shadowslasher410 Posted May 7, 2016 Share Posted May 7, 2016 How does one actually make a mod using/requiring F4SE? I've looked using the SKSE, but I cannot find anything on how to make a mod with it. Just how to install it and use mods that require it. I'm working on a mod for FO4, and I think one of the problems I'm dealing with will require to F4SE to fix. Is this going to be possible, or will only the Silverlock team be making mods with F4SE? Thanks.Well, you'd need to make a .dll plugin to actually use F4SE, which requires knowledge of C++. As for making a mod that requires F4SE, you would just have to use an F4SE only function or command in your mod's scripting.EDIT: if you want to learn more about making plugins, I suggest downloading the SKSE example plugin and dissecting that, because F4SE doesn't have an example plugin yet. Link to comment Share on other sites More sharing options...
JTL2 Posted May 7, 2016 Share Posted May 7, 2016 Well, you'd need to make a .dll plugin to actually use F4SE, which requires knowledge of C++. As for making a mod that requires F4SE, you would just have to use an F4SE only function or command in your mod's scripting.EDIT: if you want to learn more about making plugins, I suggest downloading the SKSE example plugin and dissecting that, because F4SE doesn't have an example plugin yet. Looks like I need to take some Mentats to. Thanks for the suggestions!! Link to comment Share on other sites More sharing options...
neotropic Posted May 7, 2016 Share Posted May 7, 2016 How does one actually make a mod using/requiring F4SE? I've looked using the SKSE, but I cannot find anything on how to make a mod with it. Just how to install it and use mods that require it. I'm working on a mod for FO4, and I think one of the problems I'm dealing with will require to F4SE to fix. Is this going to be possible, or will only the Silverlock team be making mods with F4SE? Thanks.Well, you'd need to make a .dll plugin to actually use F4SE, which requires knowledge of C++. As for making a mod that requires F4SE, you would just have to use an F4SE only function or command in your mod's scripting.EDIT: if you want to learn more about making plugins, I suggest downloading the SKSE example plugin and dissecting that, because F4SE doesn't have an example plugin yet. Making mods with it is not all that hard once you find or have a list of the functions and what they do. Did it with FNV, but they had somethign to extend GECK to use SE. My problem... is finding somethng that will compile the scripts with these functions. I tried using Caprica Papyrus Compiler, but having Quest scripts it does not know what the "Quest" property is. As it says. Link to comment Share on other sites More sharing options...
JTL2 Posted May 9, 2016 Share Posted May 9, 2016 Making mods with it is not all that hard once you find or have a list of the functions and what they do. Did it with FNV, but they had somethign to extend GECK to use SE. My problem... is finding somethng that will compile the scripts with these functions. I tried using Caprica Papyrus Compiler, but having Quest scripts it does not know what the "Quest" property is. As it says. I've rearranged how the Perks appear on the Perk Chart, and they're not aligned. So all I need to do is align them. I can't find a placement tree (like Skyrim CK had), so I'm thinking it might be in F4SE territory. Link to comment Share on other sites More sharing options...
hlp Posted May 14, 2016 Share Posted May 14, 2016 How does one actually make a mod using/requiring F4SE? I've looked using the SKSE, but I cannot find anything on how to make a mod with it. Just how to install it and use mods that require it. I'm working on a mod for FO4, and I think one of the problems I'm dealing with will require to F4SE to fix. Is this going to be possible, or will only the Silverlock team be making mods with F4SE? Thanks.Well, you'd need to make a .dll plugin to actually use F4SE, which requires knowledge of C++. As for making a mod that requires F4SE, you would just have to use an F4SE only function or command in your mod's scripting.EDIT: if you want to learn more about making plugins, I suggest downloading the SKSE example plugin and dissecting that, because F4SE doesn't have an example plugin yet. Making mods with it is not all that hard once you find or have a list of the functions and what they do. Did it with FNV, but they had somethign to extend GECK to use SE. My problem... is finding somethng that will compile the scripts with these functions. I tried using Caprica Papyrus Compiler, but having Quest scripts it does not know what the "Quest" property is. As it says. When F4SE functions start appearing they will come with modified scripts so the vanilla compiler will use them. Patience. Link to comment Share on other sites More sharing options...
Anthoba Posted May 17, 2016 Share Posted May 17, 2016 Whens the new update coming out? I can't use it since the game beta is recently updated. Link to comment Share on other sites More sharing options...
ianpatt Posted May 19, 2016 Share Posted May 19, 2016 Update for the new beta runtime 1.5.205: http://f4se.silverlock.org/beta/f4se_0_01_14.7z Link to comment Share on other sites More sharing options...
hlp Posted May 19, 2016 Share Posted May 19, 2016 Update for the new beta runtime 1.5.205: http://f4se.silverlock.org/beta/f4se_0_01_14.7zThank you. Link to comment Share on other sites More sharing options...
Kaotik Posted May 24, 2016 Share Posted May 24, 2016 For whatever reason, the game won't launch with f4se for me. The screen goes black at first, thinks a minute just like it would when launching the game normally, but then just returns to desktop without any warnings or errors f4se.log: F4SE runtime: initialize (version = 0.1.13 010509D0 01D1B5DF598271CB, os = 6.2 (9200))imagebase = 00007FF6D1DA0000reloc mgr imagebase = 00007FF6D1DA0000plugin directory = C:\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\checking plugin C:\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\achievements.dllplugin C:\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\achievements.dll (00000001 ACNT 00000001) loaded correctlyconfig path = C:\Steam\steamapps\common\Fallout 4\Data\F4SE\f4se.iniinit complete f4se_loader.log: 4se loader 000100D0 01D1B5DF590D44D9 6.2 (9200)config path = C:\Steam\steamapps\common\Fallout 4\Data\F4SE\f4se.iniprocPath = C:\Steam\steamapps\common\Fallout 4\\Fallout4.exelaunching: Fallout4.exe (C:\Steam\steamapps\common\Fallout 4\\Fallout4.exe)dwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010005dwFileVersionLS = 009D0000dwProductVersionMS = 00010005dwProductVersionLS = 009D0000dwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 00010005009D0000product name = Fallout 4steam exedll = C:\Steam\steamapps\common\Fallout 4\\f4se_1_5_157.dllmain thread id = 6552hookBase = 00000206A6B90000loadLibraryAAddr = 00007FFC72B774D0hook thread completelaunching Link to comment Share on other sites More sharing options...
yzerman19 Posted May 24, 2016 Share Posted May 24, 2016 (edited) Thanks for the update. EDIT...it won't load for me either. Just says PLEASE UPDATE TO LATEST VERSION OF FALLOUT 4. W...T...F...?...?...? Edited May 24, 2016 by yzerman19 Link to comment Share on other sites More sharing options...
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