing profits. There is no reason to believe this paradigm wouldn't happen with game mods.

Take a great mod like Falskaar for example. The author put a ton of time and energy into this expansion, and churned out a mod that, in my opinion, is heads above anything Bethesda has tried to peddle to us. Now what if he had been contracted by Bethesda to make it? All of a sudden there would be a deadline by which they expect it to be ready. They want it now now now because time is money, and the author wouldn't be able to take his time to put in all the details he otherwise would have. There might even be bugs he didn't have time to fix, or other shortcuts he had to take to make sure Bethesda had their product on time (and in corporate-America it ceases to be "art", and becomes a nameless PRODUCT--a widget on an assembly line whose sole purpose is to increase profit). I believe this is what happened to Skyrim. The programmers were rushed, and released a bug-filled, and partially incomplete product. In fact I think they just quickly ported it from the console version.

Not to mention that the number of mods required to make Skyrim enjoyable (say at $1.99 each) is out of the budget for most gamers. I know I have over 100 mods myself. This means that save for a few exceptional mods, most mod authors won't be making very much because the gamers simply cannot afford it. There will be all these mods on some paysite that never (or only rarely) get downloaded, and eventually the mod authors will stop writing mods because unless they are churning out the next Falsksaar, it just isn't worth their time. This will most likely kill the modding community because by then Bethesda will probably have taken steps to close down sites like the Nexus because they will want to maintain their monopoly.
macintroll wrote: Quote Sunshinenbrick "This is a massively complex situation and in many regards the Nexus have their hands tied in what they can legally do."

Not really sure why nexus should be tied for adding an ads earning to modders.

The same thing exist on youtube where youtubbers/players can showcase videos game walk threw , reviews, or simply their gameplay and get some $ simply because they have xxx views.
Nobodies even bethesda ever complain about this. but the fact is, they are making money when playing a game ^^

It works because what is rewarded in this case is not the content itself, it's the audience, the more audience the more incomes (basic advertising earnings concept)

And more, the content itself is still FREE OF CHARGE for the end-user, and for me it's the best part.
ChizFoShiz wrote: While you're right about the nexus, you're way off base about falskaar given that it was made as Alexander's "application" for employment from Bethesda, while I'm sure Alexander loves to make content and all and I wouldn't dream of making assumptions of what his stance would be here, his mod had the specific goal of gainful employment in mind.
Vesuvius1745 wrote: Whether he put Falskaar on his resume or not is irrelevant. He worked on it for free, and gave it to the community for free, and he had no idea whether it would get him a job for sure or not.
macintroll wrote: @sunshinenbrick
1) It's not nexus who has to pay the modder. youtube does not pay the youtubber, each youtubber make a single contract with google adsense, and adsense give the money.
The money is given ONLY because of popularity of the youtubber's page and the number of ads clicked.
2) Youtube is not the proprietary of your videos.
3) For multi-modders mod, i think it's there own work to share retribution % to the different persons who have work together, not nexus not any one else.
Moderation has to occur for sure, but they show by the past that they can do this very well (banning bad boys & girls)
4) Well yes bethesda can do what they want with their game, and also can stop the nexus tomorrow if they want.
freedom613 wrote: @Sunshine, is this in response to Mac's post: "Not really sure why nexus should be tied for adding an ads earning to modders.

The same thing exist on youtube where youtubbers/players can showcase videos game walk threw , reviews, or simply their gameplay and get some $ simply because they have xxx views.
Nobodies even bethesda ever complain about this. but the fact is, they are making money when playing a game ^^

It works because what is rewarded in this case is not the content itself, it's the audience, the more audience the more incomes (basic advertising earnings concept)

And more, the content itself is still FREE OF CHARGE for the end-user, and for me it's the best part."

Vesuvius1745 wrote: Again, Sunshine is right. The Youtube thing people keep bringing up is also a false analogy, because intellectual property laws make a distinction between profiting off of someone's IP directly, or from the incidental use of that IP.

