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Drawing a line under recent events and moving on


Dark0ne

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In response to post #24862529. #24864589, #24864824, #24866544, #24867284, #24867429, #24867469, #24868034 are all replies on the same post.


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Many of the user created mods put the developers work to shame. SkyUI and any of the exposure immersion mods are examples. Yet they have the gall to stick out their hand and demand a lion's share of the profits? Ridiculous, and is the reason why i will never buy a mod from the workshop. If they are really serious about wanting to help the mod community grow, they should consider buying out some of the best mods, buy the IP from the modders and implement it into an official DLC bundle and/or their next upcoming title. Problem solved , at little or no extra cost to the consumer base. As much as I want to support modders, i simply find it unrealistic to buy or even donate directly to all of the 100+ mods that i regularly use.
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In response to post #24858414. #24864434, #24867594 are all replies on the same post.


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Amen.

The points just keep getting rehashed...we are beating a dead horse.
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In response to post #24862529. #24864589, #24864824, #24866544, #24867284, #24867429, #24867469, #24868034, #24868259 are all replies on the same post.


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Before this whole debacle, mod authors were just fine with creating mods because it was a hobby they enjoyed doing. Their "compensation" was the enjoyment of doing it.


Too bad there's no enjoyment to be had from releasing a mod for a crowd that tells you to kill yourself for €2.
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I want to begin to draw a line under this ordeal. This does not mean I want to forget it ever happened or think that this won't crop up again in the not too distant future. It will. Of course it will. But life on the Nexus must go on, and in order for us to move forward we need to stop talking about the events of the past week so much and continue on where we left off before this all started while trying to pick up the broken pieces in our community.

 

Thank you for this article and for your various insights as well as your efforts (and the efforts of your staff) to try to keep the community a sane place while we were acting quite irrationally as well as with great hostility towards one another.

 

I'll admit, that I have been one of the "dead horse beaters" as of late, by continuing to discuss the situation despite the moment having passed for now, but going forward I will make an effort to put what happened behind me, and avoid participating and or provoking in any such debates/discussions regarding the proposed change (and or elements of it as well as our reactions to it) of allowing mods for Skyrim to be sold.

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In response to post #24863819. #24864709, #24865374, #24865389, #24865449, #24865479, #24865704, #24865724, #24865869, #24866024, #24866189, #24866399, #24866409, #24866494, #24866644, #24866669, #24866709, #24866764, #24866984, #24867029, #24867119, #24867264, #24867654, #24869089, #24869854 are all replies on the same post.


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Vesuvius1745 11

That is exactly how it plays out... except when it doesn't.

"First, you get mod and utility/resource authors (such as SKSE, ENB, FORE etc.) who won't charge, and when they see others charging, or using their material, they'll simply stop updating their utilities or creating new mods."

This assumes no one would create the same quality or better mods for profit...or for free.

"Because why should they work for free for others to make a profit?"

If they explicitly state that this is not allowed then "others" would be breaking the law by utilizing their IP.

"Then you get the modders who say, "Since so-and-so only sells his mods, why should I release MY mods for free?""

Someone will definitely say that.

"It's the Tragedy of the Commons phenomenon, and it causes the flow of free mods to slow to a trickle, and then stop."

The tragedy of the commons is an economic theory by Garrett Hardin, which states that individuals acting independently and rationally according to each's self-interest behave contrary to the best interests of the whole group by depleting some common resource. The term is taken from the title of an article written by Hardin in 1968, which is in turn based upon an essay by a Victorian economist on the effects of unregulated grazing on common land.

"Commons" in this sense has come to mean such resources as atmosphere, oceans, rivers, fish stocks, the office refrigerator, energy or any other shared resource which is not formally regulated; not common land in its agricultural sense.

The only way this would apply is that free mods are somehow a common resource. As far as I know they are not.

"But the mods will still be on a site for-pay. And like we have seen historically, the profit the people are making will drop."

Terrible mods will sell terribly but then again are we worried that a plethora of terrible mods will be behind a paywall? Well made quality mods will sell well for higher prices and the mod makers will make money, empirically one mod made several thousand dollars in a few days.


"The reason it will drop is because the more mods that are made available for-pay, the slice of each individual's piece of the pie gets smaller and smaller (even assuming Bethesda doesn't lower your percentage)"

And through this competition the best mods would persist and the best modders be rewarded to make even bigger and better mods.

"It's a zero-sum game."

Not in the traditional sense. People tend to spend a set percentage of their disposable income on entertainment so technically all entertainment expenses on the individual level would be a "zero-sum game" over the short time horizon. Over the long horizon elasticity of demand can change on an individual and aggregate level. People could chose to spend more on entertainment or chose to spend a higher portion of their entertainment budget on mods.

"Most gamers simply cannot afford to pay $1.99 for all 100+ mods they are using."

