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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124 are all replies on the same post.


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Korodic,

Holy hell, man. Did the nails hurt when you were hanging on the cross?

Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

Calm down, man, for the love of God
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In response to post #24736644. #24737469, #24739084, #24739339, #24739754, #24740069 are all replies on the same post.


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...sort of like how the whole thing was sprung on the community as a whole without warning or prior discussion?

Yup, sux don't it?
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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139 are all replies on the same post.


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"Nock to Tip
True Bound armors
Knocked up
Fat Bastards
Fully animated meals and potions
Baby Mommas

None of these are apple retextures, and if they're not worth your time
feel free to skip, but you should not be allowed to tell others it's not worth theres"

I never said they weren't worth my time, or anyone else's.

But they're absolutely NOT worth my money.

I'm sorry if that hurts your feelings. I fully realize you think you're a unique snowflake and that you deserve recognition. But you're confusing recognition with monetary compensation. You have recognition. That's all you're getting from me.

And if that isn't good enough for you....to quote Benjamin Franklin......"Tough".
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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174 are all replies on the same post.


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@War Chesko and the others created those mods without expecting to get paid for them. Same with Foster. If the money thing is such a problem, why did they create those mods and offer them on the Nexus if they knew they wouldn't get paid for them? People have been creating great mods for years without any monetary incentive.

But you know what? Modders DO get paid. They get paid in the form of all the other mods in the modding community. These modders have enjoyed mods others have put up for free, and in many cases were inspired by them to mod themselves, or to dissect those mods to learn, and even "borrow" code or resources from other people's work. And this is all fine. Sharing is what happens when you have an "open source" community.

But frankly, modders now whining about how they aren't getting paid reeks of greed and selfishness--especially since they themselves have benefited as much as everyone else from the body of work that has been introduced into the community for free.
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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184 are all replies on the same post.


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I'll keep saying it, as long as this is the part you all want to cling to. Modding: "Entitled", " deserves", "work" none of these terms apply. Nobody here is entitled to diddly. That goes for content creators as well as just users. Nobody deserves anything, except to have a place in the community where they can play without being abused. This isn't "work" because nobody hired you. You want a paycheck? Get a job. You want modeling/voice acting/scripting/whatever to be your job? Take your portfolio and shop it to devs. license an engine and make a game. Is modding too much effort or occupying too much time that it's cutting in to your lifestyle? STOP. That's unhealthy. If you go, we'll miss you, but we'll survive. There will be more creators, more users coming up behind you who could use the sunshine made in your absence to potentially flourish. If they too outgrow the modding scene, they'll be missed too, and so on.

Entitlement is such a childish, disgusting concept. No wonder it was easy for bethsoft and valve to fleece you people! Yeesh!
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In response to post #24740109.


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I am a modder and recently posted a mod on steam. In a week or so I have had 700+ subscribers and most of them have not even gave me a thumbs up or down. 40 or so endorsements out of all the people that use it. Makes me smile everytime the number goes up though.
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Random fun fact.

 

If everyone donated a 1$ to a mod that has millions of downloads, that mod author

made more money long term from a single MOD than most Indie developers with FULL games

(steam selling indie games for $2-5) and some professional.

 

In other words, a single modder that could dish out decent mods can net more than 50% (In 2012 this was around 44%, I believe it grew) of working class citizens of the U.S.A. (Median is $26,000)

That is 2k+ hours of minimum pay.

 

Most of you either work minimum jobs, or have parents working those jobs.

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In retrospect this could be rather therapeutic, kind of like a heart attack scare that gets the patient to finally eat right and exercise and take their meds regularly.

 

What needs to follow now is:

 

1. A one-click donate button for both the Workshop and the Nexus. As it stands it is quite cumbersome to donate to the dozens and in some cases hundreds of mods people use.

 

A "one cent to all subscribed", or "10 cents to all subscribed" button would be nice, as well as a Nexus wallet feature (Steam already has one, and it was stunning that they didn't immediately grok that donations >> paying for mods)

 

If the services need to take a cut (say, 5%) that would be reasonable, but this leads me to #2

 

2. Bethesda working with modders drives sales! Actions like releasing the Creation Kit were not a cost negative proposition for them AT ALL! We need to stop speaking as if poor little Bethesda has gone to the cross for the community, they are billionaires BECAUSE OF THEIR CUSTOMERS! They (meaning ZeniMax) have gotten quite arrogant recently, telling customers what they should want, rather than listening, and this could be the corrective. which leads me to #3

 

3. It's time to campaign for a Multiplayer / Co-op DLC for Skyrim! Want to "breathe new life into Skyrim" Bethesda? Hire some of the top modders to do this. Pay them. Consider doing it for good will and not for money, but I'm sure 10$ will more than compensate you when you sell millions upon millions of copies! At a minimum get the ZeniMax legal team to lift the embargo on fan made co-op mods put in place to protect ESO!

 

4. Work with SkyUI and SKSE and others to update the Skyrim core product. Open the source code to the productive modders so they can be even more productive. Pay them. Again, THIS WILL DRIVE SALES! Stopping development in order to foster ESO was a huge error. Skyrim is one of the top paid, top selling PC games even 3 years later, it deserves real support from corporate HQ.

 

5. The community needs to put their money where their mouth is. I am reinstalling Skyrim tonight, and I will be ponying up some money for Nexus and also for the mods that I install. Probably not a lot, maybe a dollar for the good ones and a few cents for the lesser ones, but if millions of people did that it would have a huge impact.

 

6. Let's celebrate and rebuild bridges stronger than ever! Let's get ready for Fallout 4 which will begin the count down to Elder Scrolls 6! Seize the day and usher in a new paradigm! Let's do this for the love!

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Honestly, I've kept my mouth shut about the whole paid/free modding. On one hand, I agree that mods should be free, I mean realistically very little of the majority of mods (mine included) are 100% original in design. On the other hand, I do know how much time and effort is put into them, (hell my first weapon took me over 2 weeks of trying to fix the mesh, learning how to bake high poly onto low poly .. etc you get the point). But, (and yes here's the but) for the 25% cut modders were getting from the mods, it really was unfair to a community that might not have thousands to shell out on a little 1 weapon mod.. yes that mod may only cost $.49 dollars, but now multiply that by 200-300, and its still not a lot of money, but it is a huge inconvenience. Most of the work we do is for the joy of creating something that others will enjoy, showboating our talents, or building a portfolio with intent to apply to a game design team. I looked at Wet and Cold when it was paid.. at $4.99 each download, and I think it was something like 500-600 downloads at the time, I did a rough calculation, the author earned a measly 600 dollars BEFORE it was taxed.. because eventually you'd have to claim taxes on the revenue of a mod. Now, that said author may have lost all support from people in the community that did not agree with paid-for modding. In the long run, ask yourselves, is the couple hundred I made off of others really worth the trouble? Or was everything much more open and friendly before we were worried about sharing assests and helping each other?

Ok, I'm off my soap box.. hopefully no one is offended, and I didn't step on any toes or break any rules :)

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