With Youtube, Bethesda's IP is not being violated. You don't get to play Skyrim for free, nor do you benefit from anything for free that would normally defer to Bethesda for some sort of profit. You are just watching someone ELSE play Skyrim--and that person (presumably) bought Skyrim and has a legal right to not only play it, but to film themselves playing it, and then they can do whatever they want with the video of them playing Skyrim.

When you design something with their creation kit, you are directly utilizing their IP from start to finish, and your mod requires Skyrim to play. Bethesda's EULA allows you to trade the mod with friends, put it on a website, or do a lot of things with it as long as you aren't trying to make a profit.
greggorypeccary wrote: macintroll said
@sunshinenbrick
1) It's not nexus who has to pay the modder. youtube does not pay the youtubber, each youtubber make a single contract with google adsense, and adsense give the money.

Yes but the Nexus takes all of the advertising money already so they would have to part with some and some subscription money too. If they are willing.
Marstonn wrote: No, the youtube have "networks", these guys have deals with devs and are allowed to monetize on game videos, the youtuber must be part of a network (Machinima, Youtube, etc).

Edit, example: MMoxreview the guy from Skyrim Mods Weekly is a part of Machinima, so that's why he can monetize.
greggorypeccary wrote: I must admit to complete ignorance to how that works. I will check it out though.
sunshinenbrick wrote: The money from advertising goes to Nexus first and they would have to distribute it. Yes you are right that Nexus could strike a deal with the ad companies that the revenue is split prior to this but that is very dodgy from Bethesda's point of view... and well Google own ad sense and licence uploaded videos so they can do what they want.

Google do not own the video but they own youtube and therefor the right for your video to be uploaded to it.

Modders have enough to do without having to write business plans and start calculating how to split revenue. If they are organised enough to be making that much money out of it then they will most likely get a call from Bethesda asking them if they would like a job.

However if Bethesda could get them to become self employed (which is what the recent experiment would have entailed) then they would prefer to do that as they have little to no responsibility for them... but still make a load of money.
macintroll wrote: @Vesuvius1745
Well i should make videos instead of mods ^^

To be more serious : you miss an important point :
Bethesda allow site like nexus to gain $500.000 a year from ads, while being a platform for downloading free mods.. made with the creation kit and their assets. And the sole maker of some of the said mods would not be able to gain some buck from the same kind of earnings ???
crazy.

Again the mod is not SELL, the mod is free, the mod doesn't give a cent to the modder, only the ads give money. And that's absolutely legal, beacause i can already put ads on my own website showing my mods with no risks.

@sunshinenbrick : sorry miss but you should learn how adsense/adwords works. and nor google, nor youtube own your videos they are plateform providers period.


Nexus is not allowed to make direct profit from mods, as I gather from the legal premise Bethesda has put down in its EULA (mods must be free). By paying people through revenue they would have to include taxes and therefore be bordering on being classified as employees and would in many ways become competition to Bethesda. Youtube own the content uploaded, Nexus does not it is still technically Bethesda's property.

Additionally I think Nexus would rather avoid the headache of having to decide who is able to enter such a scheme and who is not. Especially as the creation of a mod is rarely the work of a single individual.

The crunch is Bethesda are very flexible on this issue because they make A LOT of money out of it, steer the money in other directions and they will quickly bare their teeth I can assure you. Edited by sunshinenbrick
Link to comment
Share on other sites

In response to post #24801964. #24802149, #24802519, #24802894, #24803109, #24803194, #24803479, #24803744, #24803784, #24803814, #24804154, #24804314, #24804509, #24804619, #24804724, #24805034 are all replies on the same post.


Axeface wrote:
freedom613 wrote: Well done story but it forgets to factor in:
-Licencing (Most free modeling software do not let you sell work made on it, you need to fork out a grand for the full version).
-Lack of quality assurance (someone on imgur reviewed all the paid mods, needless to say, most of their quality was lacking and there were bugs galore)
-Risk of modder who stops supporting his/her mod incase an update breaks it.
-Incompatibility between mods

I could go on, but I believe I made my point. The issue goes far beyond "I want to make money off my work" and "I do not want to pay a dime for a mod". Best not to use a strawman when making a point.
Axeface wrote: "Licensing" - irrelevant. It isn't your job, bethesdas or valves to police modders.
"Quality" - Agreed yet subjective, this is why they should have made it curated. But this was an experiment with that exact aim, to see what it's like if it isn't, imho. But we didnt even get to see what would happen, and were unfortunately inundated by troll mods in the 'review' section.
"Risk/Incompatibility" - As above, and irrelevant. It isn't up to you to tell people where to spend their money. There is risk in everything.

