GlassDeviant Posted September 16, 2015 Share Posted September 16, 2015 Has anyone ever thought of taking on the task of making a universal shut-upper/sound modifier that included all of the stuff from every other dialogue changer, with an installer or MCM that let you decide which bits you wanted to use and which not? I have about a dozen at least that work for some npcs/mobs and not others, or affect the same npcs in different ways. Obviously that means some parts will conflict, occasionally in such a way that the npcs/mobs wind up using the dialogue/sounds I wanted to remove, or I have to leave one or more out because of the conflict. These include: Shut Up Guards/No Skill CommentsShut Up About DawnguardCicero Shut UpMuffle BearsMuffle HeimskrMuffle NirnrootMuffle HorsesGuard Dialogue OverhaulNo More Robe CommentsNo NPC GreetingsShut Up Annoying NPCsSerana SHUT UP ExpandedSTFUSilence Adrianne AvenicciHush DoggyWaterbreathing Breathless Emerge Fix (edge case but still a shut-upper)and parts of Silent Skyrim There's even a Bandits one but I don't use it as I find them funny even after a few thousand repetitions. Some of them are just sound file modifications, so they are not such a big deal, but others modify dialogue in detail, sometimes even restoring functionality that is omitted/bugged/broken in the official game files. Some even have multiple versions with different sound levels from completely gone to 25 or 50% volume. If I had even the slightest modding skills I'd do it myself but I am just not the person for the job. I am lucky to be able to get the few console batch files I have written working properly, and I use very little of the capabilities of the console script language. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 16, 2015 Share Posted September 16, 2015 we arent allowed to have compilation mods Link to comment Share on other sites More sharing options...
lofgren Posted September 16, 2015 Share Posted September 16, 2015 I think you can't have compilation mods unless they also add something new, which presumably an MCM would qualify as. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 16, 2015 Share Posted September 16, 2015 I think you can't have compilation mods unless they also add something new, which presumably an MCM would qualify as.no you just cant have them, unless it's a tie together one where all it does is take the separately downloaded mods and makes a single merged mod sorta like TTW for the FO series. Link to comment Share on other sites More sharing options...
lofgren Posted September 16, 2015 Share Posted September 16, 2015 What about Immersive Armor and Immersive Weapons? I'm sure there are others. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 16, 2015 Share Posted September 16, 2015 What about Immersive Armor and Immersive Weapons?arent both those mods just made by a lot of modders? i didnt think they were ever really independent mods until after those two showed up. Link to comment Share on other sites More sharing options...
Laereal Posted September 16, 2015 Share Posted September 16, 2015 It looks like the people who make compilation mods have already asked permission from the other mod authors to bundle them together. Key word is permission, folks. :) Link to comment Share on other sites More sharing options...
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