Rastafariel Posted March 3, 2011 Share Posted March 3, 2011 @ chaosrex - re: magic.. there are many interpretations of magic. In this case Beth is siding with the D&D implementation of verbal/somatic & material componants...It makes sense to most people that you have to be able to speak and move your hand to cast certain spells. Otherwise it becomes to fantastical and op...not grounded in noticable combat action and troublesome to adjudicate... especially in turn/round play. Link to comment Share on other sites More sharing options...
Corakus Posted March 3, 2011 Share Posted March 3, 2011 I'm also guessing that the new one-hand free required magic system means that they took out the penalty for using magic while wearing armor that you're unskilled in?I hope not, if that's true then that means there would be no disadvantage for a mage to wear heavy armor aside from the movement penalty.On a side-note, does anyone know if the new hotkey system will allow you to assign more than one piece of equipment or spell to a hotkey?That way you could equip an entire set of armor or switch between different spell combos. Link to comment Share on other sites More sharing options...
AltreU Posted March 3, 2011 Share Posted March 3, 2011 I'm also guessing that the new one-hand free required magic system means that they took out the penalty for using magic while wearing armor that you're unskilled in?I hope not, if that's true then that means there would be no disadvantage for a mage to wear heavy armor aside from the movement penalty.On a side-note, does anyone know if the new hotkey system will allow you to assign more than one piece of equipment or spell to a hotkey?That way you could equip an entire set of armor or switch between different spell combos. I'd rather not have a mage wearing heavy ass armor. As far as widely played RPGs go that involve magic, a physically weak mage wearing a full suit of armor just doesn't make sense and it wouldn't seem balanced for a mage to be a spell tank sitting in his armor casted unpenalized spells. It wouldn't make much sense unless you were a spellsword I guess, but then you'd be casting buffs mostly.Typically:Warriors=armored, varied weightRogue=armored, light weight or unarmored (some situations may call for it)Wizard/Sorcerer=no armor, cloth (because it doesn't disrupt their spellcasting)Not that you shouldn't be able to play the way you want. Link to comment Share on other sites More sharing options...
eonswitchblade Posted March 3, 2011 Share Posted March 3, 2011 I heard it was twenty races, i mean it'd be strange to just say 10, since morrowind it has just been 10.how many were in oblivion? think ten is plenty Link to comment Share on other sites More sharing options...
aaroncox Posted March 3, 2011 Share Posted March 3, 2011 10 is plenty..but HEY guess what? the more the merrier.. i just hope there will be just as much to do in Skyrim as Oblivion, I'm sure Mr Howard and his crew won't let me down. Link to comment Share on other sites More sharing options...
LordWushin Posted March 3, 2011 Share Posted March 3, 2011 Game informer said there would be 10 unique races and that they are entirely customizable. The only thing I am worried about is the custom part. I just hope it is not like the Oblivion way, tho we have been told differently. Link to comment Share on other sites More sharing options...
Corakus Posted March 3, 2011 Share Posted March 3, 2011 I'm also guessing that the new one-hand free required magic system means that they took out the penalty for using magic while wearing armor that you're unskilled in?I hope not, if that's true then that means there would be no disadvantage for a mage to wear heavy armor aside from the movement penalty.On a side-note, does anyone know if the new hotkey system will allow you to assign more than one piece of equipment or spell to a hotkey?That way you could equip an entire set of armor or switch between different spell combos. I'd rather not have a mage wearing heavy ass armor. As far as widely played RPGs go that involve magic, a physically weak mage wearing a full suit of armor just doesn't make sense and it wouldn't seem balanced for a mage to be a spell tank sitting in his armor casted unpenalized spells. It wouldn't make much sense unless you were a spellsword I guess, but then you'd be casting buffs mostly.Typically:Warriors=armored, varied weightRogue=armored, light weight or unarmored (some situations may call for it)Wizard/Sorcerer=no armor, cloth (because it doesn't disrupt their spellcasting)Not that you shouldn't be able to play the way you want. I agree, that's why there should still be a penalty for using magic with armor you're unskilled in, a spellsword should never be able to use magic at the same level as a mage, even if he is used to wearing heavy armor and casting spells in it.Although, a spellsword who is skilled in heavy armor should be able to cast spells better in heavy amor than a mage.I've seen no hint at such a system in Skyrim though. Link to comment Share on other sites More sharing options...
Arkayjiya Posted March 3, 2011 Share Posted March 3, 2011 a spellsword should never be able to use magic at the same level as a mage there are no classes at all in skyrim... no mages, no spellsword, no warrior. You are what you do, period. So if you play only with magic, you will be more powerfull because 1) you will use 2 spell at the same time 2) the fact that you use two spell at the same time will make you level your spell skills faster than if you use 1 spell et one weapon.But when you're 100 in destruction you are 100. I don't see a valid reason why 100 for someone is not as powerful as 100 for another one. It's this limit of 100 which is a shame. There should be the same system of exponential difficulty than for the character level (which would permit to a double spell user to reach 110 in some magic school when the sword/spell user only is 102-103) For the armor part, yes there should be a penality. I don't know which, but there should be one. Link to comment Share on other sites More sharing options...
Th0raxeIV Posted March 3, 2011 Share Posted March 3, 2011 Skyrim will support Directx 11 right?.....it better Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted March 3, 2011 Share Posted March 3, 2011 No word yet on that. Link to comment Share on other sites More sharing options...
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