Yes the issue goes beyond, will have problems, and the implimentation had major issues. But to deny modders the chance... well.
freedom613 wrote: -How is licencing irrelevant? It is a violation of the TOS the modder agreed too. Ignoring that is opening a door to law suits.

-I would link the imgur article so I could show you the lack of quality of the mods (and I am talking in a "early access" lack of quality, not the textures could have been done a bit better lack of quality) but it credit's a skyrim mod piracy site. For the sake of the rules, I cannot link the photos on imgur, so I will summarise the findings:
-badly ported dota swords with grips so big that your hands clip through them + no proper shading at all.
-Most items had no inventory models, or only had a model for a single gender.
That is just a handful of the findings.

-This goes beyond a risk. If I paid for something, I want it to work. If it doesn't work, I want a refund. The fact that a modder could make a mod, have it break in an update, and I would be out of luck is absurd. How you not see this problem, and especially the licencing, as a problem boggles the mind.
Axeface wrote: "-How is licencing irrelevant? It is a violation of the TOS the modder agreed too. Ignoring that is opening a door to law suits."
It is irrelevant to you, the buyer, completely.

And you could get a refund, for 24 hours. Yes, it should NOT have been in steam wallet money, if that rumour is true. Yet another issue, but not a reason to refuse the system altogether.
freedom613 wrote: So because it doesn't directly affect me, I cannot point the problem out? Tad selfish don't you think, especially from someone condemning the other camp as selfish. In any case, I posted some problems with paid mods, not some problems buying paid mods. So my point is relevant and stands. I wont even get into the problems with 24 hour refund (and yes, the rumour is true).
Axeface wrote: "So because it doesn't directly affect me, I cannot point the problem out? Tad selfish don't you think"
What on earth are you talking about?

Actually, it kind of makes sense. Clarifies your stance.
You think you should be able to tell people not to brake a TOS or the law, and you also want to tell them that they cant self-determine by selling mods.

No sir, I am not selfish for wanting people to have the option to do whatever the hell they want, the consequences are in their hands, not yours.
freedom613 wrote: "Actually, it kind of makes sense. Clarifies your stance.
You think you should be able to tell people not to brake a TOS or the law, and you also want to tell them that they cant self-determine by selling mods.

No sir, I am not selfish for wanting people to have the option to do whatever the hell they want, the consequences are in their hands, not yours."

Let me clarify my stance then: I am in favour of using the right tool for the job in every industry to benefit both producer and consumer. Paywalling is good for some industries, such as the purchasing of physical items, but it doesn't make much sense in mass-consumption digital industries, such as Youtube and modding.

The best scenario would be to mimic Youtube's model of buisness. Patreon, Ad Revenue, Sponserships. Each of those cost the consumer nothing but time and optional fiscal transactions.

Now you say I should let people self determine. Perhaps it is my LEO background, but I am not going to someone self-determine themselves into breaking a law.
dragnipura wrote: @Axeface is completely right. Most people simply do not understand (or underestimate) the legal cesspool beneath this endeavour. Everyone is completely focussing on the relation modcreators/downloader, but that is the LEAST important bit here! There are serious legal issues with this system. Most creators do not comprehend what kind of liability they're taking on when asking money for their mods:

- possible liability for non-conformity - do not forget that especially European laws are
strict on this point.

