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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806514, #24806754 are all replies on the same post.


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@Sunshine, is this in response to Mac's post: "Not really sure why nexus should be tied for adding an ads earning to modders.

The same thing exist on youtube where youtubbers/players can showcase videos game walk threw , reviews, or simply their gameplay and get some $ simply because they have xxx views.
Nobodies even bethesda ever complain about this. but the fact is, they are making money when playing a game ^^

It works because what is rewarded in this case is not the content itself, it's the audience, the more audience the more incomes (basic advertising earnings concept)

And more, the content itself is still FREE OF CHARGE for the end-user, and for me it's the best part."

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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806514, #24806754, #24806814 are all replies on the same post.


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Again, Sunshine is right. The Youtube thing people keep bringing up is also a false analogy, because intellectual property laws make a distinction between profiting off of someone's IP directly, or from the incidental use of that IP.

With Youtube, Bethesda's IP is not being violated. You don't get to play Skyrim for free, nor do you benefit from anything for free that would normally defer to Bethesda for some sort of profit. You are just watching someone ELSE play Skyrim--and that person (presumably) bought Skyrim and has a legal right to not only play it, but to film themselves playing it, and then they can do whatever they want with the video of them playing Skyrim.

When you design something with their creation kit, you are directly utilizing their IP from start to finish, and your mod requires Skyrim to play. Bethesda's EULA allows you to trade the mod with friends, put it on a website, or do a lot of things with it as long as you aren't trying to make a profit.
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In response to post #24798804. #24799224, #24799404, #24799519, #24799644, #24799784, #24801389, #24801434, #24801494, #24801679, #24801989, #24802034, #24802614, #24802704, #24802794, #24802849, #24803579, #24803969, #24804034, #24804529, #24804714, #24806699 are all replies on the same post.


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Again it would take (where are we now) at least 3 - 4 years before many major mods were stable enough and bug free enough to actually warrant people paying for them. This is not just down to the modders, it is the fact that Bethesda games usually need about 5 - 7 patches before things run as they were originally intended. The next games might have new game engine code and even a revamped sdk which means even veteran modders will take time to adjust to.

The problem for me is not so much paying money for GOOD mods but the fact that they allowed everyone to exploit each other for quick money.

Begging is not usually the best way to get someone to want to donate to you. Edited by sunshinenbrick
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I just want to say something about all this issue.I live in in poor country and i understand much better than much of people here how precious is every cent and dollar you earn.I m not mod author but i understand how time consuming this hobby can be.I wish i could donate as much as i can,but i dont even have credit card and because of that it's impossible for me to donate,at least for now,hope it will change in near future.I m not hardcore gamer,i play occasionally but i fully appreciate every modder who tried everything what he(she) can to make this game better.Many people hated to see mods behind paywall,i was of course one of them because,but i didnt ONE second blame any mod authors who tried to earn some money out of their work.I didnt like the way Valve and Bethesda handled this and they were responsible for all this fiasco.Please people,hate and anger will never accomplish anything,it's not case only here,it's case in anything what you do in real life.Think about this,modders like Chesko,Arthmoor and Isoku were contacted by Valve and Bethesda for God's sake,it's maybe lifetime opportunity and how can they say no to them?Many people hated 75%-25% split and i of course hated because it's showed greed of publishers rather than support of modders IMO,but still it was their choice and they accepted than split.Again,ONE SECOND i didnt blame any of mod authors for accepting this invitation and i hope many mod users,like myself,will always support modders in their decisions no matter how popular or not so popular that decision can be.If you disagree with them,you can just say:"I love your mods,I wish you luck,but i cant support you in this,sorry".Is this hard thing to do?On the other hand,i fully understand people why they feared this potencial new system with paying mods,and lets be clear on start,it's not because they decided right now,almost 4 years after Skyrim release to put mods on paywall.Most people were concerned about future and what will this mean for PC gaming.My first reaction was that this was done in preparation for Fallout 4 unfortunaley,but they wanted to see reaction with Skyrim mods and how community will recieve this,dare i say,shock.Community was outraged of course,but i m not sure if they will not put mods on paywall when it comes for Fallout 4.My biggest concern was about Nexus and will they dare to actually shut down sites like Nexus and force everybody to put mods on Steam?Many people feared about that and this is legitimate fear because Nexus is still most popular site when it comes to mods and i hope it will be the case in future.Steam workshop is flawed system,they have so many disadvantages and many people just dont want to download mods from there,much less paid mods.All in all,i hope for best in future,wish luck everybody here,spread postivie energy and nice and gentle words.Hate and ignorance will accomplish absolutely nothing and remember:United we stand,divided we fall.Peace and have a nice day.
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In response to post #24806924.


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I think this was a common fear for further down the road. I was going to mention the fact that $1, which many people seem to laugh at, is A LOT of money in other parts of the world. Thank you for speaking up and sharing this point of view from first hand experience. Edited by sunshinenbrick
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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806514, #24806754, #24806814, #24806854 are all replies on the same post.


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macintroll said
@sunshinenbrick
1) It's not nexus who has to pay the modder. youtube does not pay the youtubber, each youtubber make a single contract with google adsense, and adsense give the money.

Yes but the Nexus takes all of the advertising money already so they would have to part with some and some subscription money too. If they are willing.
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In response to post #24806924. #24807009 is also a reply to the same post.


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Look this wall, the paywall was much better =/
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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806514, #24806754, #24806814, #24806854, #24807069, #24807289, #24807309, #24807344 are all replies on the same post.


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No, the youtube have "networks", these guys have deals with devs and are allowed to monetize on game videos, the youtuber must be part of a network (Machinima, Youtube, etc).

Edit, example: MMoxreview the guy from Skyrim Mods Weekly is a part of Machinima, so that's why he can monetize. Edited by Marstonn
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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806514, #24806754, #24806814, #24806854, #24807069, #24807204 are all replies on the same post.


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I must admit to complete ignorance to how that works. I will check it out though.
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In response to post #24801759. #24802244, #24802379, #24802609, #24802804, #24802979, #24803189, #24803484, #24803499, #24803564, #24803639, #24803729, #24803904, #24804179, #24804294, #24804639, #24804809, #24805479, #24805499, #24806059, #24806324, #24806514, #24806754, #24806814, #24806854, #24807069, #24807204, #24807289, #24807344 are all replies on the same post.


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The money from advertising goes to Nexus first and they would have to distribute it. Yes you are right that Nexus could strike a deal with the ad companies that the revenue is split prior to this but that is very dodgy from Bethesda's point of view... and well Google own ad sense and licence uploaded videos so they can do what they want.

Google do not own the video but they own youtube and therefor the right for your video to be uploaded to it.

Modders have enough to do without having to write business plans and start calculating how to split revenue. If they are organised enough to be making that much money out of it then they will most likely get a call from Bethesda asking them if they would like a job.

However if Bethesda could get them to become self employed (which is what the recent experiment would have entailed) then they would prefer to do that as they have little to no responsibility for them... but still make a load of money.
Edited by sunshinenbrick
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