Jump to content

Fallout 4 announced with teaser trailer


Dark0ne

Recommended Posts

In response to post #25831584.


  Reveal hidden contents


I respect your opinion, but frankly disagree.

Bethesda Softworks has been working on Fallout 4 since Skyrim's release, which is almost 5 years now. Todd Howard stated and I quote, "We know what this game means to everyone," said Howard. "The time and technology have allowed us to be more ambitious than ever. We've never been more excited about a game, and we can't wait to share it." Bethesda has been known for releasing extremely well-made games that were ultimately a huge success; ie. Skyrim, Oblivion, Fallout 3, etc. In general, their track record is clean, except for having multiple glitches in their larger titles. Their last Fallout game was Fallout 3 as Obsidian worked on Fallout: New Vegas, and Todd as well as Bethesda realises their Fallout fanbase: I seriously doubt they would work this long and hard on a rather disappointing title. Most of these "comments" are pure speculation and rumours: the ONLY thing that is confirmed is everything you see in the official trailer, anything else, at all, is here-say or *cough* "educated" (if that word is appropriate) guesses.
Link to comment
Share on other sites

  • Replies 418
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #25834169.


  Reveal hidden contents


You want a completely new map or at least a modded one, then you take up programming/coding and do it yourself. A lot of people don't understand how daunting coding can really be. Some mods are made for years, released, and then improved for the next 5 years and can still have numerous bugs/glitches that sometimes even a team of modders don't understand why it's not working properly.

That and the fact that you are talking about, essentially, creating a new map (or modding the original one) takes a lot of room; not a lot of people want to take such a task of extending the map, let-alone the fact that now you have to retexture everything to blend in smoothly, code in hills, NPCs, building, quests, new lore, so on and so forth. You're talking about a crap ton of code. The "Tropical Skyrim" mod (for Skyrim, no duh) alone took at least a year to make (was release a year and a half after skyrim) and that is just a simple layer of code on top of the skyrim map, not actually coding the map to look/behave tropical; I can be standing in the middle of a desert and still get a SNOW storm. Physically extending the map would take YEARS and you're not even guaranteed it will work. Edited by QDUB89
Link to comment
Share on other sites

In response to post #25832509. #25832534, #25832994, #25833799, #25833889 are all replies on the same post.


  Reveal hidden contents


@digitaltrucker I'm very familiar with the franchise, I've played all of the games, I'm also familiar with Bethesda and their record of removing important things every time they release a game. I really hope that Reddit post is a load of BS but I wouldn't be surprised if it wasn't.
Link to comment
Share on other sites

In response to post #25834169. #25841134 is also a reply to the same post.


  Reveal hidden contents


Im not on about extending the map..thats the point, i want the map to be so big in the first place it doesn't need extending!!

Then it can be filled or altered by mini mods thereafter.

The problem with SKYrim and Fallout was the maps were so small, it was familiar from a dew hours in and mods never changed that.
Link to comment
Share on other sites

In response to post #25833964.


  Reveal hidden contents


Honestly not much happened before then. There were mostly black rain for the first years following the bombs, and afew vaults opened and some groups formed. Literally nothing interesting happened at the time except for some brotherhood and enclave stuff. i'd much rather see history in its making than experience what I've already been told is pretty boring.
Link to comment
Share on other sites

Let me be honest: the ONLY thing i care right now is that AlChestBreach moves to boston with tha basic crew ;-) includes Steve, Jerry McGoulberry, Mr.Cuddlesworth, Ballarms and Janet xD #PleaseStandBy
Link to comment
Share on other sites

In response to post #25834169. #25841134, #25847609 are all replies on the same post.


  Reveal hidden contents


There are technical limitations that had to be considered. Remember that these were all last gen games, or even the gen before that. It is easy to say you want a bigger map, but I disagree. If there are vehicles, then yes, but I don't want to walk 20 minutes real time just to get a quest reward. Everybody wants bigger maps until they get them. I love Just Cause 2, but I never finished it and I bet I never saw more than 1-3 % of the map.
Link to comment
Share on other sites

Guest deleted7001342

The thing I want the most is a speaking player character. I've never been one for role playing in a narrative or inserting yourself in the world or whatever. My favorite games, the ones with a narrative, player choice focus all have speaking characters with names and their own identities. Lee from The Walking Dead, Sheppard from Mass Effect, Geralt from Witcher 3. You can have a narrative that is influenced by the player and still have a main character with their own identity.

 

I take that bit at the end of the trailer as a confirmation that the player character will have a voice. From those three words, it sounds like Troy Baker, but it's hard to tell. I'm just going to say Troy Baker anyway because of course it'll be Troy Baker.

 

Does anyone else agree with me? I know a lot of people would flip out at the idea of a speaking player character.

Link to comment
Share on other sites

In response to post #25832509. #25832534, #25832994, #25833799, #25833889, #25845579 are all replies on the same post.


  Reveal hidden contents


I agree with everything Bethesda has removed from their franchises as time has gone on. The lone exception was spell creation and even then, I never used it. Streamlining interfaces and systems is not dumbing down.
Link to comment
Share on other sites

In response to post #25848824.


  Reveal hidden contents


It might be great for the game itself, but it will be a pain for modding when the protagonist suddenly goes silent. I'm personally torn. I've always said that if someone could get the characters of a game like the Witcher series matched with Bethesdas open world, we would have something truly special. And 44 hours into Wither 3, I can tell you that is not it. Good game, but not the instant classic the early reviews made it out to be and I still enjoyed the Elder Scrolls series more. Just my opinion.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...