- possible trouble with national revenue laws: in some countries your obliged to list extra
income as soon as it passes a annual minimum (in some countries not even a couple of
hundred bucks)

- possible copyright infringement - many modcreators use parts or have based their material on freeware third party assets - no problem when you're doing it for free, but
in some countries as soon as you charge money for it, your possibly guilty of unlawful enrichment.
- possible copyright infringement - I think I'm right in saying that most modcreators use freeware versions of 3D or painting programs. That's cool, but as soon as you charge
money for stuff you've created with their programs (like 3ds-max and Adobe Photoshop)
you're in trouble. That's only allowed when you've paid for their programs.

- the biggest question of all is who will be liable in the end. In some countries (most European and the US) one could make a point that Valve (as gateway and distributor)
have misled, or neglected to properly inform the participants of their legal rights and obligations. In some countries this can easily be circumvented by making the participant (digitally) acknowledging they've been informed of their rights with one single click, but for many countries that's not enough. Especially when the participant is a drop dead normal consumer. I can garantee that current and future European laws are quite hellbent on this.

There are other (minor) legal issues, but these I find the most pressing.

And let us not forget: most of the money would've gone to Valve/Bethesda - this was (as far as I'm concerned) just a corporate attempt to gain profit from modding and control over the entire modding scene. The modcreators were duped. Given a few pennies, whilst the Bethesda/Valve got the bucks, and now it's gone tits up and its the creators who get trolled.
sunshinenbrick wrote: Can I make swords in your forge?

For 2.99 you can.
freedom613 wrote: @Dragn
Perhaps I misread your post, but it seems you are agreeing with me rather than Axe. Axe doesn't care about the legal ramifications from what I gathered.
Axeface wrote: Yes I think he was replying to you.
And no, I dont care about legal ramifications. If someone is stupid enough to release a LOTR mod with a model from Shadow of Mordor, while using a copy of zbrush that he didnt pay for then so be it. He is an idiot. It isnt your place, or mine, or anyones other than the companies he has wronged to police him.
sunshinenbrick wrote: I work in schools and I am not lying when I say there is a lack of focus on copyright, law and personal rights. A lot of young people do not understand this as they just Google it and pick and choose what they want By the time they leave school the rules have changed. Then they go on sites like this one see free content/money but have little to no idea where it actually comes from, the cost involved (time, effort and money) and just consume, consume, consume.

People are not idiots just because they do not know things. Sometimes companies prefer them that way, ask less questions, just give us the money and all will be well.
Axeface wrote: Well, yeh I see your point on that. I guess it's yet another reason why it should be curated, something I very much believe.

I myself have nephews who are ignorant to this stuff, I often have to help them with it. Youtube videos and things that they use.
ChizFoShiz wrote: While not eloquent, he's right. The onus for any of the legal ramifications is on the seller not the consumer.

This is exactly the same as people trying to justify their behaviour by arguing "it's the split that's not right!! We did this for you man!"

If any of you bothered to go read Bethesda, valve, arthmoor or anyone else involveds articles or blog posts you'd be aware of the legal teams involved and the investments made in this system.

The long and short of your stance is simply that you don't want this opportunity to exist to mod authors.
sunshinenbrick wrote: Curated mods is definitely the model I would promote (in addition to donations here on the Nexus). This would entail that less mods could benefit from the system because the process would become more selective. There are no easy answers to this and each method has its advantages and disadvantages. These are what all these discussions are for, I only hope those on high consider this and don't just go ahead with what they think is best for us... and their pockets.


"The long and short of your stance is simply that you don't want this opportunity to exist to mod authors."

Well it is obvious from my posts that I am pro-boycott, and if anyone was confused by my stance then I apologise for not being clearer.

Now your quote feels like it has an implied "... because you don't want to spend money" tacked on at the end, am I correct in the assumption? Edited by freedom613
Link to comment
Share on other sites

In response to post #24798804. #24799224, #24799404, #24799519, #24799644, #24799784, #24801389, #24801434, #24801494, #24801679, #24801989, #24802034, #24802614, #24802704, #24802794, #24802849, #24803579, #24803969, #24804034, #24804529, #24804714 are all replies on the same post.


retakrew7 wrote:
UberSmaug wrote: "There are certainly other ways of supporting modder, through donations and other options. We are in favor of all of them. One doesn't replace another, and we want the choice to be the community's. Yet. in just one day, a popular mod developer made more on the Skyrim paid workshop than he made in all the years he asked for donations."

