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Posted

Sorry just curios about something.

 

I have read the forum somewhere about F4SE that if you launch the game from NMM with F4SE it's doesn't count playtime(.hr) in steam and didn't get achievement either.

 

Does this true or not?

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Posted

I have read the forum somewhere about F4SE that if you launch the game from NMM with F4SE it's doesn't count playtime(.hr) in steam and didn't get achievement either.

Your playtime will be counted in Steam and you will get achievements.
  • 3 weeks later...
Posted

I recently learned that the XML class is not available via scaleform in Skyrim.

 

Do we know yet if the XML class (and others) will be available in Fallout 4? Maybe they are using a different version of scaleform?

Posted

So does this give you any options regarding key bindings at all? ive been using autohotkey script but the keys get stuck.. any better solutions out there?

 

Posted

So does this give you any options regarding key bindings at all? ive been using autohotkey script but the keys get stuck.. any better solutions out there?

 

 

you probably should read the first post of the thread ^^

Posted

Bethesda has made a new Fallout 4 beta available (1.3). We are starting the process of updating F4SE now. Hopefully within a day or so we'll be updated. In the meantime if you need to use F4SE, don't grab the beta.

Posted (edited)

Here is F4SE 0.1.4 with support for runtime 1.3.45: http://f4se.silverlock.org/beta/f4se_0_01_04.7z

 

Whatsnew:

- support for beta runtime 1.3.45
- enable logging from scaleform. add bEnableGFXLog=1 to the [Interface] section of your f4se.ini. create it if it doesn't exist.
- hook global scaleform tint functions to allow interface mods to selectively modify tint colors/intensities
- initial scaleform native plugin API
- more internal class decoding
Bethesda has hinted that additional updates will be coming more shortly than normal, so please be prepared for another update on our end to be needed when that happens.

 

Also, the embedded CustomControlMap.txt has changed again, so people using custom versions will need to update that as well (mainly by removing the up/down/left/right block).

Edited by ianpatt
Posted

Bethesda has changed the keymapping (As noted in behippo's 1st page post). I tried using the customcontrolmap.txt from the f4se 0.1.3, to no avail. Haven't looked into it too far yet, and (being lazy) would prefer it if someone could just spoon feed me a solution to move the new beta's keymap back to the original keymapping. It was just so much easier using the 'e' key to select (in workshop mode) rather than the 'enter' key. Now I just jump around a lot. (I usually swap the 'e' key and the 'space' key...)

 

Issues that I found with trying to use MY customcontrolmap was not being able to 'take' things from containers. Out in the open on desks, counters, floors, shelves etc. fine. In desks or ammo boxes (what I tried) no good. Nor could I transfer.

Posted

if someone could just spoon feed me a solution to move the new beta's keymap back to the original keymapping

The new default keymapping file is included with each release. Apply your customizations to that file and you should be good to go.
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