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Fallout 4 mods are all owned by Bethesda, according to the EULA


GlassDeviant

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Thievery is a concern along with modders uploading content they made with non-commercial licensed programs like the home or student versions of Photoshop or the student version of 3dmax.

I don't know the specifics about this and I haven't had copyright/license law as of yet but I'd say a non-commercial license is still a license. It's usually just not as extensive or with different circumstances than commercial licenses.

Edited by JianXintou
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@jim_uk

Yes, I think Bethesda used what happened with STEAM as a learning experience and they want to avoid any problems. I think those problems and Microsoft's involvement for console modding is also why they do not want code from third party software or utility dependency in the mods uploaded there. They want to ensure the mods uploaded to Bethesda.net are safe and compatible for console users and the uploaders have legal right to the content.

Edited by WursWaldo
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@jim_uk

Yes, I think Bethesda used what happened with STEAM as a learning experience and they want to avoid any problems. I think those problems and Microsoft's involvement for console modding is also why they do not want code from third party software or utility dependency in the mods uploaded there. They want to ensure the mods uploaded to Bethesda.net are safe and compatible for console users and the uploaders have legal right to the content.

That's all well and good, but..... (and you knew that was coming.....) Console users are going to be shocked and dismayed when they discover that there are no utilities to make some of the mods they want to use, actually work together. I am REAL curious how beth is going to deal with that....

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I don't understand how Bethesda intends to get around mod conflicts without software they don't want. The 'let us worry about the mods' is not a good sign.

:D Ain't that the truth.

 

I suppose, they could have 'online' tools... You pick the mods you want in your load list, and there are tools on the website to make the patch that binds it all together, and then you download as a package...... Tedious, but workable. (especially for those that change their load order regularly)

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@jim_uk

Yes, I think Bethesda used what happened with STEAM as a learning experience and they want to avoid any problems. I think those problems and Microsoft's involvement for console modding is also why they do not want code from third party software or utility dependency in the mods uploaded there. They want to ensure the mods uploaded to Bethesda.net are safe and compatible for console users and the uploaders have legal right to the content.

That's all well and good, but..... (and you knew that was coming.....) Console users are going to be shocked and dismayed when they discover that there are no utilities to make some of the mods they want to use, actually work together. I am REAL curious how beth is going to deal with that....

 

 

They're going to be disappointed anyway, I've seen them discuss modding on other boards and many think they're going to get the same experience as those on PC. The Xbone version is already capped at 30 which suggests the hardware is already struggling, what's going to happen when they start adding more content? higher poly models? large textures? more NPCs? the game will turn into a slideshow.

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Oh, I fully expect to see the "your mod trashed my game", etc, threads very shortly after mods become available for consoles...... A fair few of those folks are purely console players, and have never dealt with modding a game in the lives..... They aren't going to have the faintest idea what they are doing, stuff a whole bunch o' crap into their game, and then its going to be the modders fault for making their game unplayable. :) Should be fun to watch......

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Oh, I fully expect to see the "your mod trashed my game", etc, threads very shortly after mods become available for consoles...... A fair few of those folks are purely console players, and have never dealt with modding a game in the lives..... They aren't going to have the faintest idea what they are doing, stuff a whole bunch o' crap into their game, and then its going to be the modders fault for making their game unplayable. :smile: Should be fun to watch......

 

Because this never, ever, happens with PC players? :psyduck:

 

I do agree, I've wondered about the various texture/graphics/etc mods for consoles - even if the Xbox/PlayStation could run the "base game" on full max ultra, that doesn't mean they'll handle the N+3 year Ultra Realistic Photomagic ENB Deluxe FX with all 4K textures and 20GB of additional textures and meshes to give you 7300 varieties of hair and on and on (the same reasoning applies to PCs). But unlike PCs, the Xbox/PlayStation can't be upgraded. OTOH, having things like "Unofficial [whatever] Patch" or other vanilla-resources mods shouldn't be much of a problem (again, same reasoning taken from PCs), and may actually be of benefit to all sides (e.g. fixing bugged quests, non-working scripts, broken AI packages, misplaced objects, etc etc) where previously that didn't exist for console players. It will be interesting to see how it unfolds for sure.

 

To the original point, in reading that I did have kind of an alternate interpretation (and no I'm not a lawyer and I'm not trying to "divine the contract" or anything): by setting themselves as the owner of the such content, it may give them (Bethesda) a mechanism to take down content that would be objectionable/not allowable for something like Xbox Live; e.g. they could more easily kill pornographic content since they can say "we have sole rights to this, we're submitting a takedown notice." (and this is all a PR shuffle - the press will absolutely hold the publisher/developer accountable for a third party's actions (has been proven time and again) so it makes sense that publishers/developers want some stronger mechanism to guard against it) Or something along those lines. More broadly, I'm thinking this kind of language probably does have more to do with Xbox/PlayStation licencing and "mods for consoles" than anything else...

Edited by obobski
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