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FO4 Mod Brainstorming


djoezilla1234

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One thing I would suggest... far more "trap" things to build and place around the world... exploding baby carriages and whatnot.

 

Somehow make it so that when you exit your power armor it becomes a follower and follows you around

 

lol, mini-Titanfall. I like it, even if it doesn't attack anything. Either that, or make it fly in on order. If they are going to make us use power armor, at least make it convenient.

Have it fall from the sky titanfall style, such lore friendly, such awesome

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Husband and wife team mod... SO doesn't die, and instead can act as a fully-voiced follower, or even be switched out tag-team style.

 

Also, still want to see the initial SPECIAL points allotment raised to 35, including the base. I hate starting out with below-average stats across the board; it's simply not "heroic feeling." ='[.]'=

 

ETA: Oh, and seasonal weather changes. The game starts in late October, but I dun expect to see any particularly "fall/winter" changes as the game progresses.

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I would really like to see something similar to "More Chems" mod in FNV, where you can smoke and all chems get overhauled.

Also some new home mods (read underwater hideout) would be nice.

Also i kind of want the return of different ammo types.

Obviously more weapons and weapon mods.

Realistic damage is needed, as is the hardcore mode.

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Can't use healing items when wearing power armor, seriously how would you get the stimpack needle through that?

 

 

I always thought that there was a button inside the suit that would automatically inject the player

 

That's why there's no animation

 

 

Fair enough then there's another idea.

The need to refill power armor stimpak supply.

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well, I would like to see an option at workbenches to breakdown weapon/armor mods that aren't attached or create the base components (barrel, reciever, chestpiece, etc.)

 

When scraping a weapon with all kinds of mods I would also like to get the mods instead of 4 screws and 1 wood. lol

/exaggerated

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