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Texture location?


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Hi everyone,

 

since I can't download the textures from the provided link, could somebody plz provide me (and I guess most other Windows-users) with a step-by-step guide on how to unpack the textures. I'm trying for days to get Lua / Zlib /lua-zlib running, without any success. Already installed several linux-distributions but I can't wrap my mind around the whole installation procedure.

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Is this thread still alive?...

 

Seems like I understood how to import modified textures in game using that tutorial: http://forums.cdprojektred.com/threads/54503-TUTORIAL-How-to-modify-textures-%28gwent-cards%29?p=1872553#post1872553

 

BUT there is a huge problem which I have no ideas how to solve:

The modified texture is shown in game only when the character is very close to camera.

When the camera is going away from the character, the modified texture starting to replace with vanilla one.

My suggestion, that is how LOD works in this game: when the camera is going away from the model, the texture is replacing with low-res one or something like that,

But I didn't find any other (low-res) textures in texture.cache....

 

How it works - I made a retexture of Geralt face in order to make him look younger (removed his wrinkles, his stubble etc.)

I imported this new textures in game.

 

When the camera is close to Geralt's face, it works ok:

 

http://s020.radikal.ru/i703/1508/9d/f3e08a0a05ef.png

 

http://s009.radikal.ru/i308/1508/ce/f5054d0f78f2.png

 

 

But, when the camera is far from Geralt, his face become vanilla:

 

http://s47.radikal.ru/i117/1508/38/09ad578c0d2e.png

 

 

 

Any ideas?... Where I can find those "distant" textures or smth?...

 

I tryed to edit Vesemir also, with the same result... The texture works only on close distance...

 

 

 

update: I am pretty sure that mip textures are stored in streaming.cache archive. But, I don't know how to unpack it.

Seems like like I stucked again...

Edited by Fuse00
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