Neontacts Posted December 22, 2015 Share Posted December 22, 2015 Sorry just curios about something. I have read the forum somewhere about F4SE that if you launch the game from NMM with F4SE it's doesn't count playtime(.hr) in steam and didn't get achievement either. Does this true or not? Link to comment Share on other sites More sharing options...
ianpatt Posted December 22, 2015 Share Posted December 22, 2015 I have read the forum somewhere about F4SE that if you launch the game from NMM with F4SE it's doesn't count playtime(.hr) in steam and didn't get achievement either.Your playtime will be counted in Steam and you will get achievements. Link to comment Share on other sites More sharing options...
pipdude111 Posted January 10, 2016 Share Posted January 10, 2016 I recently learned that the XML class is not available via scaleform in Skyrim. Do we know yet if the XML class (and others) will be available in Fallout 4? Maybe they are using a different version of scaleform? Link to comment Share on other sites More sharing options...
vashts1985 Posted January 10, 2016 Share Posted January 10, 2016 s#*! just got real Link to comment Share on other sites More sharing options...
jeenf Posted January 14, 2016 Share Posted January 14, 2016 So does this give you any options regarding key bindings at all? ive been using autohotkey script but the keys get stuck.. any better solutions out there? Link to comment Share on other sites More sharing options...
mcguffin Posted January 14, 2016 Share Posted January 14, 2016 So does this give you any options regarding key bindings at all? ive been using autohotkey script but the keys get stuck.. any better solutions out there? you probably should read the first post of the thread ^^ Link to comment Share on other sites More sharing options...
behippo Posted January 15, 2016 Author Share Posted January 15, 2016 Bethesda has made a new Fallout 4 beta available (1.3). We are starting the process of updating F4SE now. Hopefully within a day or so we'll be updated. In the meantime if you need to use F4SE, don't grab the beta. Link to comment Share on other sites More sharing options...
ianpatt Posted January 16, 2016 Share Posted January 16, 2016 (edited) Here is F4SE 0.1.4 with support for runtime 1.3.45: http://f4se.silverlock.org/beta/f4se_0_01_04.7z Whatsnew:- support for beta runtime 1.3.45 - enable logging from scaleform. add bEnableGFXLog=1 to the [Interface] section of your f4se.ini. create it if it doesn't exist. - hook global scaleform tint functions to allow interface mods to selectively modify tint colors/intensities - initial scaleform native plugin API - more internal class decodingBethesda has hinted that additional updates will be coming more shortly than normal, so please be prepared for another update on our end to be needed when that happens. Also, the embedded CustomControlMap.txt has changed again, so people using custom versions will need to update that as well (mainly by removing the up/down/left/right block). Edited January 16, 2016 by ianpatt Link to comment Share on other sites More sharing options...
croc123 Posted January 18, 2016 Share Posted January 18, 2016 Bethesda has changed the keymapping (As noted in behippo's 1st page post). I tried using the customcontrolmap.txt from the f4se 0.1.3, to no avail. Haven't looked into it too far yet, and (being lazy) would prefer it if someone could just spoon feed me a solution to move the new beta's keymap back to the original keymapping. It was just so much easier using the 'e' key to select (in workshop mode) rather than the 'enter' key. Now I just jump around a lot. (I usually swap the 'e' key and the 'space' key...) Issues that I found with trying to use MY customcontrolmap was not being able to 'take' things from containers. Out in the open on desks, counters, floors, shelves etc. fine. In desks or ammo boxes (what I tried) no good. Nor could I transfer. Link to comment Share on other sites More sharing options...
ianpatt Posted January 18, 2016 Share Posted January 18, 2016 if someone could just spoon feed me a solution to move the new beta's keymap back to the original keymappingThe new default keymapping file is included with each release. Apply your customizations to that file and you should be good to go. Link to comment Share on other sites More sharing options...
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