-Bethesda Game Studios

Donations don't work.
Vesuvius1745 wrote: @Uber because of one anecdotal and unsubstantiated claim from a Bethesda puppet, you have come to the conclusion that donations don't work? How droll.

Up until recently there weren't donation buttons on mods at the Nexus. A lot of people weren't aware they could donate. Let's see how that plays out.
greggorypeccary wrote: The fact that the button has been there over a year and most people don't even know it should give you an indication of how important it is to the community.
UberSmaug wrote: by the time the system was pulled down, the maker of purity would have earned over $1000, in five days. That is not anecdotal and unsubstantiated. It was fact. I looked at the subs and did the math myself. Likely they saw modders were making too much money off their IP, and the riots gave them the excuse to pull out. I don't really want to believe that however. I found that the willingness to share what they created, and graciously allowing others to profit off their work is commendable.
Fowldragon wrote: Foster has posted her position on Donations and with a 1 sentence argument she convinced me Donations don't work. 100,000 downloads...1 donation.
Vesuvius1745 wrote: If you want to make money doing this sort of thing--get a job at a game company.

Upset that you can't sell your latest greatest mod? If it's so high quality that it's worth money--peddle it to a game company.

Otherwise, don't let the door hit your ass on the way out. The modding community has been doing just fine for over 15 years without a single person being paid a cent. If it ain't broke, don't fix it.
freedom613 wrote: Donations do not work, but as it was shown, neither do paywalls.

The problem with both is that each one is biased to the opposite party. Donations are biased against the modder since most people do not use them, and paywalls are biased against the consumer for a list of reasons which I have explained too many times (check my post history if you truly are curious).

What we need is a third option. What about Patreon?
Vesuvius1745 wrote: Why do we need a "third option"? The modding scene has been doing just fine for over 15 years without a single person being paid a cent. I know because I was one of the first people to put out mods on Morrowind, and a few other games. My then GF was one of the biggest modders on the Sims. Modding is a labor of love--not a career choice. If you want to get paid, get a job at a game company.
freedom613 wrote: Because the Genie is out of the bottle and no matter how hard you try, it is never going back in the bottle. Modders saw they could make money, and that is a lure hard to give up especially with the way many boycotters acted. Patreon is the best of both worlds, you have a donation system but it rewards donators as well.
UberSmaug wrote: @Vesuvius1745 Despite the fact you are simply being rude and dismissive. You are not making a valid counterpoint.

"...we’re looking at some modders making more money than the studio members whose content is being edited."

-Bethesda Game Studios

I get to work from home, on my own time, set my own deadlines. Only work on the projects I chose. Wearing pants is optional. Why would you not want to be a freelance game artist if given the opportunity to make as much if not more than a studio developer.

beewyka819 wrote: Actually Vesuvius1746, you'll tend to find that modders are saying the same thing in how donations are rare and don't make them much money at all.

Donations don't work.
freedom613 wrote: Uber, modding isn't profitable in the long run for modders.

1. Paywalling will lead to a decrease in the quality of mods. If I can get the same, if not more, amount of money making a sword retexture than you can making a 20+ hour companion mod, why would you make a companion mod?

If you are going to make a big mod, you need to look at the opportunity cost. If you spend three months making a companion that will net you $800 when you could spend that same time either working a job which is a guaranteed fix income or making ten swords that will net you $100 each, why make the companion? Out of the goodness of your heart? That isn't how business works.

2. Modding is a community effort. Modders do not usually make 100% of their mod. Arissa 2, formerly a 3pdlc, used a great deal of content from other modders: hair, outfit, etc. When chesko finally removed the stuff he didn't make, the quality of the mod dropped.

Wet and Cold lost their amazing cloak textures. The fishing mod got yanked because Fore owned the animation files. The solution one would think is to cut the other 3pdlcers in on the proceeds yes?

