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Drawing a line under recent events and moving on


Dark0ne

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In response to post #24997179. #24997739, #25000969, #25001074, #25002429, #25002999, #25003089, #25006504, #25010279, #25012879, #25020594, #25021179, #25021829, #25022179 are all replies on the same post.


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@Caladanaldur,

This is literally the last people still talking about paymods...and that's because most people realize there's nothing to talk about...nothing being gained...even verifying that the words/numbers don't match the actions doesn't change anyone's mind.

I was just reading Gabe and Robin's exchange on reddit...

[–]NexusDark0ne 2284 points 11 days ago*
If there's anyone who understands your plight in being pressured in to more conservative policing of content based on personal views, beliefs and opinions, it's me. The Nexus is known to host some of the most liberal content out there and we're lambasted for it on many sides. Some game devs won't even touch us because of it. But my personal opinion remains the same, irrespective of whether I agree with or like the content (and there's plenty of stuff on the Nexus I'm really not a fan of), if I take down one file for insulting certain sensitivities, where do I draw the line? Who's line? My line? Your line? So yeah, you're preaching to the choir on that one.
However, we're not talking about limiting types of content, we're talking about the functionality of Steam being used to fundamentally change a principle tenet of the modding community that's existed since the very beginning. That is, the principle that the sharing of mods can be free and open to everyone, if they so wish, and that that choice remains squarely in the hands of the people who develop those mods. Please, do not misunderstand me, I believe I've made myself clear that if certain mod platforms want to explore paid modding then they can, for better or for worse, but I am categorically against the concept of mods only being allowed to be shared online, with others, through only one platform. I'm against the concept of modders not having a choice. While a lot of melodrama has ensued from Valve and Bethesda's actions this week, I absolutely believe that you would be destroying a key pillar of modding if you were to allow your service to be used in such a way.
I appreciate you cannot dictate what developers do outside and off of Steams services, but Steam is Valve's service, and you can control how your service is used.
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[–]GabeNewellBellevueCONFIRMED VALVE CEO 1337 points 11 days ago
the principle that the sharing of mods can be free and open to everyone
Completely 100% agree.

What's he agreeing 100% to?....everything Robin said?...or just the part about controlling STEAM?

You and a good number of modders will continue to live in this moment...to harbor anger and resentment...and many users including you, will realize that their free mods, no longer have the quality that we ALL once enjoyed...this will remind you of your resentment and it becomes self-perpetuating....neither user nor modder wins...and the one who comes away unscathed...is the one sitting in a coffee shop in Bellvue sipping a Latte and casually dismissing 3400 emails.
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In response to post #25025599. #25028149, #25035034 are all replies on the same post.


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You are missing a third option: DO NOTHING. The "system" has worked fine for over a decade without finances and pencil pushing brought into it. If it ain't broke, don't fix it.

But more than that, it's not about a better system, it's about a worse one. Steam was flooded with garbage mods the moment this went up. There were some good mods, but even those had to be stripped down to avoid using resources "borrowed" from others. People were literally paying for mods they can now get for free on the Nexus and which are of higher quality than the pay-for version. In an "open source" community where everybody "borrows" from everybody else, something like this is difficult to implement without killing the golden goose.

So again: the current system isn't broke, and has worked great for over 10 years going all the way back to Morrowind. If something is working great--you leave it alone.
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In response to post #25025599. #25028149, #25035034, #25047559 are all replies on the same post.


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As you explained, it only creates even more complications. I'm not against people who would like to earn some revenue from their work if possible, I'll state that.

But this who subject is very touchy, things should of been left alone from the start. When ever money gets involved everything ends up getting complicated. We could go in to a long debate about the subject but I' rather not haha..

If it works why change it, everything was fine before steam ever allowed such an option. It's created so much chaos and controversy over the matter. If Bethesda really wants to profit off talented modders. Let them make official DLC's of these mods, that's the only way i see this working, and the proper cuts going to any tools used. For copyright issues, pirating off others has always been around and always will be around, get use to it.

Creating even more DRM around the issue will just create more useless restrictions.
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In response to post #25025599. #25028149, #25035034, #25047559, #25047774 are all replies on the same post.


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If Bethesdsa REALLY gave a carp about modders, they'd contract the talented ones out to create DLC content for them. But of course they don't. They'd rather the modders do all the work, deal with all the headaches, while Bethesda got most of the money.
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In response to post #25025599. #25028149, #25035034, #25047559, #25047774, #25048554 are all replies on the same post.


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What do you guys think of a system like this?

<kink removed>

I think you were told not to post it in another thread AND in pm so you can say goodbye to your account. - Micalov.

The community can decide to donate directly to the artists to compensate them for their time.

Another question: How many people would make a single dungeon for $50?

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This whole thing was sad. It has soured my feelings towards Bethesda and I never did like Steam/Valve.

It was handled poorly, responded to poorly by players and modders alike, and the community that I once loved is all messed up. It doesn't feel like "home" anymore.

I'm just one nobody and I'm not making a statement pro or con paying for mods, Bethesda, Valve/Steam or anything, but I'm done with TES.

One plus that has come out of this is that it has encouraged me to take the handful of modding skills that I've developed since the early days of Oblivion and apply them to creating my own, simple games with another engine, for myself and my friends. I am excited to get started and to start creating rather than adding to or altering something that's already there. I'm happy about that.

But, I feel like something good was ruined by all of this and for that, I'm sad...

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In response to post #24997179. #24997739, #25000969, #25001074, #25002429, #25002999, #25003089, #25006504, #25010279, #25012879, #25020594, #25021179, #25021829, #25022179, #25042124 are all replies on the same post.


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I'll take your advice. Cheers brother, and thanks for the support.
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In response to post #24997179. #24997739, #25000969, #25001074, #25002429, #25002999, #25003089, #25006504, #25010279, #25012879, #25020594, #25021179, #25021829, #25022179, #25042124, #25059069 are all replies on the same post.


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Donations aren't enough, and I would easily accept paid mods to keep mod authors interested in tweaking things, and responding on tech support posts. I don't think all gamers today are young, poor college kids. Many oldsters like me (50) will pay for a premium products we enjoy - cars, homes, cellphones, and video games.

The problem was just that, making sure mods that are paid for are premium mods, not just a bunch of retextured gear or something... Some coding and new content should be a requisite.

Maybe Valve needs to roll this out from the start with a fresh new IP.
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