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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24817769.


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^
Probably the most sane person here in the community!
I take my hat off to you miss! Very well said!



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In response to post #24820724.


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Edit - reply posted to wrong post. Edited by jbvertexx
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In response to post #24817394. #24817499, #24817884 are all replies on the same post.


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@tirekyll

In your phone example, I would view the responsibility to be on the consumer. People too often run and install things without reading up on things, and if a consumer somehow mixes two programs that sink their phone, then hopefully they'll learn their lesson. Apps, like mods, can't track every single available other app out there to see what may or may not cause issues. That leaves it as the consumer's responsibility to protect themselves, and if they're installing two apps that do similar things or utilize similar components, then they're accepting a level or risk.
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For those who've commented that they accept and encourage modders to pull their work and leave, consider what is happening...In the last 3-4 days, I've seen the SAME mods on the banner page.

 

There doesn't seem to be any new mods/modders coming to replace the ones lost ... good or bad...

 

I gotta ask..is this REALLY the result modders want?...and for the rest of us, are we really going to let Skyrim Nexus DIE? I was convinced the the injustice of Valve's move justified the fight...But this seems to be a result that Valve and Bethesda GAIN from as well...

 

Instead of Nexus being a bastion of support for Modders. It is only committing to NOT CHANGING. As underhanded as Valve and Bethesda may have been, They showed tangibly that they were willing to CHANGE.

 

Dark0ne, You may want to change at least ONE thing....Stop Blogging your honest thoughts every 3-7 days...it is quite obvious people are paying VERY CLOSE attention.

 

 

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I feel that what people say, and what people do, are two very different things in the end. The whole actions speak louder than words, if you will. I still feel that inevitably, with pay-for mods, things will begin to become more centralized. Sure, you'll be able to find a few good mods here and there, but you'll be very hard pressed to find the same number of good mods that exist now a days without a price tag attached to them. I regress to my comment about Video Game Trainers, Cheat Happens and MrAntiFun, in the prediction blog piece, along with Sandhorse's post in that same blog piece.

 

Another thought: In my honest opinion, this was definitely the better outcome of the paid mods situation. For the most part, Nexus got an update on the donation system and more people probably have more appreciation for the creations that many of the great modders bring to the community :)

 

Things must continue to move forward, but who's to say where exactly we're headed in the world of video games?

Edited by Aedred
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In response to post #24817394. #24817499, #24817884, #24822954 are all replies on the same post.


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I think demanding quality control and up to scratch programming IS the customer protecting themselves.
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In response to post #24774814. #24776789, #24777459, #24811584, #24811694, #24811904, #24811959, #24813484, #24818104, #24818664, #24818959, #24820849, #24826069 are all replies on the same post.


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@ Dragonfire12
@ Xazomn

These are points very well made. Edited by sunshinenbrick
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