Splitting the 25% cut, especially after paying thousands to buy the commercial licence for the programs you need isn't feasible economically. Which is why a one person retexture will always make more money than a group collab.

3. It puts modders in competition. Modding as I said before is community driven. Once money gets involved, that breaks down. Texturers that once helped each other are now competing against their former friends for market share. Instead of building each other up, they are tearing each other down. This backfires on you and me since we get a lower quality product.

4. Making 3pdlc has a higher barrier to entry:
$100 for Valve's fee.
$1,470 for the commerical version of 3ds Max
That ends up costing you $1,570 just to make a simple sword.

5. Income tax.
=============
As cool as it would be for modders to support themselves doing what they love, it just isn't feasible for the vast majority (even if you factor in Sturgeon's Law).
beewyka819 wrote: Another third way to go is for modders on things like the nexus get a cut of the revenue off the ads that display on their mod pages, like how youtube works.
greggorypeccary wrote: beewyka819 said.
Another third way to go is for modders on things like the nexus get a cut of the revenue off the ads that display on their mod pages, like how youtube works.

Ah ha!! now you're talkin'
sunshinenbrick wrote: "...we’re looking at some modders making more money than the studio members whose content is being edited."

They actually said this???

You do realise with that statement they are probably saying that modders will be doing more WORK than the original developers. Do people not see this?
UberSmaug wrote: @freedom613. you have some valid points but I still feel you are underestimating the potential here. Yes there are cost involved, its call overhead. "1,570 to make a simple sword". But why would you stop after making just one sword. License is a one time fee to make many product that will pay out over time. Every new mod you produce has the potential for profit. Could you fall flat on your face in failure. Sure. There is risk in business. Still the decision to make that risk should be left to the individual mod author should it not. Regurdless I was responding to the fact that people are saying Donations work leave it alone.

Donations do not work.

Even top modders against paid mods have said as much.



I disagree that money will end all collaboration. Nothing would stop Authors from making deals to share profits in exchange for using each others assets. You would just have to ask.
freedom613 wrote: That 1,470$ is per year by the way. So in order to profit, you need to make $1,570 a year and that is if you are just a 3d modeler. I am not factoring in any other products you need to licence.

I went on a tangent some where here on how modding is profitable (with all these conversations on four different forums and threads, I get lost with what I posted) for big projects, so the future of 3rd party DLC is going to be whatever gives the most return on investment when you factor in opportunity cost and the fixed total costs: simple items. Giant mods such as companions, quests, and the such are not profitable in the long run due to fees you have to pay to your team, and that it would take less time and earn you a bigger ROI just to make items. I go on more about this earlier in the thread, point being: Is that the future of 3rd Party DLC that we want?

To be honest, if mods are going to be behind a paywall, I would rather them go the route of Insurgency and Team Fortress 2 and the like and get financed by a big company and I buy the mod knowing it will have good quality and will be compatible with the rest of my products.
sunshinenbrick wrote: I don't think playing games should be a business. There are already enough things in the world to spend money on and enough blurring of the lines between leisure and work.
UberSmaug wrote: Again, Purity made over $1000 in 5 days. some of the armor and swords had already made $800-$1000. In 5 days. That cost would have been covered in no time at all. people could continue to make large mods for free if they wish.
blackasm wrote: if you are looking for donations you are better off beggin on the side of the road. 100 000 downloads = 1 donation, a number of bums I give change to I know do better than that.


Uber, this assumes that the sales would remain constant, or wouldn't decrease greatly (not to mention the controversy helped boost sales). Do not forget that Purity, Arissa, Wet and Cold. They were already made mods with a bit extra tacked on. The opportunity cost for that was low enough so that it was profitable. The maths doesn't lie:
Why spent 3 months making a companion mod that will net you $1000 when you can spend 3 months making a dozen swords that would net you $100 each?
Link to comment
Share on other sites

In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806514 are all replies on the same post.


