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What Would Be Your Vault's Experiment?


simplywayne90

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an army technology vault:

 

divided into multiple parts:

- the 'official' vault for producing human test objects

- the part for producing animal test objects

- the test area part

- the research part/scientists living vault

- the control part/amry officers living vault

 

- the control vault part would have a link to every other military research vault and gathered as much intelligence as possible

 

possible fails:

- animals broke into the 'official' vault

- test area totally irradiated

- scientists revolted/hacked the security

- the'official' vault members revolted/no more human test subjects

- vault control overseer gone mad

 

possible successful researches/accomplishments:

- merged the alien technology with human crafted weapons

- successful ghoulifications/mutations (with an intelligent second generation)

- some kind of functional liberty prime

- silently controlling the BOS

- enclave as an outworld test for the BOS

- social experiments (drugs, excessive exposure to nudity) in the test area

- power armor mark III

 

possible player interactions:

- passing the defenses

- vault control personal still alive (some kind of mixture between ghoul and supermutant)

- gathering and selling human resources to the control personal

- sabotaging the vault/blow it up

- stealing the technology

- become a ghoul-mutant (endurance + intelligence boosts)

- have some awesome FO1/2 easter-eggs

- utilize some of the people control measures for yourself (brainwash some people)

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My vaults experiment would be to test if people could communicate through trade and can trust each other enought to coexist peacefully.

 

There would be 2000 resident of this GIANT vault. It is split in 2, essentially becoming 2 vaults.

The vault door is sealed untill the vault computer opens it

There would be a green and a blue side

Each side has their own overseer

The green side of the vault grows and maintains a food supply but has minimal water (Enough for maybe 1/4 of that side's residents)

The blue side has the vaults water purifier and supply but minimal food (Enough for 1/4 of that side's residents)

 

Thus the two sides must immediatly contact each other and establish a trade relationship. There is a small utility tunnel connecting the sides that is used for the transport of food or water.

That is the easy part.

 

Once the vault's computer discovers the trade relationship it gives the residents 15 years of peaceful trading then, certain things begin to go missing, the stray pork-and-beans can, the bottle of purified water.

The supply is kept under close control on both sides and they start to blame each other for the dissapearences. Eventually, after around 20 years of bickering over minor lost goods, Blue's water purification chip is destroyed by the vault computer. Naturally blue blames green and green denies it. Well blue probably will cut of the trade deal and thus forces green into an all out war against blue. Only once one side captures another does the vault open and the victors of the war are allowed outside.

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I enjoyed both of the previous ideas,

 

However on the second one, the vault computer is outright trying to kill people, which is kinda strange, but I love the idea that one side can't live without the other, very cool.

 

And the Army equipment idea is cool, I think that's how the brotherhood got a boost in tech from strating as simple army deserters at Mariposa to the huge faction of modern Fallout.

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The water purifier leads directly to the vault walkways submerging the vault waist deep in water at all times, perhaps pre-war scientists assume the occurance of shallow seas with the new climate of the planet?

 

Ha I actually hope you never get access to an eyepatch and a couple of billion dollars cus otherwise we're all doomed. Loved the criminal idea as well, really intruging! :thumbsup:

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Love that last post,

Anyways since I'm always working on multiple threads and mod plots for modders, I wanted to mention one that may eventually be released

Recently I've been gathering to recreate Cassidy from Fallout 2, who is Cass' missing father. We decided since he'd likely be dead by New Vegas if he'd been simply adventuring and kickin ass.

 

So an idea sprung up.

 

Either A facility like a vault with highly advanced medical technology and stasis or life preservation techniques.

 

Or

 

A vault that never had inhabitants, that activally sent out robots or messages via radio or pip-boy and captured people and keeps them in stasis. Like a venus-fly trap, the vault does this to ensure the survival of those it captures as it cannot comprehend that the bombings have already taken place.

 

Just thought those ideas belonged here as well.

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Following on from the idea of a vault where its waist-deep in water at all times....a vault which is totally underwater except for certain areas.

basically, having started out as a clear and dry normal seeming vault, it was never installed with a bilge system. the various plumbing systems are built to fail over the first 30 years except the purifier, which is mounted at the bottom-most part of the vault to constantly clean the rising water levels.

result: the vault slowly fills with water for 200 years. the only areas not full of water are the uppermost levels and trapped air-pockets throughout the vault.

 

the result will force the vault dwellers to live in a water filled environment nearly all the time. one would expect a substantial quantity of makeshift swimming and underwater breathing apparatus.

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Strangely enough, I think the only real things that could, and did, make any situation in a vault worse than life outside, is the implied false sense of security when the families first entered them, and the fact that there's nowhere to run when something does go wrong. That 1950's boneheaded concept of following the leaders instructions at all times doomed those test vault dwellers from the start.
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Someone recently suggested a vault like from Van Buren where an A.I takes care of a zoo of animals and children and then releases them as they become adults (The children not the animals)

 

Eventually the vault has a miscalculation and begins to release animals instead of people and locks the dwellers inside while releasing dangerous animals like lions, bears, and reptiles that eventually or already mutate.

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