Jump to content

Path of Sorcery - Magic Perk Overhaul (WIP)


steelfeathers

Recommended Posts

  • Replies 154
  • Created
  • Last Reply

Top Posters In This Topic

I need some brainstorming help for illusion. Specifically, I need help coming up with ideas for perks that don't directly relate to mind-aletering spells. I'm setting aside the phantom thing for now, because it's a bit clumsy to execute, and I'm looking for something to fill the gap.

 

Hit me with your ideas!

Link to comment
Share on other sites

Okay, cool, thanks for the reply :smile: . Can't wait to play your mod.

 

About you illusion perk question, maybe put more emphasis on the invisibility aspects of illusion somehow? I love playing as a mage assassin, and I mostly sneak around, using illusion to hide better.

Edited by dreamer2008
Link to comment
Share on other sites

Ignoring the invisibility/muffle part of the illusion tree, there's only the mid-control spells in vanilla Skyrim...

Some ideas anyway :

-mana (or else) regen boost when you have an illusion spell under effect (self or not)

-short movespeed boost on cast for illusion spells

Link to comment
Share on other sites

looking great steelfeathers. is there a possibility you would release it as modules for each school? i generally stay away from the larger overhauls simply because while i might like 80% of it, the other 20% just doesn't appeal to me in the slightest.

Link to comment
Share on other sites

looking great steelfeathers. is there a possibility you would release it as modules for each school? i generally stay away from the larger overhauls simply because while i might like 80% of it, the other 20% just doesn't appeal to me in the slightest.

 

Possibly. I'd have to see how much untangling would need to be done to separate each school overhaul into distinct units.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...