DaddyDirection wrote:
greggorypeccary wrote: Read my post, I used the nexus and it was very nice. It is a little blind to the fact that it does very well on the labors of un paid modders. It does not share the wealth with the ones that earn it for them. since you get free mods it seems fine to you. If you read my post I think you'll find that what I find is shameful really is that the nexus expects you to pay the modders. I think most of that onus is on them.
Vesuvius1745 wrote: The dirty secret here is Greggory gets free mods too. He's been enjoying the work of other people in the community for years. He's used the free utilities and resources provided to the community for free as well. But instead of paying-it-forward like all of the mod authors whose work he has enjoyed, he now wants to profit off of what others have allowed him to do.
greggorypeccary wrote: Its no dirty secret. I have been a contributing member of this community for some time. I'm proud of my contributions and any one can see them.
Vesuvius1745 wrote: Gregory, I see exactly zero contributions from you. Are you one of those modders who threw a temper tantrum and hid all your mods?
greggorypeccary wrote: You could hope but you'd be wrong.
pintocat wrote: greggorypeccary has a mod. You, on the other hand, have zero. If you've got no contributions to the community, you have no place talking down to someone who actually has.
Vesuvius1745 wrote: So all of this crying from Gregory over a single mod? Hilarious. If your mod is so wonderful, why don't you try and sell it to Bethesda? They could incorporate it into their next DLC.
sunshinenbrick wrote: No offence to any mod creator but it is not the only thing people can contribute.
greggorypeccary wrote: Vesuvius1745

The more you say the more apparent your ignorance becomes.
Vesuvius1745 wrote: Sunshine is right. The "well, umm, what have you contributed?" reply is just a way to avoid addressing the points made.
Vesuvius1745 wrote: I'm being serious Greggory, and not insulting you. If your mods are so great, why don't you try and sell them to Bethesda or some other game company? Crying about not being able to sell them on Valve on the Nexus is a pointless endeavor.

Or better yet, why not get a job at a game company? I used to work at Electronic Arts in the early 2000s. Redwood Shores in California. The pay is good, the benefits are good, and you get to work on games for a living.
greggorypeccary wrote: Again I'm not crying. I'm fine, my mod was free and always will be. My payment was friends and knowledge. If i were to do more I'd want money. If that makes me a greedy monster taking away your free stuff in your eyes, so be it. I'll sleep tonight.
Vesuvius1745 wrote: Fair enough, Gregory. I used to create mods for Morrowind. My payment was the enjoyment of doing it. I've started a few mods for Skyrim, and if I ever get around to finishing them, they will be released for free as well. There are many reasons I wouldn't want to get paid, but one of them is because I have enjoyed the free content other people like you have given to the community over the years. It wouldn't seem right to take payment. It's kind of like those "give a penny, take a penny" bowls you see at convenience stores. Or the person in front of you at Starbucks who paid for your drink.
sunshinenbrick wrote: Greggory I really like your mod, it looks like a lot of time and effort went in to it and I think you should never let anyone tell you how to or not to follow your ambitions. However the system that Valvethesda tried to set up was exploitative, turning honest do good modders into slave developers and customer support workers and making people who buy mods, cash cows.

I have no problem with encouraging people to form collective game development projects that can become paid for content, but that was not what they put on the table. Realise your own worth and fight for a better deal from the hand in the sky.
greggorypeccary wrote: I'm not even talking about Steam or Bethesda. I like Bethesda, A lot. To me it is the Nexus that should be nuturing the modders mainly because they profit from them. The nexus is the one who benefits from the community and the modders. Its time to give something back. They stand to the side while the community fights between modders and users and it plays into their hands while they pretend they don't realize they are part of it.
sunshinenbrick wrote: This is a massively complex situation and in many regards the Nexus have their hands tied in what they can legally do. I agree that there needs to be a higher mandate of cohesion, however a top-down approach can only do so much.

If you have not already have a read of the posts in the following Nexus forum:

http://forums.nexusmods.com/index.php?/topic/2810229-is-the-word-user-negative/

While this only scratches the surface it can hopefully start a communal consensus on what role we all play in this giant machine.
Vesuvius1745 wrote: I'm not sure Nexus is making a profit. It was my understanding that Dark0ne runs this site at a loss. A labor of love.