The market would almost certainly reward a fewer number of more comprehensive higher quality mods. You wouldn’t have 40,000 plus smaller mods of questionable quality selling well but many fewer larger well-made mods. You wouldn’t have any reason to buy 100+ mods. You would only need to install a few percent that would do the same thing better. If you look at the nexus today there are only a few hundred mods that get the most downloads even now.

"So they will have to pick and choose. Save for a few exceptional mods, most mods will sit on the site and rarely get downloaded."

Most mods already sit on this site and get rarely downloaded. Lower quality mods would either not sell or be made available for free. Free is still an option. Only truly high quality mods would sell.

"Not because they are bad, but because most gamers simply cannot afford to buy 1) a $60 game, 2) $40 for every expansion, and then 3) $1.99 for every good mod out there (and there are a LOT of good mods). It adds up, and adds up quickly."

I would rather have a fewer number of large comprehensive high quality mods made by the best mod makers than literally thousands of small nice mods made by people with limited time and energy to devote to mod making. If you look at the nexus many are made to be compatible and some are even being combined already.

"What this eventually means is since (most) of the mod authors aren't making much money, they will simply stop doing it."

Mod authors that do if for money and can’t make enough would stop. Mod authors that currently can’t mod because they can’t afford it would start. Mod authors that do it for other reasons would be free to continue.

“And after awhile, like we have seen in other instances, both the free community AND the paid-for community will die.”

Except for the instance of when they became huge successes instead. I would like to point out that since only 8% of users have ever used a mod. Using a mod (edit) can be difficult in terms of time spent learning the ins and outs of setting up LOOT, embedding Wyre Bash, TESEDIT, reading through literally thousands of mods, checking compatability, downloading patches, installing a few at a time to test, Much of this modding community seems to think Skyrim's success is somehow due to mods. It is not. The brutal reality is that Skyrim doesn't need you as much as you need Skyrim. The other 92% of users would probably thank you for the opportunity to be part of the community. Edited by bullpcp
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In response to post #24862529. #24864589, #24864824, #24866544, #24867284, #24867429, #24867469, #24868034, #24868259, #24868684 are all replies on the same post.


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What about Falskaar, or Wyrmstooth? THose are both full-sized DLC mods that would go for a retail price of $20 at least. Remember TES IV Oblivion's Shivering Isles DLC? Falskaar and Wyrmstooth are similar. The only difference is that they aren't marketed by Bethesda. I would gladly pay for Falskaar. Sure, people would be angry that is was free and now it's payed, but what if another DLC sized mod was released? Something different? Would you pay for it then, since it never was free in the first place? Now, I agree that smaller mods should not be allowed to be put behind a paywall. And by small I mean texture mods and reskins, only because those are some of the tiniest mods that are out there. This isn't Minecraft on the Xbox people. Don't charge for skins. It's not cool. They don't change the game at all, and unless they change every single weapon in the game, I don't think it's worth money. Maybe there are some fun little mods out there (exploding chickens for example) that would be $1. Eh, it's the laugh factor. But yea...my opinion, by the way.
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In response to post #24863819. #24864709, #24865374, #24865389, #24865449, #24865479, #24865704, #24865724, #24865869, #24866024, #24866189, #24866399, #24866409, #24866494, #24866644, #24866669, #24866709, #24866764, #24866984, #24867029, #24867119, #24867264, #24867654, #24868944 are all replies on the same post.


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Vesuvius1745
Since I explicitly stated what I agree with, and I explicitly stated what I disagree with, and why I disagree with you, I'm unsure why there is any confusion. I don't feel wronged. I'm not mad... are you?
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Thanks to all the mod makers and the mod users for creating such incredible community. The creative output is truly amazing. I for one will endorse, comment, donate and generally show my support and appreciation for the modders... when I get a chance to play the game. Much love and respect to the community. Peace.
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In response to post #24863819. #24864709, #24865374, #24865389, #24865449, #24865479, #24865704, #24865724, #24865869, #24866024, #24866189, #24866399, #24866409, #24866494, #24866644, #24866669, #24866709, #24866764, #24866984, #24867029, #24867119, #24867264, #24867654, #24868944, #24869089 are all replies on the same post.


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right on deadash
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In response to post #24859024. #24859239, #24860709, #24861914 are all replies on the same post.


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Donation systems do not work. People mostly don't bother to endorse even to the best of the best mods. Do you really think they will take the time to give out of the kindness of their hearts? Historically on this site, no. They don't understand how long it takes to add a simple model or build a dungeon.

Modding requires creativity and is undeniably Art. That's why game development is taught at art academies in America.

If everyone gave one penny to each mod they use right now, Some people could quite their jobs and mod full time. That means more mods, more updates, and more compatibility patches. Mod theft and asset theft is easy to control with the reporting system we already have in place. Creators of buggy mods will not be endorsed and will not receive repeat business.
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