Capitalism is the best economic system we've discovered thus far, but it has its flaws. One of those flaws is there is always a "race to the bottom"--hamburger patties get smaller, the toaster burns out faster, and just the general overall quality of everything slowly goes down over time. And all in the name of maximizing profits. There is no reason to believe this paradigm wouldn't happen with game mods.

Take a great mod like Falskaar for example. The author put a ton of time and energy into this expansion, and churned out a mod that, in my opinion, is heads above anything Bethesda has tried to peddle to us. Now what if he had been contracted by Bethesda to make it? All of a sudden there would be a deadline by which they expect it to be ready. They want it now now now because time is money, and the author wouldn't be able to take his time to put in all the details he otherwise would have. There might even be bugs he didn't have time to fix, or other shortcuts he had to take to make sure Bethesda had their product on time (and in corporate-America it ceases to be "art", and becomes a nameless PRODUCT--a widget on an assembly line whose sole purpose is to increase profit). I believe this is what happened to Skyrim. The programmers were rushed, and released a bug-filled, and partially incomplete product. In fact I think they just quickly ported it from the console version.

Not to mention that the number of mods required to make Skyrim enjoyable (say at $1.99 each) is out of the budget for most gamers. I know I have over 100 mods myself. This means that save for a few exceptional mods, most mod authors won't be making very much because the gamers simply cannot afford it. There will be all these mods on some paysite that never (or only rarely) get downloaded, and eventually the mod authors will stop writing mods because unless they are churning out the next Falsksaar, it just isn't worth their time. This will most likely kill the modding community because by then Bethesda will probably have taken steps to close down sites like the Nexus because they will want to maintain their monopoly.
macintroll wrote: Quote Sunshinenbrick "This is a massively complex situation and in many regards the Nexus have their hands tied in what they can legally do."

Not really sure why nexus should be tied for adding an ads earning to modders.

The same thing exist on youtube where youtubbers/players can showcase videos game walk threw , reviews, or simply their gameplay and get some $ simply because they have xxx views.
Nobodies even bethesda ever complain about this. but the fact is, they are making money when playing a game ^^

It works because what is rewarded in this case is not the content itself, it's the audience, the more audience the more incomes (basic advertising earnings concept)

And more, the content itself is still FREE OF CHARGE for the end-user, and for me it's the best part.
ChizFoShiz wrote: While you're right about the nexus, you're way off base about falskaar given that it was made as Alexander's "application" for employment from Bethesda, while I'm sure Alexander loves to make content and all and I wouldn't dream of making assumptions of what his stance would be here, his mod had the specific goal of gainful employment in mind.
Vesuvius1745 wrote: Whether he put Falskaar on his resume or not is irrelevant. He worked on it for free, and gave it to the community for free, and he had no idea whether it would get him a job for sure or not.
sunshinenbrick wrote: Nexus is not allowed to make direct profit from mods, as I gather from the legal premise Bethesda has put down in its EULA (mods must be free). By paying people through revenue they would have to include taxes and therefore be bordering on being classified as employees and would in many ways become competition to Bethesda. Youtube own the content uploaded, Nexus does not it is still technically Bethesda's property.

Additionally I think Nexus would rather avoid the headache of having to decide who is able to enter such a scheme and who is not. Especially as the creation of a mod is rarely the work of a single individual.

The crunch is Bethesda turn are very flexible on this issue because they make A LOT of money out of it, steer the money in other directions and they will quickly bare their teeth I can assure you.


@sunshinenbrick
1) It's not nexus who has to pay the modder. youtube does not pay the youtubber, each youtubber make a single contract with google adsense, and adsense give the money.
The money is given ONLY because of popularity of the youtubber's page and the number of ads clicked.
2) Youtube is not the proprietary of your videos.
3) For multi-modders mod, i think it's there own work to share retribution % to the different persons who have work together, not nexus not any one else.
Moderation has to occur for sure, but they show by the past that they can do this very well (banning bad boys & girls)
4) Well yes bethesda can do what they want with their game, and also can stop the nexus tomorrow if they want.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...